Hitbox visualization showing Wolf's up smash.

OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 6% 0   90 20 0 5.0 0 0.0 7.0 4.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   90 20 0 5.0 0 0.0 7.0 -4.0 1.0x 1.0x 0%               Kick  
2 0 6% 0   90 20 0 5.0 0 0.0 7.0 10.0 1.0x 1.0x 0%               Kick  
3 0 6% 0   90 20 0 5.0 0 0.0 7.0 -10.0 1.0x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   45 85 0 8.0 0 0.0 23.0 0.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   50 100 0 7.0 0 0.0 18.0 0.0 1.0x 1.0x 0%               Kick  
2 0 12% 0   50 100 0 6.0 0 0.0 13.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 3-4
Hit 1 13-15
Hit 2 20-22
Interruptible 44
Animation length 58
                                                                                                                   

TriviaEdit

This move closely resembles Sonic's up aerial in both animation and hitboxes. The initial hitboxes align much more naturally with Sonic’s animation, while Wolf appears unusually flexible throughout the attack. Given that both characters were added late in development, this move is almost certainly a modified version of Sonic’s up aerial in both hitbox placement and animation.

Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible