OverviewEdit
Update HistoryEdit
- Fire Arrow has received negative shield damage (0 → -2.5).
HitboxesEdit
The arrows' true base damage is specified in their parameters, and ranges from 4.5% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 50)
, rounded down.
TimingEdit
The move reaches full charge with at least 33 charge frames.
Charges between | 13-14 |
---|---|
Arrow (from release) | 14-48 (1-35) |
Interruptible (from release) | 38 (25) |
Animation length (from release) | 48 (35) |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Differences for Kirby's Copy AbilityEdit
- The move has a longer animation (48 frames → 64), increasing the time before Kirby can fast fall, grab ledges, or activate a held Assist Trophy after it.
ParametersEdit
MoveEdit
The charge time of 50 frames is only used for the arrows to scale in damage and speed; with at least 33 charge frames, the move immediately skips to full charge.
Total charge time | 50 frames |
---|---|
Maximum hold time | 180 frames |
Charging animation speed multiplier | 1.33 |
Firing angle | 4° |
ArrowEdit
Lifetime | 35 frames |
---|---|
Uncharged speed | 2.8 |
Fully charged speed | 6.3 |
Uncharged damage | 4.5% |
Fully charged damage | 12% |
Gravity | 0.035 |
Minimum stick angle | 12° |
Lifetime stuck on a surface | 50 frames |
Can pierce opponents? | No |
|