OverviewEdit
Update HistoryEdit
- Boomerang has received negative shield damage (0 → -5.5 (clean), -3.5 (late), -1 (return)), effectively dealing half its usual damage to shields.
- An unknown bug was created where opponents would unexpectedly teleport in any direction upon releasing Boomerang.
- Boomerang teleportation glitch fixed.
HitboxesEdit
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
TimingEdit
ThrowEdit
Tilt input hitboxes (clean, late, returning) | 27-29, 30-71, 72-149 |
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Smash input hitboxes (clean, late, returning) | 27-29, 30-82, 83-185 |
Interruptible | 46 |
Animation length | 59 |
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Smash throw | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Young Link |
CatchEdit
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Young Link is in the middle of an attack or defensive action.
Interruptible | 10 |
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Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
ParametersEdit
ThrowEdit
Stick sensitivity to angle vertically | 0.2 |
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Vertical angle deviation | 33° |
BoomerangEdit
Lifetime | 123 frames (tilt) 159 frames (smash) |
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Initial speed | 2.4 (tilt) 2.9 (smash) |
Rotation speed | 28° (tilt) 36° (smash) |
Smash input damage multiplier | 1.2 |
Deceleration | 0.047 |
Minimum speed | 0.3 |
Distance spent turning back | 15 (tilt) 22 (smash) |
Maximum returning speed | 2.8 |
Angle deviation per frame when returning | 1° |
Angle difference to go through floor instead of bouncing off | 50° |
Minimum bounce angle off ground | 16° |
Can pierce opponents? | No |
After clashing with an attackEdit
Lifetime | 60 frames |
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Horizontal speed | -0.15 |
Vertical speed | 1.25 |
Gravity | 0.09 |
Falling speed | 1.4 |
Rotation speed multiplier | 0.2 |
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