Super Smash Bros. Brawl

Wii Remote selection sound

The Wii Remote selection sound is a feature that appears only in Super Smash Bros. Brawl. If a player is using any controller aside from GameCube, when they select a character on the character selection screen in a Group Brawl, a sound effect will be emitted from that player's Wii Remote. Each character's sound effect is different, and the volume can be adjusted by using the Home menu. The Random box provides no sound.

List of selection soundsEdit

Character Sound Description
Mario   Mario says "Here we go!".
Luigi   Luigi says "Hii-yah!".
Peach   Peach says "Sweet!"; the voice clip is from her up taunt from Melee.
Bowser   Bowser roars; this roar is one of his stock roaring sound effects from Melee.
Yoshi   Yoshi lays an egg and says "Yoshiii!"; the voice clip was last used in Melee.
Wario   Wario gives three short laughs, similar to his up taunt.
Donkey Kong   DK roars, similar to his attack sounds.
Diddy Kong   Diddy taps the ground and makes a short giggle, similar to his edge-grabbing sound.
Link   Link yells; the voice clip is the same one used for his up smash.
Toon Link   A noise plays, similar to the one that plays when talking to people in The Wind Waker, and then Toon Link shouts similarly to his up smash.
Zelda/Sheik   Zelda makes the Transform sound effect and shouts similarly to what she did in Melee after using Farore's Wind. The same sound plays when Sheik is selected.
Ganondorf   Ganondorf yells; the voice clip last appeared in Melee's Sound Test.
Samus   Samus makes a blasting noise followed by a double jump noise; both are from Melee. The same sounds play when Zero Suit Samus is selected (although she is normally absent on the character selection screen)
Kirby   Kirby makes a bouncy sound and says "Haaaaiii!"; the voice clip is from Melee.
Meta Knight   Meta Knight's sound is different in Japanese and English. In English, he says "Fight me!" in a slightly different tone than his side taunt.
King Dedede   Dedede spins his hammer and laughs like his up taunt.
Fox   Fox's sound is different in Japanese and English. In English, he says "C'mon." in a different tone than his up taunt.
Falco   Falco's sound is different in Japanese and English. In English, he says "Piece of cake."
Wolf   Wolf's sound is different in Japanese and English. In English, he says "Playtime's over."
Pikachu   Pikachu says "Pii-ka!", similar to its battle cries in Melee.
Jigglypuff   Jigglypuff's sound is different in Japanese, English, French, and German. In English, it makes a bouncy sound and says "puff!", in Japanese, it says "Purin, Purin!".
Pokémon Trainer   The Trainer's sound is different in every language. In English, he opens a Poké Ball and says "Go for it!", in Japanese, he says "Ike!". Selecting Squirtle, Ivysaur, or Charizard uses the same sound.
Lucario   Lucario grunts; the voice clip is the same one used for its up smash.
Captain Falcon   Falcon says "yeeeeAAAAAAAAHHHHHH!", similar to how he did so in his victory pose from previous games. The voice clip was last used in Melee.
Ness   Ness says "Okay." like his up taunt.
Lucas   Lucas shouts like his up smash.
Ice Climbers   The Climbers produce an Ice Shot and both say "Youp!" like their side taunt.
Marth   Marth swings his sword twice and shouts.
Ike   Ike's sound is different in Japanese and English. In English, he says "Prepare yourself." in a different tone than his side taunt.
Mr. Game & Watch   Mr. Game & Watch makes five beeps.
Pit   Pit's sound is different in Japanese and English. He says "The fight is on!" in English; the voice clip is the same one used for his up taunt.
Olimar   Olimar plucks a Pikmin, the Pikmin cheers, and Olimar blows his whistle.
R.O.B.   R.O.B. makes a pair of whirring noises.
Sonic   The score tally originally from the first Sonic the Hedgehog game plays.
Snake   Snake's sound is different in Japanese and English. In English, he says "It's showtime!".

TriviaEdit

  • Despite not appearing in Brawl outside of unused files in the game's data, Mewtwo has a Wii Remote selection sound. The file for this in the game's data, however, is empty and does not produce sound when played back.
  • Sonic is the only character that doesn't make his own sound (either through vocalizing or one of his actions), instead using the score tally sound from his games.