Super Smash Bros. 4

Zero Suit Samus (SSB4)/Up smash

Hitbox visualization showing Zero Suit Samus's up smash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.1

  •   Startup lag (frame 8 → 10).
  •   First hit duration (1 frame → 2).
  •   All the loop hits start three frames later (the final hit still comes out on frame 28).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 100 150 6.0 0 0.0 10.0 7.0 1.0x 1.0x 0%               Shock  
Hit 2-6 (loop)
0 0 0.8% 0   45 25 0 5.2 0 0.0 22.0 2.0 1.0x 0.5x 0%               Shock  
1 0 0.8% 0   45 25 0 5.6 0 0.0 25.0 2.0 1.0x 0.5x 0%               Shock  
2 0 0.8% 0   45 25 0 6.5 0 0.0 30.0 2.0 1.0x 0.5x 0%               Shock  
Hit 7
0 0 3% 0   70 145 0 6.0 0 0.0 17.0 0.0 1.0x 1.0x 0%               Shock  
1 0 3% 0   70 145 0 7.5 0 0.0 25.5 0.0 1.0x 1.0x 0%               Shock  
2 0 3% 0   70 145 0 9.6 0 0.0 34.0 0.0 1.0x 1.0x 0%               Shock  

TimingEdit

Charges between 4-5
Hit 1 10-11
Hits 2-6 14, 17, 20, 23, 26
Hit 7 28-29
Interruptible 49
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible