User:DrakRoar/SSB4 patch summary

A quickly navigable compilation of all patch changes found in Smash 4. Worth noting is:

  • This doesn't include changes to Final Smashes (only Ike and King Dedede's in 1.0.4 received any impactful changes, compared to how much they were changed in Ultimate), nor any minor visual changes.
  • Custom moves are marked in italics with their corresponding slot. In case a change to a default special move also affects all its customs, the change itself is italicized instead.
  • For moves with changed lag, (*) indicates a frame speed multiplier (FSM) was used, meaning the move as a whole is slowed down or sped up, rather than the active or interruptible frames being directly changed, which often results in other aspects like autocancel windows being indirectly altered.
    • Some moves have their FSM listed as starting from "frame 0". This happens when the FSM is declared in a script before any frame is specified, and causes an odd quirk; if it's lower than 1×, timing-based parameters outside of the script (like intangibility or FAF) start from frame 1 as usual, but parameters inside the script (anything else like hitboxes or charge windows) are treated as starting from "frame 0", effectively delaying them by one frame.
      • For example, if a move hits on frame 11 and has a FAF of 31, a FSM of 0.7× on frames 1-10 reduces it to frame 8 with a FAF of 28, but on frames 0-10 (if it's not specified to start on frame 1), this reduces it to frame 9 with a FAF of 28.
  • For moves with changed knockback, (K%) lists their KO percent (taken from the Sm4sh KO calculator) on Cloud, from the center of Final Destination (unless otherwise noted), with rage/staleness off, no DI, and multi-hit damage excluded. This is mostly for comparison purposes, not to show the moves' KO potential in realistic scenarios. For convenience, this isn't listed for moves that can't KO below 300%.

Patch changelogs and datesEdit

  • 1.0.0 (3DS) — September 13, 2014 (Japan) / October 3, 2014 (America and Europe)
  • 1.0.4 (3DS) — November 17, 2014
  • Wii U — November 21, 2014 (America) / November 28, 2014 (Europe) / December 6, 2014 (Japan)
  • 1.0.6 — April 15, 2015
  • 1.0.8 — June 14, 2015
  • 1.1.0 — July 30, 2015
  • 1.1.1 — September 30, 2015
  • 1.1.3 — December 15, 2015
  • 1.1.4 — February 3, 2016
  • 1.1.5 — March 15, 2016
  • 1.1.6 — May 20, 2016

SourcesEdit

UniversalEdit

Mechanic Version Change
Hitlag 1.1.0
  •   Hitlag multipliers above 1× are reduced by 0.8× on shield for the attacker
1.1.1
  •   Hitlag multipliers apply on shield
  •   Hitlag multipliers above 1× are reduced by 0.8× on shield for the defender
Autolink angle 1.0.4
  •   367° angle has a -1 vertical launch speed cap (equal to 33.34 KB straight down)
Smash attacks 1.0.4
  •   DACUS is no longer possible
1.0.6
  •   Can be inputed with attack + special
Grabs 1.0.4
  •   Boost grab window: 4 frames → 3
Floor attacks 1.1.1
  •   Shield damage (except Bowser Jr.'s): 10 → 8
Shield 1.1.1
  •   Shieldstun: INT(damage * 1.3 + 2) * 0.3damage * 0.58 * i * p + 2 (increased overall)
    • i is 0.5 for indirect attacks, p is 0.66 for a perfect shield; both are 1 otherwise
    •   Characters cannot be grabbed during 0.8× of their shieldstun
    •   Shield pushback: (shieldstun + 2) * 0.18 * p, 1.8 maximum → (shieldstun + 2) * 0.09 * p, 1.3 maximum
    •   Shieldstun overlaps minimum shield time
  •   Perfect shield window: 4 frames → 3
1.1.3
  •   10+ hit shieldstun locks can be dodge-canceled with frame 1 intangibility
1.1.4
  •   Minimum shield time: 13 frames → 11
Dodges 1.0.4
  •   Air dodge landing lag (except certain characters): 22 frames → 21
1.1.0
  •   Intangibility reduced by one frame for rolls and spot dodges
1.1.1
  •   Intangibility reduced by one frame for rolls
LSI 1.0.4
  •   No longer applies to 65°-115° and 245°-295° ranges
Tripping 1.1.4
  •   Intangibility standardized (trip: frames 1-6 → 1-5; neutral getup: 1-17 → 1-16; roll getup: 1-10 → 1-9) for the following characters: Charizard, Diddy Kong, Falco, R.O.B., Toon Link, Yoshi
    •   Fox and Kirby properly gain intangibility on frames 1-5 from hard tripping, matching the rest of the cast
  •   Attack base trip chance: 13.5% → 7%
Teching 1.0.4
  •   Ceiling tech mobility frame standardized (25 → 26) for the following characters: Bowser Jr., Charizard, Diddy Kong, Donkey Kong, Dr. Mario, Duck Hunt, Ganondorf, Greninja, Jigglypuff, Lucario, Lucina, Luigi, Mario, Marth, Mega Man, Mii Brawler, Mr. Game & Watch, Ness, Pac-Man, Robin, Sheik, Shulk, Sonic, Villager
1.0.8
  •   Wall tech properly grants intangibility on frames 1-20 to the following characters: Bowser, Mii Gunner, Peach, Rosalina, Samus, Wii Fit Trainer, Yoshi, Zelda (*)
    •   Ganondorf's wall tech grants more intangibility (frames 1-16 → 1-20), matching the rest of the cast
  •   Ceiling tech intangibility standardized (frames 1-20 → 1-17) for the following characters: Captain Falcon, Dark Pit, Falco, Fox, Ike, King Dedede, Kirby, Link, Little Mac, Meta Knight, Mii Swordfighter, Olimar, Palutena, Pikachu, Pit, R.O.B., Toon Link, Wario, Zero Suit Samus
    •   The following characters' ceiling techs instead have more intangibility: Ganondorf (1-11), Mii Gunner, Samus (1-12), Donkey Kong, Yoshi (1-14)
  •   Ground techs standardized for various characters
Absorption 1.1.3
  •   Damage multiplier is reduced by 0.5× for teammates' absorbed attacks
Held items 1.0.6
  •   Characters can no longer use tilts and smash attacks while holding an item
Other 1.0.4
  •   Fixed certain attacks having a rehit rate one frame faster than coded
1.0.6
  •   Base stun duration: 60 frames → 76
  •   Edge rolls and edge attacks standardized for various characters
1.0.8
  •   Floor getup options standardized for various characters
  •   Screen KOs no longer occur in Training mode

StagesEdit

Stage Version Change
Lylat Cruise 1.0.6 You no longer get Lylated

ItemsEdit

Item Version Change
Various 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Meowth 1.0.4
  •   Coins can no longer be reflected
Smart Bomb 1.0.4
  •   Hits 1-31 damage: 0.6% → 1.6%
  •   Hits 1-31 SDI: 1× → 0.5×
  •   Hits 1-31 hitlag: 1× → 2×
  •   Total damage: 20.8% → 18.6% (rehit rate: 4 → 12)
Boss Galaga 1.0.8
  •   Vacuum hitbox extended (Y offset: -15u → -15u-(-21.5u))
Zoroark 1.0.8
  •   Slashes can no longer be reflected
Dragoon 1.1.0
  •   Hitbox size: 13u/13u → 20u/20u/20u (new hitbox added)
Fire Flower (flames) 1.1.0
  •   Rehit rate: 12 → 8
  •   Hitbox duration: 12 frames → 8
  •   Uses two smaller extended hitboxes instead of a large normal one (size: 13u → 6u/6u)
Green Shell 1.1.0
  •   Throw damage: 16% → 24%
Mr. Saturn 1.1.0
  •   Base damage: 3% → 5%
Pitfall (throw) 1.1.0
  •   Grounded target knockback: 120f/100s → 240/200
  •   Grounded target angle: 361° → 270°
  •   Aerial target knockback: 50b/40s → 0/105
Soccer Ball 1.1.0
  •   Knockback: 40b/65s → 50/80 (normal), 40/75 → 60/90 (fiery)
  •   Hitbox size: 3u → 5.2u (normal), 4u → 5.8u (fiery)
Star Rod 1.1.0
  •   Throw knockback: 20b/60s → 15/90
  •   Shot hitbox size: 3.416u → 3.4u
X Bomb 1.1.0
  •   Detonation damage: 3%/2%/1% → 3.6%/2.4%/1.2% (hit 1), 1% → 1.2% (hits 2-14), 2%/1% → 2.4%/1.2% (hit 15) (total: 18% → 21.6%)
Takamaru 1.1.4
  •   Repeated slashes have more range (size: 4u → 6u; X offset: 0u → 3u-5u)
  •   Final slash has more range (size: 5u → 6u; X offset: 0u → 3u-4u)

CharactersEdit

BayonettaEdit

Action Version Change
Added in version 1.1.4
Shield 1.1.5
  •   Shielding animation altered to prevent certain attacks from missing
Down tilt 1.1.6
  •   FAF: 26 → 27
  •   Hitbox sizes: 3.5u → 2.8u
Forward smash 1.1.5
  •   Knockback: 25b/105s → 26/102 (K%)
Up smash 1.1.5
  •   KBS: 92 → 90 (K%)
Forward aerial 1.1.6
  •   Fair 1/2 damage: 3.8%/2.8% → 3%/2.2% (total: 12.6% → 11.2%)
  •   Fair 3 FAF: 36 → 40 (*)
    •   Fair 3 autocancel: frame 32 → 35 (*)
  •   Fair 3 KBS: 82 → 68 (K%)
Down aerial 1.1.5
  •   FAF: 43 → 48
1.1.6
  •   Landing hit KBS: 140 → 135 (K%)
Heel Slide 1.1.5
  •   Followup kick FAF: 40 → 44 (total: 74 → 78) (*)
    •   Followup kick hitbox duration: frames 20-24 → 20-25 (from slide: 54-58 → 54-59)
After Burner Kick 1.1.6
  •   SDI: 1× → 2×
  •   Upward kick KBS (early/clean/late): 40/30/100 → 50/38/112
  •   Downward kick damage: 8% → 6.5%
  •   Downward kick angle: 80° → 60°
  •   Downward kick hitbox size: 6.5u → 4.5u
Witch Twist 1.1.5
  •   Damage: 4%/3% → 3%/2% (hit 1), 0.3% → 0.2% (hits 2-6) (total: 8.5%/7.5% → 7%/6%)
1.1.6
  •   Hitbox 0 Y offset: 24u-23u → 21u-23u (hits 3-6), 26.5u-20u → 26.5u-19u (hit 7)
  •   First use hit 7 knockback: 50b/105s → 55/80
  •   Hits 1-6 SDI: 1× → 2×
  •   Size (hits 2-5/hit 6): 8u/9u → 7u/8.5u
  •   Hit 2 hitbox 0 Y offset: 24u-20u → 21u-20u
  •   Second use hit 7 KBS: 30 → 50
  •   FKB: 160 → 140 (hit 2 hitbox 0), 135 (hits 5-6 hitbox 1)
Witch Time 1.1.5
  •   FAF without activation: 45 → 50
  •   Duration scaling with percent: 0.2× → 0.1×
  •   Duration penalty per use: 50 → 75
  •   Minimum duration: 30 frames → 20
  •   Duration recovery per frame: 0.08 → 0.06

BowserEdit

Action Version Change
Stats 1.1.5
  •   Weight: 128 → 130
  •   Air speed: 0.98 → 1
Up tilt 1.0.8
  •   Hitbox duration: frames 12-16 → 11-16
  •   FAF: 51 → 41 (*)
  •   Damage: 10% → 9% (K%)
  •   No longer grants arm intangibility during active frames
  •   Hitbox 1 X offset: 7.4u → 6.9u
  •   Hitbox 2 (closest) removed
Dash attack 1.1.4
  •   Damage (clean/late): 10%/8% → 12%/10% (K%)
Down smash 1.1.0
  •   Hit 7 angle: 60° → 48°
Neutral aerial 1.1.1
  •   Landing lag: 24 frames → 20
  •   Damage per hit: 5% → 6% (total: 20% → 24%) (K%)
Up throw 1.1.3
  •   FAF: 69 → 64 (*)
  •   Hits 1-7 hitlag: 1× → 0.5×
  •   Throw angle: 70° → 82°
  •   Knockback: 0b/100s → 80/200 (hit 8), 90/80 → 25/155 (throw) (K%)
  •   Hits 1-7 damage: 1% → 0.5% (total: 10% → 6.5%)
  •   Set weight flag applied to throw, but has no effect due to only working with standard hitboxes
1.1.4
  •   Throw KBS: 155 → 180 (K%)
Floor recovery 1.0.8
  •   Roll getup FAF: 46 → 36
  •   Neutral getup intangibility facing down: frames 1-23 → 1-22
Edge attack 1.0.6
  •   FAF: 68 → 56
Fire Breath 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Fire Shot
(neutral 2)
1.1.1
  •   Fireball lifetime: 40 frames → 47
  •   Fireball minimum travel speed: 1.7 → 1.75
  •   Release FAF: 35 → 31 (matches default) (*)
  •   Damage (clean/late): 5%/4% → 6%/5%
  •   Hitbox size: 4u/3.5u → 5u/5u
  •   Hitbox duration: frames 1-15/16-38 → 1-20/21-45
  •   Clean hit BKB: 25 → 35
Flying Slam (*) 1.0.4
  •   New parameter added that offsets Bowser's vertical blast zone detection by -10 during throw (no longer wins sacrificial KOs)
1.0.6
  •   Base air acceleration during grab: 0.15 → 0.18 (Bowser), 0.18 → 0.17 (target); gives Bowser more control
1.1.3
  •   Throw initiation: 37 frames → 25 (*)
  •   Throw initiation grants intangibility on frames 1-16
  •   Base air acceleration during grab: 0.18 → 0.21 (Bowser), 0.17 → 0.19 (target); gives Bowser slightly more control
  •   Collateral hitbox KBS: 70 → 80 (K%)
  •   Collateral hitbox Z offset: 5u-(-3u) → 6.5u-(-4.5u)
1.1.4
  •   Grounded version range increased (size: 4u/3u/3u/1u → 5u/4u/2u/2u; grabbox 0/2 Z offset: 17u → 17.5u)
  •   Aerial version range increased (size: 5u/3.5u → 6u/4.5u; grabbox 0 Z offset: 15u → 15.5u)
Dash Slam
(side 2)
1.1.3
  •   Base air acceleration during grab: 0.25 → 0.27 (Bowser), 0.3 → 0.31 (target); gives Bowser slightly more control
  •   Collateral hitbox KBS: 70 → 80 (K%)
Whirling Fortress 1.1.3
  •   Ledge grab window from behind: frame 49 → 9 (matches front)
Flying Fortress
(up 2)
1.1.3
  •   Ledge grab window from behind: frame 51 → 12 (matches front)
Sliding Fortress
(up 3)
1.1.3
  •   Ledge grab window from behind: frame 53 → 13 (matches front)

Bowser Jr.Edit

Action Version Change
Forward smash 1.0.6
  •   Hits 1-5 have an additional hitbox with a different angle and placements (connects better)
  •   Hit 6 size: 6u → 7u
  •   Hit 6 Y offset (up/forward/down): 13u-15u/10u-12u/5u-7u → 11u-15u/8u-18u/5u-9u
  •   Hit 6 Z offset: 20u → 18u-17u/18u/17u-18u
1.1.4
  •   FAF: 60 → 56 (*)
Up smash 1.1.4
  •   FAF: 62 → 57 (*)
Down smash 1.1.4
  •   FAF: 68 → 60 (*)
Forward aerial 1.1.4
  •   Knockback: 30b/90s → 33/93 (K%)
  •   Damage: 8%/6.5% → 9%/7% (mid), 5%/4% → 7%/5% (late) (K%)
Back aerial 1.1.4
  •   KBS: 90 → 92 (K%)
  •   Late hit damage: 8% → 10%/8% (K%)
Down throw 1.0.4
  •   Total damage: 8.5% → 7.5% (rehit rate: 4 → 5; result of pre-1.0.4 bug)
1.1.1
  •   No longer has weight-dependent speed
Floor recovery 1.0.8
  •   Neutral getup FAF facing down: 31 → 30
  •   Roll getup FAF: 45 → 36
Floor attacks 1.1.1
  •   Shield damage (front/back/trip): 1 → 10/8/8
Edge attack 1.0.6
  •   FAF: 60 → 56
Clown Cannon 1.1.0
  •   Damage (clean/late): 7%-18%/4.9%-12.6% → 8.5%-20%/5.95%-14% (K%)
Air Cannon
(neutral 3)
1.1.1
  •   Shot FAF: 62 → 48 (*)
  •   BKB (clean/late): 80/60 → 85/65
  •   Late hit size: 4.5u → 5.5u
Mechakoopa 1.0.4
  •   Unknown parameter changed from 2 to 20
1.0.8
  •   Initial hit FKB: 80 → 68
  •   Explosion hitbox size: 9u → 10u

Captain FalconEdit

Action Version Change
Jab 1.1.0
  •   Rapid jab finisher Z offset: 14u-19u → 10u-15u
Forward smash 1.0.6
  •   Down-angled angle: 40° → 38°
  •   Down-angled KBS: 94 → 84 (K%)
1.0.8
  •   Non-angled and up-angled KBS: 94 → 95 (K%)
  •   Down-angled KBS: 84 → 83 (K%)
Back aerial 1.1.0
  •   Clean hit damage: 14% → 13% (K%)
Up aerial 1.1.0
  •   Damage: 13%/12% → 11%/10% (clean), 12%/10% → 10%/9% (late)
  •   BKB: 10/8 → 16/10 (K%)
Edge roll 1.0.6
  •   FAF: 49 → 50
Raptor Boost 1.0.4
  •   Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
Wind-Up Raptor Boost
(side 3)
1.1.1
  •   Damage (grounded/aerial): 7%/8% → 8%/9% (K%)
  •   Grounded startup: frame 31 → 30
  •   Grounded horizontal momentum: -4.8 on frames 1-3 → -4.5 on frames 1-4
  •   Aerial horizontal momentum: -2 → -1.7 (frames 1-3), 1 → N/A (frame 34)

CharizardEdit

Action Version Change
Stats 1.0.6
  •   Frames to stand back up from crouch: 16 → 10
1.1.5
  •   Weight: 115 → 116
  •   Air speed: 0.87 → 0.92
Shield 1.0.4
  •   Grants head intangibility during frames 1-4
Jab 1.0.8
  • Changes to connect better:
    •   Jab 1-2 transitions into Jab 2-3: frame 11 → 10
    •   Jab 1 set knockback: 15/10 → 26/22
  •   Jab 3 KBS: 110 → 130 (K%)
Forward tilt 1.1.0
  •   Sweetspot damage: 10% → 11% (K%)
  •   Hitbox 2 is a sweetspot instead of a sourspot
  •   Sweetspot angle: 361° → 40°
  •   Sourspot BKB: 30 → 40 (K%)
Down tilt 1.0.6
  •   Reduced lag (frame 11 → 9; FAF 33 → 31) (*)
1.1.0
  •   Point-blank windbox added on frames 5-7 (*)
Dash attack 1.1.3
  •   FAF: 45 → 40
  •   Angle: 70°/80° → 50°/60° (clean), 60°/75° (late)
Up smash 1.1.3
  • Changes to connect better:
    •   Hit 1 uses set weight
    •   Hit 1 Y offset (clean/late hitbox 0): 6u/0u → 9u/1u
    •   Late hit 1 Z offset: 0u/2.5u/1.7u → 2u/4.2u/2.5u
  •   Hit 2 duration: frames 17-21 → 16-21
  •   Hit 1 hitbox 2 angle: 100° → 270°
  •   Hit 2 hitbox 3 removed (sizes partially compensated)
  •   Hit 2 KBS: 107/103/98/90 → 105/103/101 (K%)
1.1.4
  • Changes to connect better:
    •   Clean hit 1 Z offset: 10.5u → 11u
    •   Late hit 1 FKB: 60/40/10 → 30/60/10
    •   Late hit 1 hitbox 2 angle: 270° → 280°
    •   Late hit 1 bones, sizes, and placements redistributed
  •   Hit 2 KBS: 105/103/101 → 107 (K%)
Down smash 1.1.3
  •   KBS: 76/82 → 79/85 (K%)
Neutral aerial 1.0.8
  •   Hitbox size: 4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u
  •   Hitbox duration: frames 8-27 → 9-25
1.1.5
  •   Landing lag: 22 frames → 20
  •   Damage: 10%/7% → 12%/9%
  •   KBS: 90 → 78 (K%)
Forward aerial 1.0.6
  •   Sweetspot knockback: 25b/80s → 32/98 (K%)
  •   Sourspot knockback: 45b/100s → 35/92 (K%)
1.0.8
  •   Hitbox 0 has increased range (size: 4.3u/4.5u → 4.6u/4.8u; X offset: 7u → 7.5u)
  •   Clean hit duration: frames 10-11 → 10-12
  •   Sweetspot KBS: 98 → 97 (K%)
1.1.5
  •   Landing lag: 31 frames → 22
  •   Damage: 11%/12% → 12%/13% (K%)
Back aerial 1.0.6
  •   Offsets: 0u → -1u (hitbox 0 Z), -1.3u/0u → -1.2u/0.5u (hitbox 1 X/Z), 0u/0u → 0.5u/1u (hitbox 3 Y/Z)
  •   Sweetspot size: 4u → 4.5u
1.1.0
  •   Landing lag: 36 frames → 33
1.1.5
  •   Landing lag: 33 frames → 24
  •   Damage: 15%/13%/10% → 16%/14%/11% (K%)
  •   Sweetspot size: 4.5u → 5u
Up aerial 1.1.5
  •   Landing lag: 22 frames → 20
Down aerial 1.1.5
  •   Landing lag: 35 frames → 33
Up throw 1.0.6
  •   Damage: 6%/2% → 8%/3% (total: 8% → 11%) (K%)
1.0.8
  •   Angle: 60° → 70°
  •   KBS: 160 → 220 (K%)
Down throw 1.0.8
  •   FAF: 82 → 74
  •   Angle: 361° → 70°
  •   Knockback: 40b/300s → 70/130 (K%)
1.1.0
  •   FAF: 74 → 71
Flamethrower 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Flare Blitz 1.0.6
  •   Initial recoil damage: 4% → 5% (total: 9% → 10%)
1.1.5
  • Changes to connect better:
    •   Initial hit forces forward knockback
    •   Explosion has an extra hitbox stretched backward (Z offset: 0u → 0u-(-10u))
  •   Explosion knockback: 78 → 84 (K%)
Dragon Rush
(side 3)
1.0.4
  •   Total damage: 13.6% → 11.2% (rehit rate: 4 → 5; result of pre-1.0.4 bug)
Sinking Skull
(down 2)
1.1.1
  •   Startup: frame 23 → 21
    •   FAF: 71 → 62 (*)
  •   Damage: 10% → 12% (grounded), 12%/9% → 12%/10% (aerial)

CloudEdit

Action Version Change
Added in version 1.1.3
Dodges 1.1.5
  •   Roll intangibility: frames 4-16 → 4-14
Forward smash 1.1.5
  •   Hit 3 KBS: 119 → 115 (K%)
Down smash 1.1.5
  •   Hit 2 KBS: 96 → 94 (K%)
Up aerial 1.1.5
  •   Damage (clean/late): 13%/9.5% → 12%/8.5% (K%)
Cross Slash 1.1.5
  •   Limit Break hit 5 KBS: 155 → 153 (K%)
Limit Charge 1.1.5
  •   Charge per frame: 0.28 → 0.25 (total charge frames: 358 → 400)
Finishing Touch 1.1.5
  •   Aerial version KBS (front/back/windbox): 417/390/100 → 359/335/86 (K%)

CorrinEdit

Action Version Change
Added in version 1.1.4
Stats 1.1.5
  •   Run speed: 1.5 → 1.45
  •   Walk speed: 1.2 → 1.15
  •   Air speed: 1 → 0.97
Dodges 1.1.5
  •   Roll intangibility: frames 4-16 → 4-14
Neutral aerial 1.1.5
  •   Damage (clean/late): 8%/6.5% → 7%/5.5% (K%)
Forward aerial 1.1.5
  •   Damage: 8.5% → 7.5% (K%)
Up aerial 1.1.5
  •   Damage: 10% → 9%
  •   KBS: 94 → 99 (K%)
Grabs 1.1.5
  •   Inescapability glitch on edges fixed
Dragon Fang Shot 1.1.5
  •   Shot lifetime: 55-53 frames → 47-45
  •   Shot damage: 4%-11%/13% → 4%-9%/11% (K%)
Counter Surge 1.1.5
  •   Counter duration: 7-29 → 7-24
  •   Clean hit damage multiplier: 1.3× → 1.2× (K%)
  •   Damage scales properly in slow motion

Dark PitEdit

Action Version Change
Stats 1.0.4
  •   Frames to stand back up from crouch: 10 → 8
Jab 1.1.0
  • Changes to connect better:
    •   Rapid jab angle: 30°/80° → 25°/120°
    •   Rapid jab FKB: 10/3 → 18/4
    •   Rapid jab hitbox size: 3.4u/3.5u → 3.4u/4u (Z offset: 5u-11u/5u-17u → 5u-10u/5u-17u)
    •   Rapid jab uses set weight
  •   Rapid jab damage: 1% → 0.8% (shortest jab total: 15% → 13.2%)
Edge attack 1.0.6
  •   Can no longer clip through sloped terrain
Silver Bow 1.1.0
  •   Shot FAF: 48 → 45 (grounded, forward), 30 → 27 (grounded, upward; aerial) (total: 62/46 → 59/43)
  •   Damage: 3.8625%-10.5% → 4.3125%-10.95% (K%)
  •   Uncharged travel speed: 3.5 → 3.7
Piercing Bow
(neutral 2)
1.1.0
  •   Shot FAF: 71 → 68 (grounded, forward), 60 → 57 (upward), 53 → 50 (aerial, forward) (total: 91/80/75 → 88/77/72) (*)
Guiding Bow
(neutral 3)
1.1.0
  •   Shot FAF: 60 → 57 (grounded, forward), 44 → 40 (upward), 41 → 37 (aerial, forward) (total: 72/56/55 → 69/52/51) (*)
Electroshock Arm 1.0.4
  •   Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
1.1.3
  •   Angle: 50° → 43°
  •   Grounded version damage: 11.5% → 12%
  •   Grounded version knockback: 100b/60s → 99/67 (K%)
  •   Aerial version KBS: 60 → 58 (K%)
Electrocut Arm
(side 2)
1.1.3
  •   Angle: 50° → 43°
  •   Grounded version knockback: 100b/60s → 99/67 (K%)
  •   Aerial version KBS: 60 → 58 (K%)

Diddy KongEdit

Action Version Change
Shield 1.1.1
  •   Becomes ungrabbable if he jumps or grabs out of shield inbetween a multi-hit move
1.1.2
  •   Ungrabbable glitch from 1.1.1 fixed
Jab 1.0.4
  • Changes to connect better:
    •   Rapid jab angle: 60°/60°/60°/60° → 70°/70°/70°/90°
    •   Rapid jab FKB: 8 → 6
    •   Rapid jab hitbox size: 2.8u/2.8u/2.8u/2.8u → 3u/3u/3u/3u
    •   Rapid jab SDI: 2× → 1.3×
  •   Rapid jab finisher has more range (size: 4u → 5u; Y offset: 5u → 5.5u)
  •   Rapid jab damage: 1% → 0.6% (shortest jab total: 14% → 11.6%)
1.0.8
  • Changes to connect better:
    •   Transitions: frame 11 → 9 (1 to 2), 10 → 9 (2 to 3), 22 → 15 (3 to rapid)
    •   Jab 3 FKB: 30 → 25/25/37
    •   Jab 3 hitbox size: 4u/3.5u/3u → 4.2u/3.7u/3.2u
    •   Rapid jab SDI: 1.3× → 0.7×
    •   Rapid jab uses one extended hitbox instead of four normal ones
    •   Rapid jab angle: 70°/70°/70°/90° → 60°
    •   Rapid jab FKB: 6 → 4
  •   Rapid jab finisher lag reduced (frame 8 → 5; FAF 43 → 40) (*)
  •   Rapid jab finisher has increased range (size: 5u → 7.2u; Y/Z offsets: 5.5u/13.5u-5.5u → 6.8u/13.5u-6u)
  •   Rapid jab finisher knockback: 30b/180s → 45/177 (K%)
  •   Jabs 1-2 and rapid jab damage: 1.5%/1.5%/0.6% → 1.2%/1.2%/0.5% (shortest jab total: 11.6% → 10.4%)
Down tilt 1.0.8
  •   Hitbox 2 (closest) removed
  •   Damage: 6% → 5.5%
Forward smash 1.0.6
  •   FAF: 48 → 51
  •   Hit 2 hitbox 0 angle: 40° → 46°
Up smash 1.0.6
  • Changes to connect better:
    •   Angle: 120°/110°/110°/110° → 110°/95°/95°/95° (hit 1), 115°/110°/110° → 105°/95°/95° (hit 2)
    •   Hit 1 hitbox 0/3 FKB: 130/80 → 120/70
1.0.8
  •   Hit 3 KBS: 126 → 129 (K%)
1.1.0
  • Changes to connect better:
    •   FKB: 120/50/60/70 → 85/106/50/60 (hit 1), 45 → 48 (hit 2 hitbox 0)
    •   Hit 1 uses set weight
    •   Hit 1 hitbox 3 moved to ID 0 (hitboxes 0-1 moved one place forward)
    •   Hit 2 angle: 105°/95°/95° → 125°/105°/95°
  •   Hit 3 hitbox 0 X/Y offset: 3.5u/0u → 4u/0.6u
Down smash 1.1.0
  •   KBS (hit 1/2): 69/74 → 72/76 (K%)
Forward aerial 1.0.6
  •   Damage (clean/late): 12%/10% → 10%/8% (K%)
Up aerial 1.0.6
  •   Damage: 8% → 6% (K%)
1.0.8
  •   Hitbox duration: frames 3-7 → 4-7
  •   FAF: 36 → 39
  •   Knockback: 65b/99s → 64/89 (K%)
  •   Autocancel: frames 1-2, 15 onward → frame 27 onward
Grabs 1.0.8
  •   FAF: 29/36/34 → 32/39/37
Up throw 1.0.6
  •   Hit 1 can no longer clang
  •   Throw damage: 6% → 4% (total: 10% → 8%) (K%)
1.0.8
  •   Hit 1 damage: 4% → 1% (total: 8% → 5%)
  •   Hit 1 knockback: 30b/100s → 50b/120s
Down throw 1.0.6
  •   Damage: 7% → 6%
  •   KBS: 40 → 50
1.0.8
  •   Damage: 6% → 7%
  •   KBS: 50 → 59
  •   Angle: 105° → 106° (K%)
Peanut Popgun 1.0.4
  •   Hitstun cancel glitch fixed
Exploding Popgun
(neutral 2)
1.0.4
  •   Shot hit bits altered (can no longer hit damageable floors/ceilings)
Monkey Flip 1.0.4
  •   Grab startup: frame 19 → 20
  •   Grab has less range (size: 4u/5u → 3u/4u; Z offset: 5u/4u → 3u/2u)
1.0.6
  •   Standard throw has an additional hitbox
  •   Kick frames 11-25 are a less damaging late hit (14%/12% → 12%/10%) (K%)
  •   Throw hit 1 damage: 5% → 3% (total: 12%/10% (standard/jump) → 10%/8%)
Flying Monkey Flip
(side 3)
1.0.4
  •   Grab has less range (size: 4u/5u → 3u/4u; Z offset: 5u/4u → 3u/2u)
1.0.6
  •   Standard throw has an additional hitbox on frame 18

Donkey KongEdit

Action Version Change
Jab 1.0.6
  •   Hitbox 0 and 1 priority swapped
    •   Hitbox 1 (old hitbox 0) knockback: 0b/100s → 35/25
    •   Hitbox 1 (old hitbox 0) angle: 361° → 110°
Dash attack 1.1.0
  •   FAF: 49 → 42
  •   Hitbox duration: frames 10-12/13-21 → 9-12/13-24
  •   Clean hit Z offset: 5u → 7u
Forward smash 1.0.6
  •   Forces forward knockback
  •   Sourspot is smaller (4u → 3.5u) but stretched horizontally (15u → 15u-13u)
1.1.0
  •   Increased range (size: 5u/3.5u → 5.7u/3.7u; Z offset: 23u/15u-13u → 24u/18u-10u)
  •   Gained head and arm intangibility on frames 20-26
Up smash 1.1.0
  •   Hitbox sizes: 7.5u/6u → 8.8u/7u
Cargo throw 1.0.8
  •   Frames reduced via button mashing: 10/18 (stick/buttons) → 7/13
Cargo forward throw 1.0.8
  •   Damage: 8% → 10% (K%)
Cargo back throw 1.0.8
  •   Damage: 8% → 12%
  •   Angle: 55° → 72°
  •   BKB: 80 → 70 (K%)
Cargo up throw 1.0.8
  •   Damage: 7% → 10%
1.1.0
  •   Angle: 90° → 92°
  •   Knockback: 90b/30s → 58/52 (K%)
Cargo down throw 1.0.8
  •   Damage: 6% → 7%
  •   Knockback: 65b/38s → 50/80 (K%)
  •   Sets vertical momentum to 1.5 on frame 17
  •   Throw frame: 18 → 17
  •   Angle: 45° → 48°
Floor recovery 1.0.8
  •   Neutral getup intangibility facing up: frames 1-23 → 1-22
Edge roll 1.0.6
  •   FAF: 60 → 50
Edge attack 1.0.6
  •   FAF: 60 → 56
Item tosses 1.0.6
  •   Heavy item down toss frame: 15 → 14
Giant Punch 1.0.6
  •   Charge time: 160 frames → 141 (*)
1.1.1
  •   Shield damage: 2 → 0
Headbutt 1.0.6
  •   No longer stalls Donkey Kong in midair
1.1.1
  •   Shield damage: 30 → 25

Dr. MarioEdit

Action Version Change
Up smash 1.0.6
  •   KBS: 105 → 108
  •   Angle: 110° → 130° (K%)
1.1.0
  •   Hitbox duration: frames 9-12 → 9-13
  •   KBS: 108 → 117 (K%)
Forward aerial 1.0.4
  •   KBS: 85/95/85 → 95/102/95 (K%)
1.0.6
  •   Timing: frames 16/17-19/20-21 → 16/17-20/21
  •   Clean hit damage: 15.68%16.8% (K%)
Down aerial 1.0.4
  •   Landing lag: 24 frames → 21
  •   Loop hits damage: 1.568%1.904%
  •   Total damage: 12.768%10.976% (rehit rate: 3 → 4; result of pre-1.0.4 bug)
Megavitamins 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Clothesline Tornado
(down 3)
1.1.1
  •   Base damage (hit 1/2): 8.96%11.2%/13.44% (total: 17.92%24.64%)
  •   Hit 2 knockback: 65b/120s → 70/100 (K%)
  •   Hit 2 has more range (size: 8u → 9.5u; Y offset: 12u → 11.5u)
  •   Hit 2 forces forward knockback
  •   Hit 1 windbox hitlag: 1× → 0×

Duck HuntEdit

Action Version Change
Dodges 1.1.0
  •   Roll FAF: 28 → 27
  •   Spot dodge FAF: 26 → 25
  •   Air dodge FAF: 32 → 31
  •   Air dodge intangibility: frames 2-26 → 2-25
Jab 1.1.0
  • Changes to connect better:
    •   Angle: 80° → 68°/82° (jab 1), 70° → 60°/75° (jab 2), 80° → 66°/85°/270° (rapid)
    •   FKB: 25 → 30/25 (jab 1), 30 → 35/25 (jab 2), 16 → 22/9/6 (rapid)
    •   Jabs 1-2 force forward knockback
    •   Jabs 1-2 have an extra hitbox
    •   Rapid jab SDI: 1× → 0.4×
    •   Rapid jab has two extra hitboxes (Y offset: 13u-8u → 8u/6u/10u; Z offset: 13u-9u → 5.5u/15.5u-8u/15.5u-8u)
  •   Jab 3 damage: 4% → 5%
  •   Jab 3 knockback: 40b/130s → 50/125 (K%)
  •   Jab 3 hitbox size: 5u → 5.8u
    •   Y offset: 4.5u-6u → 5.5u-7u
  •   Rapid jab finisher Z offset: 15u-10u → 15u-8u
  •   Jab 2 hitbox duration: frames 5-7 → 5-6
  •   Rapid jab damage: 1% → 0.8% (shortest jab total: 11% → 10.4%)
Forward smash 1.1.0
  •   Hit 2/3 sizes: 4.5u/5.1u → 5.2u/7u
1.1.5
  •   Hit 3 KBS: 123 → 125 (K%)
Up smash 1.0.4
  •   Hit 1 has an extra hitbox that can hit aerial targets
1.1.5
  •   Hit 3 KBS: 110 → 112 (K%)
Down smash 1.1.5
  •   Hit 3 KBS: 153 → 155 (K%)
Item tosses 1.0.4
  •   Grounded forward/back toss and aerial forward toss FAF: 25 → 24
Item swings 1.0.6
  •   Beam Sword and Fire Bar forward smash hitbox duration: frame 15 → frames 15-16
Mega Gunman
(down 3)
1.1.1
  •   HP: 25 → 40

FalcoEdit

Action Version Change
Stats 1.0.8
  •   Air speed: 0.893 → 0.93
  •   Additional air acceleration: 0.07 → 0.09
Jab 1.0.8
  • Changes to connect better:
    •   Jabs 1-2 force forward knockback
    •   Angle: 80°/80°/80° → 68°/77°/80° (jab 1), 50° → 45° (jab 2 hitbox 2)
    •   Jab 1 hitbox 0 (old hitbox 2) and jab 2 hitbox 2 have increased range (size: 2u → 2.5u/5u; X offset: 0u → -0.5u)
    •   Jab 1 hitbox 0 and 2 priority swapped
    •   Jab 2 transition into rapid jab: frame 10 → 9
    •   Rapid jab hitbox sizes: 2u/3u/3.5u → 2.7u/3.2u/3.5u
    •   Jab 1 BKB: 30 → 35
Up smash 1.0.6
  • Changes to connect better:
    •   All hitboxes of hit 1 can hit both grounded and aerial targets
    •   Hit 1 hitboxes 0-1 angle: 140° → 110°
    •   Hit 1 hitboxes 0-1 knockback: 30b/20s → 60/25
1.0.8
  •   Hit 2 duration: frames 14-19 → 13-20
  •   Hit 1's late portion deletes hitbox 3
1.1.4
  • Changes to connect better:
    •   X offset: 1.5u/0u/5u → 2u/0u/7.7u (hit 1), 5u/1.5u/0u → 7u/2u/0u (hit 2)
    •   Clean hit 1 knockback: 60/80b/25/30s → 70b/18s
    •   Clean hit 1 uses set weight
  •   Grants leg intangibility during active frames
  •   Hit 1 duration: frames 8/9-12 → 7-8/9-12
  •   Hit 2 knockback: 30b/98s → 31/104 (K%)
Down smash 1.1.4
  •   KBS: 76 → 78 (K%)
Neutral aerial 1.0.8
  • Changes to connect better:
    •   Hits 1-3 angle: 110° → 367°
    •   Hits 1-3 FKB: 15 → 22
    •   Hits 1-3 size: 4u/4u/3u/3u → 6u/4u/4u/3u
    •   Hits 1-3 hitbox 2 uses a static bone and ID 0 (offsets adjusted, other hitboxes moved one place forward)
  •   Hit 4 uses one extended hitbox instead of four normal ones
  •   Hit 4 BKB: 40 → 55 (K%)
  •   Hit 4 forces forward knockback
  •   Hit 2 damage: 3% → 2% (total: 12% → 11%)
  •   Hit 4 duration: frames 21-24 → 23-24
  •   Hit 4 hitlag: 1× → 2×
  •   Hit 4 uses a rehit rate of 4 (no practical effect)
Forward aerial 1.0.4
  •   Landing hit damage: 2% → 5% (K%)
  •   Landing hit Z offset: 11u-8u → 12u-7u
1.0.8
  •   Startup: frame 12 → 10 (*)
    •   FAF: 59 → 50
    •   Ending autocancel: frame 54 → 46
    •   Hitbox duration: frames 12-34/35-36 → 10-27/28
  •   Landing lag: 32 frames → 25
  •   Total damage: 8% → 9% (rehit rate: 6 → 4)
  •   Landing hit BKB: 30 → 50
  •   Landing hit damage: 5% → 3% (K%)
Up aerial 1.0.8
  •   Startup: frame 10 → 7 (*)
    •   Ending autocancel: frame 26 → 23 (*)
    •   FAF: 36 → 34 (not fully compensated)
  •   Angle: 68°/68°/80° → 65°/75°/85°
  •   Hitbox size: 4.8u/4.2u/4u → 5u/4.2u/4u
  •   Damage: 11% → 10%
  •   Initial autocancel: frames 1-6 → 1-3
  •   Knockback: 27/27/30b/100/100/20s → 35b/90s (K%)
Down aerial 1.0.4
  •   FAF: 58 → 52
  •   Landing lag: 26 frames → 23
1.0.8
  •   Clean hit duration: frames 16-18 → 16-19
  •   Clean hit angle against grounded targets: 285° → 80° (K%)
  •   Late hit size: 5u → 5.3u
Down throw 1.1.4
  •   Can no longer stage spike at edges
Edge attack 1.0.6
  •   FAF: 58 → 56
Blaster 1.0.4
  •   Input window for consecutive shots: frames 1-8 → 1-11
  •   Grounded firing loop: 34 frames → 29 (FAF from initiation: 64 → 59) (*)

FoxEdit

Action Version Change
Stats 1.1.0
  •   Backward short hop animation sped up (*)
Jab 1.1.0
  • Changes to connect better:
    •   Rapid jab gained a new initial hit and two extra hitboxes
    •   Rapid jab angle: 361° → 60°/85°/78°
    •   Rapid jab SDI: 1× → 0.4×
    •   Rapid jab finisher has more range (size: 4u → 6u; X offset: 4u → 4.2u)
  •   Shortest jab total damage: 8.5% → 8.9%
  •   Rapid jab finisher hitbox duration: frame 3 → frames 3-4
  •   FAF: 16/18 (jab 1/2) → 18/21
  •   Knockback: 10b/20s → 15/40 (jab 1), 25b/50s → 25/32/32b/70/80/80s (jab 2)
  •   Jab 2 angle: 80°/80°/20° → 40°/76°/68°
Down throw 1.1.1
  •   Laser Z offset: 8u → 8u-6u
  •   Lasers deal less damage each (2% → 1.5%), but one more is fired
Blaster 1.1.0
  •   Shot FAF: 27 → 24 (total (grounded/aerial): 43/41 → 40/38)
Impact Blaster
(neutral 2)
1.1.0
  •   Shot FAF: 27 → 24 (total (grounded/aerial): 43/41 → 40/38)
Charge Blaster
(neutral 3)
1.1.0
  •   Shot FAF: 27 → 24 (total (grounded/aerial): 83/67 → 80/64) (*)
Reflector 1.1.0
  •   Hitbox duration: frame 6 → frames 6-7
  •   Knockback (grounded/aerial target): 60b/30s → 66b/32/45s
  •   Hitbox size: 6u → 7.5u
  •   Aerial target angle: 60° → 40°

GanondorfEdit

Action Version Change
Stats 1.1.3
  •   Weight: 112 → 113
  •   Midair jump height: 25.488228 → 26
Jab 1.0.6
  •   Hitboxes 0-1 damage: 6%/8% → 7%/10%
  •   Hitboxes 0-1 knockback: 40/30b/105s → 38/30b/90s (K%)
1.1.5
  •   Startup: frame 8 → 7
    •   FAF: 35 → 29 (*)
  •   Z offset: 12u/18u/7u → 11u/19u/7u
  •   Hitboxes 0/2 damage: 7%/4% → 8%/6% (K%)
Dash attack 1.1.5
  •   FAF: 42 → 38
Down smash 1.0.6
  • Changes to connect better:
    •   Hit 1 SDI: 0.5× → 0×
    •   Hit 1 forces forward knockback (relative to angle)
    •   Hit 1 hitbox 0 angle (grounded/aerial targets): 140° → 140°/160°
    •   Hit 1 hitbox 0 FKB (grounded/aerial targets): 80 → 80/70
    •   Hit 1 hitbox 0 extended horizontally (X offset: 7u → 7u-5u)
  •   Hit 2 size: 5.5u/5.5u/5.5u → 6.5u/6.5u/6.5u
  •   Hit 2 hitbox 2 uses a static bone (offsets compensated)
  •   Hit 2 KBS: 75 → 94 (K%)
1.1.3
  •   Hit 2 forces knockback backward instead of forward (130° → 50°)
Neutral aerial 1.0.4
  •   Landing lag: 22 frames → 18
1.1.1
  • Changes to connect better:
    •   Hit 1 hitbox IDs reversed
    •   Hit 1 hitbox 2 has been split into two for grounded and aerial targets; clean hit uses set weight for grounded targets
    •   Hit 1 knockback: 30b/100s → 0/0/40/40b/130/90/90/35s
    •   Hit 1 angle: 55°/60°/65° → 50°/70°/55°/100°
  •   Hit 2 damage (clean/late): 9%/5% → 10%/7%
  •   Hit 2 KBS: 100 → 120 (K%)
  •   Hit 2 X/Z offset: 5u/0u → 6.5u/-3u/-1u/0u (clean), 6u/-3u/-1u/0u (late)
  •   Clean hit 2 size: 4.3u/5.7u/6.2u → 7.4u/5.7u/4.5u
  •   Clean hit 1 damage: 12% → 12%/12%/8% (K%)
  •   Hit 1 SFX level: Medium → Large/Medium (clean), Medium/Small (late)
  •   Late hit 1 damage: 7% → 8%/8%/5%
  •   Hit 2 SFX level: Small → Large/Medium (clean/late)
1.1.3
  •   Landing lag: 18 frames → 17
  •   Hit 2 startup: frame 20 → 17 (*)
    •   FAF: 45 → 42
    •   Ending autocancel: frame 41 → 38
  •   Hit 2 damage (clean/late): 10%/7% → 12%/9%
  •   Clean hit 2 hitbox size: 7.4u/5.7u/4.5u → 7.8u/7u/6.5u
  •   Hit 1 damage (clean/late): 12%/8% → 7%/5.25%
  •   Hit 1 hitbox size: 6.2u/5.7u/4.3u → 5.5u/5.5u/4.3u
  •   Hit 1 knockback: 0/0/40/40b/130/90/90/35s → 20/20/50/20b/30/30/110/30s (K%)
  •   Hit 1 SFX level: Large/Medium → Medium (clean), Medium/Small → Small (late)
  •   Hit 2 KBS: 120 → 106 (K%)
Forward aerial 1.0.4
  •   Landing lag: 25 frames → 23
1.1.0
  •   Damage: 16%/17% → 17%/18% (K%)
1.1.3
  •   Landing lag: 23 frames → 22
Back aerial 1.0.4
  •   Landing lag: 22 frames → 20
1.1.3
  •   Landing lag: 20 frames → 19
Up aerial 1.0.4
  •   Landing lag: 22 frames → 20
1.1.3
  •   Landing lag: 20 frames → 19
Down aerial 1.0.4
  •   Landing lag: 30 frames → 28
1.1.3
  •   Landing lag: 28 → 26
  •   Sweetspot Y offset: 3u → 1u
Forward throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.5×
Back throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.5×
Up throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.6×
1.1.0
  •   Hit 1 damage: 4% → 7% (total: 7% → 10%)
  •   Hit 1 angle: 80° → 140°
Warlock Punch 1.1.3
  •   Standard version super armor: frames 11-62 → 11-65
  •   Reverse version gained super armor on frames 21-67
Warlock Blade
(neutral 2)
1.1.3
  •   Standard version super armor: frames 8-52 → 8-54 (*)
    •   Windbox: frames 53-58 → 55-58 (*)
  •   Reverse version gained super armor on frames 18-60 (*)
Flame Choke 1.1.3
  •   Grounded version grabbox Z offset: 4.5u/4.2u → 5.5u/5.2u
  •   Aerial version grabbox Z offset: 6.5u → 7.5u
1.1.5
  •   Grounded version grabbox Z offset: 5.5u/5.2u → 7.5u/7.2u
Flame Wave
(side 2)
1.1.3
  •   Grounded version grabbox Z offset: 5u/4.2u → 6u/5.2u
  •   Aerial version grabbox Z offset: 7u → 8.5u
1.1.5
  •   Grounded version grabbox Z offset: 6u/5.2u → 8u/7.2u
Dark Dive 1.1.3
  •   Damage: 1%/7% (hits 1-4/throw) → 1.2%/9% (total: 11% → 13.8%)
  •   Throw KBS: 82 → 90 (K%)
Wizard's Foot 1.1.5
  •   Grounded version damage: 12%/10% → 14%/12% (K%)
  •   Grounded version X offset: -1u/-3u/4u → 0u/3u/6u
Wizard's Dropkick
(down 2)
1.1.5
  •   Grounded version damage: 9%/7% → 11%/9% (K%)
  •   Grounded version X offset: -1u/-3u/4u → 0u/3u/6u
Wizard's Assault
(down 3)
1.1.5
  •   Grounded version damage: 10%/9% → 12%/11% (K%)
  •   Grounded version X offset: -1u/-1u/6u → 0u/-1u/8u

GreninjaEdit

Action Version Change
Stats 1.0.4
  •   Max fall speed frames before hard landing lag: 6 → 7
Hurtboxes 1.0.4
  • Hurtbox sizes increased:
    •   Size: 2.6u → 3.2u (torso), 2u → 2.5u (head)
    •   Y offset: 0.5u → 0u (torso), 1.4u-(-0.5u) → 1.4u-(-2.2u) (head); X offset (head): 0.7u-1.6u → 0.7u-1.5u
Forward tilt 1.0.8
  •   FAF: 42 → 33 (*)
  •   Damage: 6.5% → 7.3%
  •   Hitboxes 1-2 X offset: 0u → -0.7u/-7u
    •   Hitbox 2 bone: 3 → 5 (farther)
  •   Knockback: 15b/112s → 20/30/40b/110/90/70s (K%)
Dash attack 1.1.5
  •   Reduced lag (frame 9 → 7; FAF 33 → 31) (*)
Forward smash 1.1.3
  •   KBS: 99 → 101 (K%)
Up smash 1.0.4
  •   FAF: 42 → 52
  •   Hit 1 size: 6.5u → 5u
  •   Hit 2 sweetspot size: 7u → 6u
  •   Hit 2 sourspots Y offset: -5u → -4u
  •   Hit 2 sourspot damage: 13%/11% (clean/late) → 11%/10% (K%)
1.1.3
  •   Hit 2 sweetspot KBS: 103 → 104 (K%)
Down smash 1.0.4
  •   Damage: 11%/9% → 13%/11%
  •   KBS: 93 → 90 (K%)
1.1.3
  •   KBS: 90 → 92 (K%)
Forward aerial 1.0.4
  •   KBS: 92 → 84 (K%)
1.1.5
  •   Landing lag: 18 frames → 15
Back aerial 1.1.5
  •   Landing lag: 16 frames → 13
Up aerial 1.0.4
  •   Hit 5 separated from loop function
    •   Size: 5.5u → 6.2u
    •   Angle: 366° → 85°
    •   FKB: 0 → 10
  •   Hit 6 sizes: 6u/7u → 6.2u/7u
  •   Hit 6 KBS: 190 → 168 (K%)
Grabs 1.1.5
  •   Standing grab startup: frame 14 → 11
    •   FAF not compensated
Down throw 1.1.0
  •   FAF: 50 → 43
  •   Knockback: 65b/50s → 53/75
  •   Damage: 6% → 5%
Floor recovery 1.0.8
  •   Tech roll FAF: 46 → 41
  •   Neutral getup intangibility: frames 1-21 → 1-22
  •   Neutral getup FAF facing up: 36 → 30
  •   Forward roll getup intangibility facing up: frames 6-19 → 1-19
Water Shuriken 1.0.4
  •   Grounded shot FAF: 25 → 32 (total: 44 → 51)
1.1.0
  •   Reduced lag (frame 25 → 20; minimum FAF: 51/44 → 46/39) (*)
  •   No longer allows stalling after a jump
Stagnant Shuriken
(neutral 2)
1.0.4
  •   Grounded shot FAF: 35 → 42 (total: 57 → 64) (*)
Shifting Shuriken
(neutral 3)
1.0.4
  •   Grounded shot FAF: 33 → 41 (total: 54 → 62) (*)
Shadow Sneak 1.0.4
  •   FAF from release: 77 → 68 (*)
  •   KBS: 100 → 102/101 (forward/back) (K%)
  •   Can no longer cancel landing lag
1.0.5
  •   No longer allows Greninja to dash out of its initiation
1.1.3
  •   KBS: 102/101 → 104/103 (K%)
Shadow Strike
(side 2)
1.0.4
  •   KBS: 100 → 102/101 (forward/back) (K%)
1.1.3
  •   KBS: 102/101 → 104/103 (K%)
Shadow Dash
(side 3)
1.1.1
  •   FAF from release: 86 → 78 (*)
1.1.3
  •   KBS: 90 → 92 (K%)
Hydro Pump 1.0.4
  •   Knockback: 85b/130s → 65/100
1.1.5
  •   Horizontal recoil speed from wall bounce: 0.8 → 0.3
High-Capacity Pump
(up 2)
1.0.4
  •   FKB: 100 → 90

IkeEdit

Action Version Change
Jab 1.0.4
  •   Reduced lag (frame 8 → 6; FAF 41 → 39) (*)
1.0.8
  • Changes to connect better:
    •   Jab 1 transition into Jab 2: frame 14 → 11
    •   Jab 2 has an extra hitbox with different angle (65° → 80°) and FKB (40 → 25)
  •   Jab 3 hitbox duration: frames 6-8 → 5-8 (*)
  •   Jab 3 hitbox 3 size: 2.5u → 3.3u
Forward tilt 1.0.4
  •   FAF: 54 → 45
1.0.8
  •   Reduced lag (frame 15 → 13; FAF 45 → 43) (*)
  •   Forces forward knockback
  •   Damage: 14%/14%/12% → 12.5% (K%)
  •   Uses one extended hitbox instead of three normal ones
Up tilt 1.0.8
  •   Y offset: 12u/10.5u → 13u/12u
  •   Late hit duration: frames 14-18 → 14-21
Down tilt 1.0.4
  •   FAF: 39 → 29
  •   Damage: 7% → 8%
  •   Angle: 361° → 80°
  •   Knockback: 50b/90s → 70/70 (K%)
  •   Hitbox size: 4u/4u/4u/4u → 3.8u/3.8u/3.8u/3u
Dash attack 1.0.8
  •   Reduced lag (frame 18 → 15; FAF 55 → 52) (*)
  •   Damage: 10%/8% → 14%/11% (clean), 5% → 9% (late)
  •   Clean hit angle: 55° → 52°
  •   Clean hit KBS: 70 → 78 (K%)
  •   Clean hit size: 6u/4u → 6.3u/4u
  •   Clean hit Z offset: 17.5u/10.5u-5.5u → 17.5u/10.5u-2.5u
Forward smash 1.1.4
  •   Sourspot damage: 17% → 19%
  •   Sourspot angle: 60° → 57° (K%)
  •   Early hitbox 1 SFX level: Large → Huge
Down smash 1.0.4
  •   FAF: 74 → 71
  •   Hit 1/hit 2 sweetspot angle: 52° → 48° (K%)
  •   Hit 2 sourspot angle: 65° → 61° (K%)
Neutral aerial 1.0.8
  •   Landing lag: 16 frames → 14
1.1.4
  •   Damage: 9%/6% → 10%/7%
  •   Angle: 70° → 80° (K%)
Forward aerial 1.0.4
  •   Startup: frame 16 → 13 (*)
    •   FAF: 60 → 55
    •   Ending autocancel: frame 42 → 37
    •   Hitbox duration: frames 16-20 → 13-16
  •   Hitbox size: 4.5u/4.5u/4.5u → 5u/5u/5u
  •   Initial autocancel: frames 1-4 → 1-2
  •   Y offset: 9.5u/6.5u/4u → 9u/6.2u/4u
1.0.8
  •   Landing lag: 20 frames → 18
  •   Hitbox duration: frames 13-16 → 12-16
  •   Y offset: 9u/6.2u/4u → 10.5u/6.75u/3u
1.1.4
  •   Damage: 12% → 13% (K%)
  •   Y offset: 10.5u/6.75u/3u → 12u/7.5u/3u
Back aerial 1.0.4
  •   Damage: 13% → 14% (K%)
Up aerial 1.0.8
  •   Landing lag: 18 frames → 15
1.1.0
  •   Knockback: 40b/100s → 55/94 (K%)
Down aerial 1.0.4
  •   Hitbox size: 4.8u/4.5u/5.3u → 6u/5.5u/6.3u
  •   Y offset: 3u/-2u/-7u → 2u/-2u/-6u
1.0.8
  •   Landing lag: 26 frames → 23
Pummel 1.0.6
  •   Can no longer clang
Down throw 1.1.0
  •   Hit 1 X offset: -7u → -5u
Edge attack 1.0.6
  •   FAF: 68 → 56
Eruption 1.1.4
  •   Hitboxes 0-1 duration: frames 30-32 → 30-34
Tempest
(neutral 2)
1.1.1
  •   Release FAF: 58 → 49 (uncharged & half charged), 51 (fully charged) (*)
  •   Uncharged windbox duration: frames 13-24 → 13-26
  •   Uncharged hitbox 2 Z offset: -5.5u-20.5u → -6u-21u
  •   Vertical momentum on frame 13: 3.5 → 3.8 (half charged), 4 → 4.6 (fully charged)
  •   Windbox duration (clean/late): frames 13-22/23-26 → 13-24/25-29 (half charged), 13-24/25-32 → 13-26/27-35 (fully charged)
  •   Half charged hitbox 2 Z offset: -11.5u-26.5u → -12.5u-27.5u (clean), -5.5u-20.5u → -6u-21u (late)
  •   Fully charged hitbox 2 Z offset: -17.5u-32.5u → -19u-34u (clean), -11.5u-26.5u → -12.5u-27.5u (late)
Furious Eruption
(neutral 3)
1.1.1
  •   Release FAF (uncharged/half/full): 68/77/93 → 67/75/90 (*)(*)(*)
  •   Hitbox 0 duration (uncharged/half & full): frames 11-22/11-26 → 11-20/11-24
  •   Hitbox 1 duration (uncharged/half & full): frames 11-22/11-26 → 11-25/11-29
  •   Hitbox 0 size (uncharged/half): 7u/8u → 8.5u/10u
  •   Hitbox 0 Y offset (uncharged/half): 5u-45u/5u-50u → 6.5u-45u/7u-50u
  •   Fully charged size: 10u/15u → 12.5u/16u
  •   Fully charged Y offset: 5u-60u/10u-10u → 7.5u-60u/11u-11u
Quick Draw 1.0.8
  •   Reduced lag (frame 19 → 16; FAF 57/63 (miss/earliest hit) → 54/60) (*)
Close Combat
(side 2)
1.0.8
  •   Reduced lag (frame 18 → 15; FAF 66 → 63) (*)
Unyielding Blade
(side 3)
1.0.8
  •   Reduced lag (frame 22 → 19; FAF 75/65 (miss/earliest hit) → 72/62) (*)
Counter 1.0.6
  •   KBS: 74 → 100 (K%)
Smash Counter
(down 3)
1.0.6
  •   KBS: 74 → 100 (K%)
1.1.1
  •   Knockback: 48b/100s → 90/70 (K%)

JigglypuffEdit

Action Version Change
Floor recovery 1.0.8
  •   Neutral getup intangibility: frames 1-23 → 1-22
Rollout 1.0.4
  •   Instant reversal glitch fixed
lmao

King DededeEdit

Action Version Change
Stats 1.1.4
  •   Wanna hear a joke? Air speed: 0.658 → 0.63
Forward aerial 1.0.4
  •   Damage: 13% → 12% (K%)
Down throw 1.0.4
  •   Angle: 70° → 80°
  •   KBS: 60 → 82 (K%)
Item swings 1.0.6
  •   Beam Sword and Fire Bar forward smash hitbox duration: frame 15 → frames 15-16
Inhale 1.1.3
  •   Spit frame: 6 → 4
Gordo Throw 1.0.4
  •   Minimum damage to reflect: 3% → 2%
  •   Hitbox size: 3.5u/3.3u/3.1u/2.8u → 3.1u/2.9u/2.6u/2.4u
Super Dedede Jump 1.0.8
  •   Voice clip updated
1.1.3
  •   Certain hitboxes no longer force forward knockback

KirbyEdit

Action Version Change
Stats 1.1.3
  •   Weight: 77 → 79
  •   Run speed: 1.5 → 1.57
Jab 1.1.0
  •   Jab 2 BKB: 8 → 15
  •   Rapid jab startup: frame 8 → 6 (*)
Forward smash 1.0.6
  •   Up-angled late hit damage: 13% → 12% (K%)
1.1.3
  •   KBS (clean/late): 99/66 → 100/67 (K%)
1.1.5
  •   KBS (clean/late): 100/67 → 102/69 (K%)
Up smash 1.0.6
  •   Clean sweetspot knockback: 34b/96s → 33/102 (K%)
1.1.3
  •   KBS (clean/mid/late): 102/96/96/50 → 103/97/97/51 (K%)
1.1.5
  •   KBS (clean/mid/late): 103/97/97/51 → 104/99/98/52 (K%)
Down smash 1.0.6
  •   KBS: 102 → 108
  •   Angle: 76° → 69° (K%)
1.1.3
  •   KBS: 108 → 109 (K%)
1.1.5
  •   KBS: 109 → 110 (K%)
Forward aerial 1.1.3
  •   Hits 1-2 use set weight
  •   Hit 3 KBS: 145 → 148 (K%)
  •   Hit 3 hitlag: 1× → 1.2×
Back aerial 1.1.3
  •   KBS (clean/late): 102/110 → 104/112 (K%)
Forward throw 1.1.0
  •   FAF: 62 → 59
  •   Angle: 59° → 75°
  •   Damage: 7% → 5%
  •   KBS: 100 → 125 (K%)
Up throw 1.1.3
  •   KBS: 63 → 74 (K%)
Down throw 1.0.6
  •   Hits 1-9 damage: 0.4% → 0.8% (total: 6.6% → 10.2%)
Inhale 1.0.5
  •   Silver Bow float glitch fixed
1.0.6
  •   End FAF: 30 → 20 (total: 88 → 78)
  •   Launch speed for copied target: 2.8 → 3
  •   Launch angle for copied target: 75° → 65°
1.0.8
  •   Y offset of star when losing Copy Ability: 3 → 4
1.1.0
  •   Reduced lag (frame 18 → 14; FAF 78 → 74) (*)
1.1.3
  •   Spit star KBS: 75 → 78 (K%)
  •   Launch speed for copied target: 3 → 3.4
  •   Launch angle for copied target: 65° → 62°
  •   Star spit travel speed increase with target's percent: 0.005× → 0.008×
  •   Star spit travel speed decrease with Kirby's percent: 0.006× → 0.008×
Ice Breath
(neutral 2)
1.1.1
  •   Startup: frame 19 → 14 (*)
  •   End FAF: 30 → 20 (total: 84 → 69)
  •   Minimum hits before pushback: 3 → 5
  •   Maximum pushback distance: 45 → 35
  •   Pushback speed: 0.55 → 0.35
  •   Z offset: 5u/8.5u/13u/4.5u → 6u/9.5u/15u/5.5u
  •   Hitbox 2 size: 7u → 7.5u
  •   Hitbox 2 angle: 40° → 30°
  •   Hitbox 2 BKB: 50 → 40
Hammer Flip 1.0.6
  •   Release FAF: 60 → 55 (non-fully charged; total: 75/77 (grounded/aerial) → 70/72), 70 → 60 (fully charged)
  •   Non-fully charged hitbox size: 4.4u/2.5u → 5.4u/3.5u (grounded), 4.2u/2u → 5.4u/3.2u (aerial)
  •   Non-fully charged Y offset: 4u → 4.5u/4.3u (grounded/aerial)
  •   Fully charged hitbox size: 4.8u/2.9u → 5.8u/3.9u (grounded), 4.4u/2.5u → 5.4u/3.5u (aerial)
1.1.3
  •   Non-fully charged KBS: 70 → 76 (K%) (K%) (K%)
  •   Aerial non-fully charged hitbox duration (from release): frame 11, 25 → frames 11-12, 25-26
1.1.5
  •   Non-fully charged KBS: 76 → 78 (K%) (K%) (K%)
Hammer Bash
(side 2)
1.0.6
  •   Non-fully charged hitbox size: 4.4u/2.5u → 5.4u/3.5u (grounded), 4.2u/2u → 5.4u/3.2u (aerial)
1.1.1
  •   Reduced lag (frame 24/26 (grounded/aerial) → 19/20; FAF: 73/75 → 68/69) (*)
  • Changes to aerial version to connect better:
    •   Hit 1 FKB: 20 → 50
    •   Hit 1 uses set weight
  •   Hitbox priority swapped (sweetspot is harder to land)
1.1.3
  •   Aerial non-fully charged hitbox duration (from release): frame 11, 25 → frames 11-12, 25-26
Giant Hammer
(side 3)
1.1.3
  •   Aerial hitbox size: 6.3u/3u → 6.5u/3.2u (uncharged), 6u/3u → 6.2u/3.2u (fully charged)

LinkEdit

Action Version Change
Hylian Shield 1.0.5
  •   Can block Blaster
Jab 1.0.6
  •   Jab 1 FAF: 20 → 28
Down tilt 1.0.6
  •   Non-meteor hit uses one extended hitbox instead of two normal ones
  •   Non-meteor hit forces forward knockback
  •   Meteor hit size: 4u/3.5u → 1.5u (uses a single hitbox instead of two)
  •   Meteor hit knockback: 90b/50s → 0/62 (K%)
  •   Meteor hit no longer affects grounded opponents
  •   Trip chance: 40% → 20%
  •   Non-meteor hit KBS: 50 → 30 (K%)
1.0.8
  •   Startup: frame 13 → 11 (*)
    •   FAF: 32 → 29
  •   Z offset: 12.8u/15.4u-4.6u → 14.1u/16.6u-4.6u
  •   Damage: 12% → 11%
Dash attack 1.0.6
  •   Startup: frame 21 → 20
    •   FAF not compensated
  •   Hitbox 2 damage: 13% → 12%
  •   Hitbox 2 KBS: 78 → 72 (K%)
1.1.5
  •   KBS: 78/78/72 → 85/85/77
  •   Angle: 45°/60°/75° → 45°/50°/55° (K%)
Forward smash 1.0.4
  •   Hit 1 sourspot BKB: 60 → 47
1.0.6
  •   Closest hitboxes force forward knockback
  •   Hit 1 hitbox 1 uses a static bone and has been extended horizontally (1u → 6u-3.5u)
  •   Hit 1 hitbox 1 size: 3.4u → 3.2u
1.1.3
  •   Hit 2 KBS: 85 → 89 (K%)
Up smash 1.0.8
  • Changes to connect better:
    •   Hits 1-2 hitbox priority reversed
    •   Hits 1-2 hitbox 2 (previous hitbox 0) has been split into two for grounded and aerial targets
      •   Previous hitbox 2 has been removed, with hitbox 1 instead being moved back (X offset: 2u → -1u)
    •   Hits 1-2 have a new late hit (timing: frames 10-15, 25-28 → 10-13/14-15, 25-28/29-30) that changes hitbox 2, also extending hit 2's duration
    •   Hits 1-2 angles: 95°/98°/98°/98° (hit 1), 93°/90°/90°/90° (hit 2) → 105°/130°/140°-135°/105°
    •   Hits 1-2 FKB: 40/48/40/40 (hit 1), 30/33/37/40 (hit 2) → 55/38/28-45/65
    •   Hits 1-2 sizes: 4.3u/4.3u/3.5u/2.2u → 4u/4.4u/4.5u-4u/4.5u
    •   Hits 1-2 SDI: 1× → 0.5×
  •   Hit 3 hitbox 3 uses a static bone and is larger (2.2u → 5.2u)
  •   All hitboxes of hits 1-2 can clang
  •   Hit 3 can no longer clang
Down smash 1.1.3
  •   Hit 1 angle: 75° → 78°
  •   Hit 1 knockback: 26b/90s → 40/88 (K%)
1.1.5
  •   Hit 2 KBS: 57 → 63 (K%)
Forward aerial 1.1.3
  •   Damage (hit 1/2): 8%/10% → 11%/13% (total: 18% → 23%)
  •   Hit 1 knockback: 10b/132s → 20/130 (K%)
  •   Hit 2 KBS: 105 → 100 (K%)
Down aerial 1.1.3
  •   Timing: frames 14-17/18-20/21-64 → 14-19/20-22/23-64
  •   Bounce hit damage: 8% → 11% (K%)
  •   Clean hit hitlag: 1× → 1.2×
  •   Early hit angle on grounded targets: 270° → 55°
  •   Early hit knockback on grounded targets: 30b/80s → 25/40 (K%)
Grabs 1.0.8
  •   FAF: 66/78/79 → 62/66/67 (*) (*) (*)
  •   Grabbox duration: frames 12-17/14-19/15-20 → 12-19/14-21/15-22
  •   Grabbox 0/1 Z offset: -0.5u/1u → -2u/1.5u
1.1.0
  •   Grabbox 0/1 Z offsets: -2u/1.5u → -2.4u/1.1u (standing), -1u/2.5u (dash), -3.2u/1.3u (pivot)
Pummel 1.0.6
  •   X/Y/Z offsets: 0u → -1u/1.5u/2u
Forward throw 1.0.8
  •   FAF: 41 → 36
  •   Throw angle: 55° → 50° (K%)
Down throw 1.0.8
  •   Throw angle: 110° → 83°
  •   Throw damage: 4% → 3% (total: 7% → 6%)
  •   Throw KBS: 90 → 85
Spin Attack (grounded) 1.0.6
  •   Reduced lag (frame 11 → 8; FAF 85 → 82) (*)
  •   X offset: -1u/4.3u/6.6u → -1u/4.3u/7u
  •   Gained a more damaging clean hit (12%/12%/9% → 14%/14%/9%) (K%)
    •   Timings: frames 11-15/16-27/28-43 → 8-9/10-14/15-24/25-40
  •   Frames 10-14 sourspot base damage: 9% → 7%
1.0.8
  •   Three earliest hits' KBS: 84/80/80 → 85/85/82 (K%)
1.1.0
  •   Clean hit X offset: -1u/4.3u/7u → -1u/2.6u/6.5u
    •   Hitboxes 1-2 Y/Z offset: 1u/-2u, 1u/-2u → 0.5u/0.8u, 0u/2.5u
1.1.3
  •   Angle: 47°/45°/45°/361° → 45°/43°/43°/361°
  •   KBS: 85/85/82/80 → 86/86/84/82
  •   Sourspot base damage: 9%/7%/7%/5% → 11.2%/9.6%/7.2%/5.6% (K%)
  •   Sourspot X offset: 6.5u/7u/7u/7u → 7u/8u/8u/8u
Spin Attack (aerial) 1.1.3
  • Changes to connect better:
    •   Hits 1-8 use set weight
    •   Hitbox 2 of hits 1, 3, 5, and 7 forces forward knockback
    •   FKB: 100/100/100/45/80 → 40/50/55/60/50
  •   Hit 9 hitlag: 1.8× → 2×
Shocking Spin
(up 2; grounded)
1.0.6
  •   Hitbox 2 X offset: 6.6u → 7u
1.0.8
  •   Mid hit KBS: 80 → 82 (K%)
1.1.0
  •   Clean hit X offset: -1u/4.3u/7u → -1u/2.6u/6.5u
    •   Y and Z offsets adjusted
1.1.1
  •   New grounded clean hit (damage: 14%/14%/9%, 9%/9%/7%, 7%/7%/5% → 16%/16%/11%, 14%/14%/9%, 12%/12%/7%, 8%/8%/6%) (K%)
    •   Timing: frames 11-15/16-27/28-43 → 11-12/13-17/18-27/28-43
    •   Frames 13-17 KBS: 82 → 85 (K%)
1.1.3
  •   KBS: 72/85/82/80 → 73/86/84/82
  •   Sourspot base damage: 11%/9%/7%/6% → 12.8%/11.2%/9.6%/6.4% (K%)
  •   Sourspot X offset: 6.5u/7u/7u/7u → 7u/8u/8u/8u
Whirling Leap
(up 3)
1.0.4
  •   Initial aerial vertical momentum: 3 → 3.3
1.1.1
  •   Grounded vertical momentum: 3.1 → 3.3

Little MacEdit

Action Version Change
Stats 1.0.4
  •   Max fall speed frames before hard landing lag: 4 → 3
Dodges 1.0.4
  •   Roll intangibility: frames 4-16 → 4-14
  •   Air dodge landing lag: 19 frames → 21
Jab 1.0.4
  •   Jabs 2/3 damage: 3%/8% → 2%/7% (K%)
  •   Rapid jab damage: 1% → 0.7% (shortest jab total: 16% → 12.6%)
Forward tilt 1.0.4
  •   Hit 1 hitbox 2 X offset: -5u → -3.8u
1.0.6
  •   Hit 1 hitbox 2 has been stretched horizontally (X offset: -3.8u → -5.8u-(-3.8u))
Up tilt 1.1.4
  •   Hitbox duration: frames 5-10 → 4-10
  •   Angle: 85° → 88°
Forward smash 1.0.6
  •   Non-angled sourspot Z offset: -1.5u-(-2u) → -1.5u-(-3u)
  •   Down-angled hitbox 1 uses a static bone (covers a more consistent area)
  •   Down-angled hitbox size: 3u/3u → 3u/2.8u
  •   Up-angled windbox Z offset: 14u → 11u
1.1.4
  •   Up-angled and non-angled damage: 19%/17% → 20%/18% (K%)
  •   Down-angled damage: 22% → 24%
  •   Up-angled KBS: 85 → 81
  •   Non-angled knockback: 30b/91s → 29/87
  •   Down-angled KBS: 22 → 21
Up smash 1.1.4
  •   Damage: 20%/15% → 21%/16%
  •   KBS: 80/100 → 76/96 (K%)
Down smash 1.1.4
  •   Damage: 12% → 13%
  •   KBS: 100 → 94 (K%)
Neutral aerial 1.0.4
  •   SDI: 1× → 2×
Edge roll 1.0.6
  •   FAF: 49 → 50
Straight Lunge 1.1.0
  •   Initial travel speed: 1.8/3.1 (no charge/full charge) → 1.9/3.4
  •   Fully charged hitbox duration: frames 123-124/125-128/129-150 → 123-125/126-131/132-157
Stunning Straight Lunge
(neutral 3)
1.1.1
  •   Initial travel speed: 4/5 (no charge/full charge) → 4.3/5.6
    •   Maximum travel speed multiplier with charge: 1.4× → 1.5×
  •   Grounded uncharged clean damage: 10% → 11% (K%)
  •   Grounded fully charged KBS: 60 → 70 (K%)
KO Uppercut 1.0.6
  •   Aerial hitbox duration: frames 9-12 → 9-11
Jolt Haymaker 1.0.4
  •   Aerial initial horizontal speed: 1.5 → 1.3
1.0.6
  •   Knockback: 25b/95s → 33/98 (K%)
1.1.0
  •   Hitbox duration: 5 frames → 7
Grounding Blow
(side 2)
1.0.6
  •   Late hit knockback: 25b/95s → 33/98
Slip Counter 1.0.4
  •   Unknown parameter with a value of 25 added

LucarioEdit

Action Version Change
Stats 1.1.3
  •   Run speed: 1.4847 → 1.55
  •   Walk speed: 1 → 1.05
  •   Air speed: 1.01 → 1.09
  •   Fall speed: 1.56 → 1.68
  •   Fast fall speed: 2.496 → 2.688
Dodges 1.0.6
  •   Air dodge intangibility: frames 2-25 → 2-26
  •   Roll intangibility: frames 4-16 → 4-14
Jab 1.0.8
  • Changes to connect better:
    •   Jab 1 angle: 60°/55°/90° → 80°/55°/80°
    •   Jab 1 knockback: 45/45/50b/30s → 33/33/32/10
    •   Jab 2 angle: 72°/90°/45° → 60°/90°/45°
    •   Jab 2 knockback: 50b/30s → 38/32/50b/20s
Forward smash 1.0.4
  •   FAF: 46 → 55
Down smash 1.0.4
  •   FAF: 50 → 55
Aura Sphere 1.1.3
  •   Charging hit angle: 80° → 83°
  •   Charging hit KBS: 100 → 93
  •   Charging hit hitlag: 1× → 0.78×
Force Palm 1.0.4
  •   Wave size multiplier with Aura: 1.2× → 1.12×
Extreme Speed 1.0.4
  •   Landing lag: 38 frames → 60
1.0.5
  •   Hitstun cancel glitch fixed
1.0.6
  •   No longer causes RCO lag
Ride the Wind
(up 2)
1.0.4
  •   Landing lag: 26 frames → 38
Extreme Speed Attack
(up 3)
1.0.4
  •   Landing lag: 18 frames → 27
Glancing Counter
(down 2)
1.1.1
  •   FAF: 62 → 52 (*)
  •   Angle: 58° → 65°

LucasEdit

Action Version Change
Added in version 1.0.8
Stats 1.1.0
  •   Walk speed: 0.82 → 0.85
Forward tilt 1.1.0
  •   Hitbox size: 2u/4u → 2.2u/4.4u
  •   Sourspot X offset: 1.6u → 0u
1.1.3
  •   Hitbox duration: frames 7-8 → 7-9
  •   Sweetspot size: 4.4u → 4.7u
Down tilt 1.1.0
  •   Angle: 70°/0°/0° → 76°/40°/0°
  •   Hitboxes 1-2 X offsets: 2.7u/7u → 3u/7.2u
  •   Hitbox 0 uses a static bone and has been extended (Y/Z offset: 0u → 3.5u-3.6u/3.5u-4.7u)
  •   Hitbox 0 BKB: 10 → 18
  •   Hitbox 1 KBS: 50 → 45
  •   The move uses set weight
Down smash 1.1.0
  •   FAF: 64 → 60
Neutral aerial 1.1.3
  •   Hits 1-4 damage: 1% → 2% (total: 8% → 12%)
Forward aerial 1.1.0
  •   Sourspot damage: 8% → 9% (K%)
  •   Sourspot size: 3.8u → 3.3u
  •   Sourspot Y offset: 1u → 2.9u
1.1.3
  •   Landing lag: 15 frames → 12
Grabs 1.1.0
  •   FAF: 56/66/66 → 51/61/56 (*)
  •   Grabbox size: 2.5u/2.4u → 3u/2.8u
1.1.3
  •   FAF (standing/dash): 51/61 → 46/56 (*) (*)
    •   Pivot grab true FAF and FSM changed, but effective FAF remains the same (*)
PK Fire 1.1.0
  •   Spark lifetime: 16 frames → 18
PK Thunder 1.1.0
  •   Hitbox size: 3.5u → 3.8u

LucinaEdit

Action Version Change
Dodges 1.0.8
  •   Forward roll turnaround frame: 31 → 20
Jab 1.0.4
  •   Jab 1 knockback: 25b/60s → 20/50
1.0.6
  •   Jabs 1-2 FAF: 30 → 27
1.0.8
  •   Hitlag: 1× → 0.7×
  •   Jab 1 knockback: 20b/50s → 55/30
  •   Jab 1 transition into Jab 2: frame 21 → 19
  •   Jab 2 knockback: 25b/60s → 62/75
  •   Jabs 1-2 FAF: 27 → 29
  •   Jab 1 damage: 4.75% → 3.325%
  •   Jab 2 angle: 361° → 45°
  •   Jab 1 angle: 361° → 78°/65°/90°
  •   Jab 2 SFX level: Small → Medium
1.1.4
  •   Jab 1 FAF: 29 → 26
  •   Hitbox 2 Z offset: 6.5u → 7u
Forward tilt 1.0.6
  •   FAF: 40 → 37
1.0.8
  •   Damage: 9.975% → 10.925% (K%)
1.1.4
  •   FAF: 37 → 34
  •   Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up tilt 1.0.8
  •   FAF: 43 → 40
  •   Angle: 100°/361°/361°/100° → 100° (clean), 85°/361°/361°/85° → 85°/100°/100°/85° (late)
  •   BKB: 50/40 → 65/52 (K%)
1.1.0
  •   FAF: 40 → 37
  •   Damage: 6.65%/7.125% → 7.6%/8.075% (K%)
1.1.4
  •   FAF: 37 → 34
Down tilt 1.0.6
  •   Damage: 8.075% → 8.5%
1.1.4
  •   Hitbox 0 Y offset: 3.1u → 2.7u
  •   Z offset: 15.2u/6.7u → 16.7u/8.2u
Forward smash 1.0.6
  •   Damage: 14.725% → 15% (K%)
Down smash 1.0.6
  •   Hit 2 damage: 13.775% → 14% (K%)
1.1.4
  •   FAF: 65 → 55
Neutral aerial 1.0.8
  •   Landing lag: 15 frames → 12
1.1.0
  •   Damage (hit 1/2): 2.375%/6.65% → 3.325%/7.6% (total: 9.025% → 10.925%) (K%)
  •   Hit 1 uses set weight
1.1.4
  •   Damage (hit 1/2): 3.325%/7.6% → 4.275%/8.55% (total: 10.925% → 12.825%) (K%)
  •   Hitbox 3 Z offset: 6.7u/6.5u → 7.7u/7.5u
Forward aerial 1.0.6
  •   Damage: 8.075% → 8.5% (K%)
1.1.0
  •   Landing lag: 18 frames → 16
1.1.4
  •   Damage: 8.5% → 10.5% (K%)
  •   Hitbox 2 Z offset: 6.7u → 7.7u
Back aerial 1.1.0
  •   Landing lag: 19 frames → 17
1.1.4
  •   Damage: 9.975% → 11.875% (K%)
  •   Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up aerial 1.1.0
  •   Landing lag: 16 frames → 14
1.1.4
  •   Damage: 9.975% → 11.4%
  •   KBS: 82 → 83 (K%)
Down aerial 1.1.0
  •   Landing lag: 28 frames → 24
1.1.4
  •   Damage: 11.4%/13.3% → 12.35%/14.25% (K%)
Floor recovery 1.0.8
  •   Neutral getup intangibility: frames 1-21 → 1-22
  •   Forward roll getup intangibility facing up: frames 6-19 → 1-19
Shield Breaker 1.0.6
  •   Damage: 8.075%-21.85% → 8.5%-23% (K%)
1.1.0
  •   Release FAF: 42 → 40 (total: 53 → 51)
1.1.1
  •   Non-fully charged shield damage: 30 → 25
Storm Thrust
(neutral 2)
1.1.0
  •   Release FAF: 56 → 54 (total: 67 → 65) (*)
Dashing Assault
(neutral 3)
1.1.0
  •   Release FAF: 55 → 53 (total: 66 → 64) (*)
Dancing Blade 1.0.6
  •   Grounded slash 1 FAF: 47 → 43 (*)
  • Changes to connect better:
    •   Forward slash 3 angle: 60°/70°/35° → 50°/55°/40°
    •   Forward slash 3 BKB: 30 → 40
1.1.0
  •   Input windows for next slashes increased (10-29 → 10-34 (1 to 2), 12-31/13-32 → 12-36/13-37 (2 to 3), 17-37/12-36/13-34 → 17-42/12-41/13-39 (3 to 4))
1.1.3
  • Changes to connect better:
    •   Forward slash 2 and down slash 3 use set weight
    •   Forward slash 2 knockback: 28b/70s → 30/30
    •   Down slash 3 angle: 20° → 44°
    •   Down slash 3 knockback: 30b/50s → 50/28
    •   Down slash 3 size: 4.3u/3u → 4.6u/3u
  •   Down slash 3 damage: 3.325% → 4.75%
1.1.4
  •   Slash 1 has reduced lag (frame 7 → 6; FAF 43/33 (grounded/aerial) → 42/32) (*)
    •   Transition to slash 2: frame 10 → 9
Effortless Blade
(side 2)
1.1.3
  •   Forward slash 2 knockback: 28b/70s → 30/30 (connects better)
Dolphin Slash 1.0.8
  •   Clean hit KBS: 68 → 74 (K%)
  •   Clean hit hitlag: 0.5× → 0.7×
  •   Voice clip added
1.1.0
  •   Landing lag: 23 frames → 20
Crescent Slash
(up 2)
1.0.8
  •   Clean hit hitlag: 0.5× → 0.7×
1.1.0
  •   Landing lag: 36 frames → 33
Dolphin Jump
(up 3)
1.1.0
  •   Landing lag: 42 frames → 39
Counter 1.0.4
  •   No longer causes strong backward momentum after a ledge trump
1.0.8
  •   Two new phrases added, replacing the previous grunt

LuigiEdit

Action Version Change
Jab 1.1.0
  •   Jabs 1-2 force forward knockback
Forward tilt 1.1.0
  •   Forces forward knockback
Down tilt 1.1.0
  •   FAF: 30 → 27
  •   Angle: 74° → 361°
  •   Knockback: 38b/54s → 20/65
  •   Hitbox 1 X offset: 1.6u → 2u
  •   Trip chance: 35% → 25% (couldn't trip before)
Forward smash 1.0.4
  •   Damage: 14% → 15%
  •   Non-angled version angle: 55° → 53° (K%)
Down smash 1.0.4
  •   Hit 2 KBS: 80 → 100
  •   Hit 2 angle: 70° → 60° (K%)
1.1.1
  •   KBS (hit 1/2): 80/100 → 85/104 (K%)
Forward aerial 1.0.4
  •   Hitbox size: 3.84u/4.8u → 5.6u/3.84u
  •   Hitbox priority swapped
1.1.0
  •   Damage: 9% → 8% (K%)
Down aerial 1.1.1
  •   Clean hit size: 1.8u → 2.5u
Down throw 1.1.1
  •   Knockback: 75b/30s → 55/83 (K%)
Fireball 1.0.6
  •   Gained a less damaging late hit on frames 46-66 (6% → 5%)
1.1.0
  •   FAF: 41 → 44
Bouncing Fireball
(neutral 2)
1.1.0
  •   FAF: 61 → 66 (*)
Ice Ball
(neutral 3)
1.1.0
  •   FAF: 49 → 52 (*)
Green Missile 1.0.4
  •   Aerial ending FAF: 31 → 26 (total: 91 → 86)
Floating Missile
(side 2)
1.0.4
  •   Aerial ending FAF: 31 → 26 (total: 91 → 86)
Quick Missile
(side 3)
1.0.4
  •   Aerial ending FAF: 45 → 40 (total: 105 → 100) (*)
Super Jump Punch 1.0.4
  •   Height multiplier: 0.95× → 1×
  •   Clean hit size: 1.6u → 1.7u (grounded), 2.1u → 2.2u (aerial)
  •   Clean hit Z offset: 6.1u → 7u (grounded), 4.7u → 5.5u (aerial)
1.1.0
  •   Clean hit size: 1.7u → 2.2u (grounded), 2.2u → 2.7u (aerial)
  •   Grounded version clean hit BKB: 40 → 50 (K%)
  •   Aerial version startup: frame 8 → 6 (*)
    •   Ledge grab window: frame 13 → 11
Fiery Jump Punch
(up 2)
1.1.0
  •   Grounded version clean hit BKB: 40 → 50 (K%)
1.1.1
  •   Clean hit has more range (size: 3.8u → 4u; Y/Z offsets: 6u/6.4u → 5.5u/7u)
Luigi Cyclone (aerial) 1.1.1
  •   Last hit KBS: 130 → 120 (K%)
  •   Last hit hitbox 2 Y offset: 0u → 2u
  •   Last hit hitbox 2 angle: 90° → 89°
  •   Hits 1-4 hitlag: 1× → 1.3×
Clothesline Cyclone
(down 3)
1.1.1
  •   Base damage (hit 1/2): 8% → 10%/12% (total: 16% → 22%)
  •   Hit 2 knockback: 65b/120s → 70/100 (K%)
  •   Hit 2 has an additional hitbox
  •   Hit 2 forces forward knockback
  •   Hit 2 SFX level: Medium → Large

MarioEdit

Action Version Change
Up tilt 1.0.4
  •   Damage: 6.3% → 5.5% (K%)
Forward smash 1.0.6
  •   Sourspot has been extended (X/Y offset: -1u/0u → -1u-(-3u)/0.7u-1u)
  •   Sourspot forces forward knockback
F.L.U.D.D. 1.0.8
  •   FKB: 45 → 50
  •   Maximum downward deviation: 16° → 18°

MarthEdit

Action Version Change
Jab 1.0.6
  •   Jab 1 FAF: 30 → 27
1.0.8
  •   Jab 1 knockback: 20/30b/50/70s → 55b/30s
  •   Jab 1 transition into Jab 2: frame 21 → 18
  •   Jab 2 knockback: 20/30b/50/70s → 62b/75s
  •   Jab 1 FAF: 27 → 29
  •   Jab 1 damage: 4%/6% → 3%/5%
  •   Jab 2 angle: 361° → 45°
  •   Jab 1 angle: 361° → 78°/65°/90°
1.1.4
  •   Jab 1 FAF: 29 → 26
  •   Hitbox 2 Z offset: 6.5u → 7u
Forward tilt 1.0.6
  •   FAF: 40 → 37
1.1.4
  •   FAF: 37 → 34
  •   Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up tilt 1.0.8
  •   FAF: 43 → 40
  •   Angle: 100°/361°/361°/100° → 100° (clean), 85°/361°/361°/85° → 85°/100°/100°/85° (late)
  •   BKB: 50/40 → 65/52 (K%)
1.1.0
  •   FAF: 40 → 37
1.1.4
  •   FAF: 37 → 34
Down tilt 1.1.4
  •   Hitbox 0 Y offset: 3.1u → 2.7u
  •   Z offset: 15.2u/6.7u → 16.7u/8.2u
Down smash 1.1.4
  •   FAF: 65 → 55
Neutral aerial 1.0.8
  •   Landing lag: 15 frames → 12
1.1.0
  •   Damage: 2%/3% → 3%/4% (hit 1), 6%/8% → 7%/9% (hit 2) (total: 8%/11% → 10%/13%) (K%)
  •   Hit 1 uses set weight
1.1.4
  •   Damage: 3%/4% → 3.5%/5% (hit 1), 9% → 9.5% (hit 2 hitbox 3) (total: 10%/13% → 10.5%/14.5%) (K%)
  •   Hitbox 3 Z offset: 6.7u/6.5u → 7.7u/7.5u
Forward aerial 1.1.0
  •   Landing lag: 18 frames → 16
1.1.4
  •   Damage: 7%/10% → 8%/11.5% (K%)
  •   Hitbox 2 Z offset: 6.7u → 7.7u
Back aerial 1.1.0
  •   Landing lag: 19 frames → 17
1.1.4
  •   Hitbox 2 damage: 12% → 12.5% (K%)
  •   Z offset: 2u/0u/6.7u → 2.5u/0u/7.7u
Up aerial 1.1.0
  •   Landing lag: 16 frames → 14
1.1.4
  •   Damage: 9%/12% → 9.5%/13% (K%)
Down aerial 1.1.0
  •   Landing lag: 28 frames → 24
1.1.4
  •   Damage: 11%/13%/14% → 12%/14%/15% (K%)
Floor recovery 1.0.8
  •   Neutral getup intangibility: frames 1-21 → 1-22
  •   Forward roll getup intangibility facing up: frames 6-19 → 1-19
Shield Breaker 1.1.0
  •   Release FAF: 42 → 40 (total: 53 → 51)
1.1.1
  •   Non-fully charged shield damage: 30 → 25
Storm Thrust
(neutral 2)
1.1.0
  •   Release FAF: 56 → 54 (total: 67 → 65) (*)
Dashing Assault
(neutral 3)
1.1.0
  •   Release FAF: 55 → 53 (total: 66 → 64) (*)
Dancing Blade 1.0.6
  •   Grounded slash 1 FAF: 47 → 43 (*)
  • Changes to connect better:
    •   Forward slash 3 angle: 60°/70°/35° → 50°/55°/40°
    •   Forward slash 3 BKB: 30 → 40
1.1.0
  •   Input windows for next slashes increased (10-29 → 10-34 (1 to 2), 12-31/13-32 → 12-36/13-37 (2 to 3), 17-37/12-36/13-34 → 17-42/12-41/13-39 (3 to 4))
1.1.3
  • Changes to connect better:
    •   Forward slash 2 and down slash 3 use set weight
    •   Forward slash 2 knockback: 28b/70s → 30/30
    •   Down slash 3 angle: 20° → 44°
    •   Down slash 3 knockback: 30b/50s → 50/28
    •   Down slash 3 size: 4.3u/3u → 4.6u/3u
  •   Down slash 3 damage: 3%/4% → 4.5%/5.5%
1.1.4
  •   Slash 1 has reduced lag (frame 7 → 6; FAF 43/33 (grounded/aerial) → 42/32) (*)
    •   Transition to slash 2: frame 10 → 9
Effortless Blade
(side 2)
1.1.3
  •   Forward slash 2 knockback: 28b/70s → 30/30 (connects better)
Dolphin Slash 1.0.8
  •   Clean hit KBS: 68 → 74 (K%)
  •   Clean hit hitlag: 0.5× → 0.7×
1.1.0
  •   Landing lag: 23 frames → 20
Crescent Slash
(up 2)
1.0.8
  •   Clean hit hitlag: 0.5× → 0.7×
1.1.0
  •   Landing lag: 36 frames → 33
Dolphin Jump
(up 3)
1.1.0
  •   Landing lag: 42 frames → 39
Counter 1.0.4
  •   No longer causes strong backward momentum after a ledge trump

Mega ManEdit

Action Version Change
Stats 1.0.4
  •   Receives backward momentum (-0.8) from an aerial grab release
Grabs 1.0.6
  •   Z2 offset (standing/dash): 10.4u/12.5u → 8.4u/10.5u
Edge roll 1.0.6
  •   FAF: 51 → 50
Edge attack 1.0.6
  •   FAF: 58 → 56
Metal Blade 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Hyper Bomb
(neutral 2)
1.1.1
  •   FAF (forward/back): 63/65 → 58/60 (*)
  •   Travel speed at throw angle: 1 → 1.3
  •   Initial vertical speed: 2.2 → 2.8
    •   Gravity: -0.08 → -0.13
  •   Damage (close/far): 8%/6% → 10%/8% (K%)
Ice Slasher
(side 2)
1.1.1
  •   FAF: 57 → 51 (*)
  •   Travel speed: 1.5 → 1.7
Rush Coil 1.0.4
  •   Hitstun cancel glitch fixed
1.0.6
  •   No longer causes RCO lag
Leaf Shield 1.0.4
  •   Throw FAF: 64 → 56 (*)
1.0.6
  •   Throw startup: frame 29 → 21 (*)
1.1.0
  •   Shield summon startup: frame 13 → 11 (hitboxes: frame 52 → 50)
    •   Summon FAF: 60 → 54 (*)
  •   Rehit rate: 24 → 18 (circling), 20 → 11 (thrown)
Skull Barrier
(down 2)
1.1.0
  •   Throw rehit rate: 20 → 11
Plant Barrier
(down 3)
1.0.4
  •   Throw FAF: 74 → 66 (*)

Meta KnightEdit

Action Version Change
Rapid jab 1.0.8
  • Changes to connect better:
    •   All hits are larger and have an extra hitbox (size: 5.5u → 5.8u/6.8u; Y offset: 4.8u → 5.3u-5.2u)
    •   Angle: 60° → 60°/84°
    •   KBS: 40 → 30
    •   SDI: 1× → 0.6×
  •   Loop damage: 1% → 1.2% (shortest jab total: 7% → 8%)
  •   Finisher FAF: 47 → 35
  •   Finisher hitbox size: 5.5u → 8u
  •   Finisher Y/Z offsets: 5.5u/18u-12u → 7u/20u-13u
Forward tilt 1.0.8
  •   Ftilt 3 FAF: 41 → 31
  •   Ftilt 3 damage: 3% → 4% (total: 7% → 8%)
  •   Ftilt 3 angle: 65° → 361°
  •   Ftilt 3 KBS: 110 → 107 (K%)
1.1.0
  •   Ftilt 1-2 transition window into Ftilt 2-3: frames 12-29/7-29 → 12-24/7-26
Up tilt 1.1.0
  •   Hitboxes are repositioned during the first active frame
Neutral aerial 1.0.4
  •   Damage: 7%/5% → 10%/7.5% (K%)
1.0.8
  •   Landing lag: 20 frames → 16
Forward aerial 1.0.4
  •   Hits 1-2 angle on aerial targets: 366° → 85°
  •   Hits 1-2 FKB on aerial targets: 90 → 40
1.1.5
  •   Landing lag: 20 frames → 16
Back aerial 1.0.4
  •   Hit 3 KBS: 180 → 212 (K%)
Up aerial 1.0.4
  •   Y offset: 17u-14u → 19u-16u
1.1.5
  •   Damage: 5% → 4%
  •   Angle: 78°/60° → 69°/52° (K%)
  •   SDI: 1× → 1.5×
Down aerial 1.0.4
  •   Y offset: -4.5u/-2.5u → -6.5u/-4.5u
  •   Z offset: 3.5u-(-3.5u)/4.5u-7u/(-4.5u)-(-7u) → 2.5u-(-4.5u)/3.5u-6u/(-5.5u)-(-8u)
Forward throw 1.0.6
  •   Hit 1 duration: frame 8 → frames 8-9
  •   Hit 1 has an extra hitbox on frame 9
  •   Throw frame: 9 → 10 (FAF unchanged)
Up throw 1.0.6
  •   Collateral hitbox can no longer clang
Mach Tornado 1.1.3
  •   Loop hits no longer force forward knockback
Dreadful Tornado
(neutral 3)
1.1.3
  •   Loop hits no longer force forward knockback
Lazy Shuttle Loop
(up 3)
1.1.1
  •   Hitbox 0 size: 7u → 7.2u
  •   Grounded hitbox duration: frames 39-41/42-51 → 39-43/44-54 (*)
  •   Aerial hitbox duration: frames 33-35/36-45 → 33-37/38-48 (*)
Dimensional Cape 1.0.4
  •   KBS: 93 → 98
  •   Angle: 60° → 53° (K%)
1.0.6
  •   No longer causes RCO lag
Shield Piercer
(down 2)
1.0.4
  •   Hit 2 KBS: 83 → 86
  •   Angle: 60° → 53° (K%)
Stealth Smasher
(down 3)
1.0.4
  •   KBS: 105 → 107 (K%)

MewtwoEdit

Action Version Change
Added in version 1.0.6
Stats 1.0.7
  •   Invalid GSP error fixed
  •   Can no longer access custom moves via glitch
1.0.8
  •   Walk speed: 1 → 1.1
1.1.3
  •   Run speed: 1.696 → 1.9
  •   Walk speed: 1.1 → 1.2
  •   Air speed: 1.15 → 1.25
  •   Additional air acceleration: 0.03 → 0.05
1.1.5
  •   Weight: 72 → 74
  •   Run speed: 1.9 → 2.05
Dodges 1.1.0
  •   Air dodge causes held item to disappear during it
Forward tilt 1.1.0
  •   Up-angled hitbox duration: frames 10-12 → 10-11
Forward smash 1.1.3
  •   Sourspot damage: 15% → 16% (K%)
  •   Sourspot size: 2u → 3u
Up smash 1.0.8
  •   Hit 1 size: 6.2u → 3u
1.1.5
  •   FAF: 74 → 69
Down smash 1.1.0
  •   KBS: 112 → 118 (K%)
Neutral aerial 1.0.8
  •   Landing lag: 19 frames → 16
1.1.3
  •   Landing lag: 16 frames → 13
1.1.5
  •   Hits 1-8 sizes: 2.3u/2.3u/2.3u/2.3u → 3u/3u/3u/3u
Forward aerial 1.1.3
  •   Landing lag: 18 frames → 14
  •   Hitbox duration: frames 7-8 → 6-8
  •   Z offset: 12u → 13u
Back aerial 1.1.3
  •   Landing lag: 21 frames → 17
  •   Sweetspot size: 5.1u → 5.5u
  •   Sweetspot no longer follows Mewtwo's tail, giving it a consistent placement
Up aerial 1.1.3
  •   Landing lag: 16 frames → 13
  •   Knockback: 0b/100s → 40/97
  •   Hitboxes 1-2 damage: 9%/7.5% → 10%/9% (K%)
  •   Hitbox size: 4.7u/3.9u/3.1u → 5u/4.5u/4u
Down aerial 1.1.3
  •   Landing lag: 22 frames → 18
  •   Hitbox duration: frames 15-16 → 15-18
  •   Y offset: -5.5u/-4u → -6.5u/-5u
Forward throw 1.1.0
  •   Shadow Ball damage: 1.5% → 2% (total: 10.5% → 13%)
Back throw 1.1.0
  •   KBS: 75 → 79 (K%)
Down throw 1.1.3
  •   Throw angle: 69° → 74°
Shadow Ball 1.1.3
  •   Fully charged Shadow Ball scale: 9 → 12
  •   Release pushback when fully charged: 1.6 → 1.4 (grounded), 3.2 → 2.3 (aerial), 0.06 → 0.07 (friction)
Confusion 1.1.3
  •   Grabbox size: 5.4u/8.2u → 6.4u/9.2u

Mii BrawlerEdit

Action Version Change
Jab 1.1.0
  • Changes to connect better:
    •   Jab 2 has an extra hitbox (size: 2.8u/4u → 4u/2.8u/2.8u)
    •   Jab 2 hitboxes 0 and 1 have swapped IDs
  •   Rapid jab finisher FAF: 44 → 41
Forward smash 1.0.6
  •   Forces forward knockback
  •   X offset: 4.5u/-1.6u → 4.5u/-1.9u
1.1.0
  •   Gained an extra hitbox (size: 4u/3u → 4u/3u/2.5u)
Forward aerial 1.0.6
  •   Damage: 4%/6% → 3%/5% (total: 10% → 8%) (K%)
1.1.0
  •   Hit 1 damage: 3% → 4% (total: 8% → 9%)
Back aerial 1.0.6
  •   Damage: 12% → 10% (K%)
  •   Hitbox size: 5.7u/4.3u → 4.7u/4.3u
Up aerial 1.1.0
  •   Damage: 9% → 8% (K%)
Down throw 1.1.0
  •   Hit 1 X offset: 0u → -3.5u
Floor recovery 1.0.8
  •   Back roll getup FAF facing down: 40 → 36
Ultimate Uppercut 1.1.0
  •   Charge frames: 137 → 124 (*)
  •   Clean hit has an extra hitbox (sizes: 5u → 4.5u/3.2u (non-fully charged), 3.8u/3.8u (fully charged))
  •   Non-fully charged clean hit knockback: 20b/82s → 40/100
  •   Fully charged clean hit damage (grounded/aerial): 22%/15.4% → 23%/16.1%
  •   Fully charged grounded version clean hit KBS: 79 → 80 (K%)
  •   Fully charged late hit damage (grounded/aerial): 17%/11.9% → 16%/11.2% (K%)
  •   Late hit Y/Z offsets: 8u-19u/4.5u → 6u-16u/0u
Exploding Side Kick 1.1.0
  •   Hitbox 1 X offset: -1.5u → -4.7u
Onslaught 1.0.4
  •   Detector hit bits altered (can no longer trigger on damageable floors/ceilings)
1.0.8
  •   Detector can no longer clang
  •   Detector no longer has a hitbox that deals knockback
  •   Detector is no longer direct
Burning Dropkick 1.1.0
  •   Timing: frames 19-23/24-53 → 19-25/26-53
    •   Ledge grab window: frame 24 → 26
  •   KBS (clean/late): 76/69 → 85/78 (K%)
Piston Punch 1.0.6
  •   Height multiplier: 1.1× → 0.89× (grounded), 1× → 0.8× (aerial)
  •   Hit 1 hitbox 0 FKB: 200 → 150
  •   Hit 8 KBS: 190 → 180 (K%)
Feint Jump 1.1.0
  •   Damage: 8% → 10% (K%)
Foot Flurry 1.1.0
  •   Aerial ending FAF: 32 → 17 (total: 88 → 73) (*)

Mii GunnerEdit

Action Version Change
Down smash 1.1.3
  •   Hit 2 forces knockback backward instead of forward (130° → 50°)
Up aerial 1.1.0
  •   FAF: 66 → 62
  •   Landing lag: 26 frames → 22
  •   Hitbox size: 2.3u/2.3u/3u → 2.6u/2.6u/3.2u (hits 2-8), 3.8u → 4u (hit 9)
  •   Hit 9 damage: 3% → 4% (total: 11% → 12%) (K%)
Floor recovery 1.0.8
  •   Back roll getup FAF facing down: 40 → 36
Charge Blast 1.1.0
  •   Shot FAF: 46 → 40 (including initiation: 58 → 52)
Laser Blaze 1.1.0
  •   Damage (clean/late): 3.6%/2.6% → 4%/3%
  •   Hitbox timing: frames 1-2/3-22 → 1-7/8-22
Grenade Launch 1.0.4
  •   Initial hitbox's hit bits altered (can no longer hit damageable floors/ceilings)
Gunner Missile 1.1.0
  •   FAF (Homing/Super): 75/60 → 63/50 (*)
Lunar Launch 1.1.0
  •   Angle: 70° → 55° (K%)
Cannon Uppercut 1.1.0
  •   Hit 1 KBS: 80/70 → 100/85 (K%)
  •   Hit 2 KBS: 128 → 134 (K%)
Absorbing Vortex 1.0.6
  •   Frames before the move can be ended: 23 → 18 (FAF: 37 → 32)
  •   Absorbs projectiles faster (vacuum speed: 1.2 → 1.3, frames before absorption: 20 → 4)

Mii SwordfighterEdit

Action Version Change
Jab 1.0.8
  • Changes to connect better:
    •   All jabs have an additional static hitbox
    •   All jabs force forward knockback
    •   Jabs 1-2 transitions into Jabs 2-3: frame 11 → 10
    •   Jab 1 knockback: 16b/37s → 32/20
    •   Jab 2 angle: 100°/78°/60° → 78°/96°/60°/60°
    •   Jab 1 angle: 85°/361°/361° → 85°/50°/45°/45°
  •   Jab 1 has reduced lag (frame 7 → 6; FAF 20 → 19) (*)
  •   All jabs' last hitbox can clang and rebound
Forward tilt 1.0.8
  •   FAF: 39 → 36
  •   Forces forward knockback
  •   Has an additional static hitbox
1.1.0
  •   Hitbox 2 Z offset: 13.5u-8.5u → 13.5u-4u
Down tilt 1.0.6
  •   Damage: 6% → 8%
  •   Angle: 60° → 65°
  •   Knockback: 90b/50s → 50/80 (K%)
1.1.0
  •   Hitbox 2 uses a static bone and has been extended (Y/Z offset: 0u/3.2u → 3.5u-3.7u/11u-8.5u)
Dash attack 1.0.8
  •   FAF: 48 → 46
  •   Hitbox size: 3u/3u/2.2u → 4u/4u/3u
  •   Forces forward knockback
Forward smash 1.0.8
  •   Forces forward knockback
1.1.0
  •   Gained an extra hitbox (size: 4u/3u/4u → 4u/3u/4u/2.4u)
Up smash 1.1.0
  •   Hitbox duration: frame 11, 14, 20, 26 → frames 11-12, 14-16, 20-22, 26-28
Down smash 1.0.8
  •   FAF: 61 → 54
Neutral aerial 1.0.6
  •   Damage: 5% → 8%
  •   Knockback: 42b/100s → 48/68 (K%)
1.0.8
  •   Hitbox duration: frames 12-24 → 11-24 (*)
    •   FAF: 50 → 49
Forward aerial 1.0.6
  •   Hit 3 angle: 60° → 50°
  •   Hit 3 KBS: 150 → 130 (K%)
1.0.8
  •   Landing lag: 17 frames → 14
  •   Hitbox 2 size: 2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u
Back aerial 1.0.8
  •   Damage: 12% → 14% (K%)
Forward throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.7×
Back throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.7×
Up throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.8×
  •   Hit 1 can no longer clang
Down throw 1.0.6
  •   Hit 1 hitlag: 2× → 1.8×
Floor recovery 1.0.8
  •   Back roll getup FAF facing down: 40 → 36
Shuriken of Light 1.1.0
  •   Damage: 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.6%/10%
  •   Hitbox has been stretched backward (0u-(-3.5u)/(-2u))
  •   Early hit timings: frames 16-22/23-30 → 16-20/21-30
Blurring Blade 1.1.0
  •   Hit 5 FKB: 10 → 22
  •   Hit 6 size: 4.5u → 5.1u
Airborne Assault 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
1.0.8
  •   Z offset: 5u → 6u (detector), 9u/2u → 10.5u/2u (attack)
  •   Vertical travel speed: 1.1 → 0.8 (initial), 0.045 → 0.038 (gravity)
  •   Fall speed during travel: 1.1 → 0.9
  •   Recoil speed on hit: 1.2 → 0.9 (horizontal), 2.2 → 1.9 (vertical)
Slash Launcher 1.1.0
  •   Reduced lag (frame 17 → 13; FAF 67/56 (miss/earliest hit) → 63/52) (*)
  •   Hitbox duration: 3 frames → 5
  •   Uses two extended hitboxes with static bones, instead of three normal ones that follow the sword
  •   Forces forward knockback
Chakram 1.1.0
  •   FAF: 63 → 53 (*)
  •   Tilt version lifetime: 40 frames → 52
  •   Tilt version initial speed: 1.1 → 1.3
1.1.1
  •   Loop hits KBS: 50 → 70
  •   Loop hits rehit rate: 6 → 8
  •   Loop hits SDI: 1× → 1.3×
Skyward Slash Dash 1.1.0
  •   Speed decay per frame: 0.1 → 0.075
Hero's Spin (grounded) 1.0.6
  •   Reduced lag (frame 11 → 8; FAF 82 → 79) (*)
  •   Gained a more damaging clean hit (12%/11%/9% → 14%/13%/9%) (K%)
    •   Timings: frames 11-15/16-27/28-43 → 8-9/10-14/15-24/25-40
  •   Frames 10-14 sourspot base damage: 9% → 7%
  •   Sourspot Y offset: 8.6u → 9.1u
Blade Counter 1.1.0
  •   Counter bubble Z offset: -1u → 1u
Reversal Slash 1.1.0
  •   FAF: 40 → 38
1.1.1
  •   Knockback: 60f/100s → 0/0

Mr. Game & WatchEdit

Action Version Change
Up tilt 1.0.6
  •   Hit 2 BKB: 20 → 30
  •   Hit 2 angle: 100° → 115° (K%)
Down tilt 1.0.8
  •   Hitbox knockback: 10b/120s → 40/125 (K%)
  •   Windbox knockback: 60b/100s → 70/120
  •   Windbox size: 9u → 10.5u
  •   Windbox Y offset: 4u-11u → 4u-9u
Back aerial 1.0.8
  •   Landing lag: 24 frames → 19
Chef 1.0.6
  •   Pan hitbox has more range (size: 5.76u → 6.76u, Y offset: 6.4u → 7.4u)
1.1.3
  •   Minimum delay between animation loops: 3 frames → 4
Short-Order Chef
(neutral 3)
1.1.3
  •   Minimum delay between animation loops: 14 frames → 15

NessEdit

Action Version Change
Stats 1.0.4
  •   Max fall speed frames before hard landing lag: 4 → 5
Down aerial 1.1.0
  •   Hitbox duration: frames 20/21-24 → frames 20-21/22-25
  •   Clean hit size: 3.5u → 3.9u
Down throw 1.0.4
  •   Hits 1-5 have an additional hitbox
  •   Hits 1-5 damage: 1% → 0.6% (total: 9% → 7%)
  •   Throw knockback: 90b/30s → 70/80
Rising PK Flash
(neutral 2)
1.1.1
  •   Delay after button release: 8 frames → 6
  •   Base damage: 2% → 4% (true damage: 6%-24% → 8%-26%)
  •   Angle: 80° → 85°
  •   Knockback: 30b/80s → 80/50 (K%)
  •   Hitbox size: 10u → 13u
  •   Hitbox duration: 3 frames → 4
  •   Maximum size multiplier: 2.2× → 2×
PK Freeze
(neutral 3)
1.1.1
  •   Maximum size multiplier: 1.43× → 1.6×
  •   Horizontal acceleration: 0.01 → 0.015
  •   Maximum vertical speed: 1 → 2
  •   Delay after button release: 15 frames → 8
  •   Damage (base/multiplier): 8%/0.11× → 10%/0.16× (true damage: 10%-19% → 14%-26%)
  •   FKB: 70 → 55
  •   Hitbox size: 10u → 11u
  •   Hitbox duration: frames 1-2 → 3-5
PK Fire 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
PK Fire Burst
(side 3)
1.1.1
  •   Damage: 1%/8% → 2%/9% (total: 9% → 11%) (K%)
  •   Hit 2 startup: frame 9 → 2
  •   Hit 2 size: 15u → 8u
  •   Hit 2 Z offset: 5u → 1.5u
PK Thunder 1.0.4
  •   End animation FAF: 26 → 32
1.0.8
  •   PK Thunder 2 base deceleration: 0.072 → 0.08
    •   Additional deceleration on hit: 0.072 → 0.064
PSI Magnet 1.0.8
  •   Frames before the move can be ended: 30 → 18 (FAF: 44 → 32)
    •   Aerial end FAF: 20 → 14 (total: 50 → 32)
  •   Absorbs projectiles faster (vacuum speed: 1 → 1.2, frames before absorption: 20 → 6)
  •   Projectile rotation speed: 10 → 9
PSI Vacuum
(down 2)
1.0.8
  •   Frames before the move can be ended: 26 → 16 (FAF: 46 → 36)
  •   Frames before absorbing caught projectile: 20 → 6
Forward PSI Magnet
(down 3)
1.0.8
  •   Frames before the move can be ended: 36 → 20 (FAF: 54 → 38) (*)
    •   Aerial end FAF: 20 → 14 (total: 60 → 38)

OlimarEdit

Action Version Change
Pikmin 1.0.4
  •   Distance to follow Olimar when starting to move: 40 → 60 (forward), 58 → 83 (changing direction)
  •   Safespot distance: 5 → 4
  •   Period before changing aerial velocity: 15 frames → 8
  •   Follow run speed for default specials: 2.4 → 3 (Red/Blue/Yellow), 3 → 4 (White)
  •   Follow run speed for custom specials: 2 → 3 (Red/Blue/Yellow), 3 → 4 (White), 1.5 → 2 (Purple)
Forward smash 1.0.6
  •   Knockback (R/YBW/P): 30b/92/101/90s → 33/86/94/84 (K%)
Up smash 1.0.6
  •   KBS (R/YBW/P): 86-79/94-86/84-77 → 83-74/91-81/81-72 (clean), 82/90/81 → 78/85/78 (late) (K%)
Down smash 1.0.6
  •   Knockback (R/YBW/P): 30-22/30-0b/89/97/78s → 32-25/32-0/81/89/72 (K%)
Pummel 1.0.6
  •   Can no longer clang
Edge attack 1.0.6
  •   FAF: 58 → 56
Pikmin Pluck 1.0.4
  •   Can no longer be edge-canceled
Pikmin Throw 1.0.4
  •   Maximum additional latch time: 200 frames → 300
  •   White Pikmin latch damage: 2.6% → 3.7%
  •   Red/Yellow/Blue Pikmin latch damage: 1.3% → 1.1%
  •   Purple Pikmin damage: 6.5% → 6%
Sticky Pikmin Throw
(side 2)
1.0.4
  •   Maximum additional latch time: 300 frames → 400
Pikmin Order 1.0.8
  •   No longer reverses from edge grabs
Order Tackle
(down 2)
1.0.6
  •   Can no longer be reflected
    •   Fixes glitch that would give Pikmin a permanent damage boost

Pac-ManEdit

Action Version Change
Stats 1.0.1
(Wii U)
  •   Pause distortion glitch fixed
Dodges 1.0.4
  •   Air dodge landing lag: 18 frames → 21
Forward tilt 1.0.6
  •   Up-angled and down-angled startup: frame 4 → 5
Forward smash 1.1.5
  •   KBS (clean/late): 97/100 → 99/102 (K%)
Up smash 1.0.4
  •   FAF: 38 → 50
1.1.5
  •   Hit 2 KBS (clean/late): 95/90 → 97/92 (K%)
Down smash 1.1.5
  •   KBS (clean/late): 84/90 → 86/92 (K%)
Back aerial 1.1.5
  •   Clean hit KBS: 98 → 100 (K%)
Bonus Fruit 1.0.4
  •   Galaxian damage: 11% → 9% (K%)
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Freaky Fruit
(neutral 2)
1.0.4
  •   Galaxian damage: 9% → 7% (K%)
Power Pellet 1.0.4
  •   Pellet heal: 1% → 2%
Pac-Jump 1.0.4
  •   Trampoline starting height: 5.5u → 2.7u
1.0.6
  •   Can no longer be Pocketed
1.1.0
  •   Can no longer send opponents through stages
Power Pac-Jump
(up 2)
1.0.4
  •   Trampoline starting height: 5.5u → 2.7u
Meteor Trampoline
(up 3)
1.0.4
  •   Trampoline starting height: 3.8u → 2u
1.1.0
  •   Initial hitbox can no longer clang
  •   4th jump hit has gained a windbox (frame 5 → 5-6/7)
  •   4th jump hitbox uses set weight
1.1.3
  •   4th jump hitbox changes fall speed and gravity for 5 frames
Fire Hydrant 1.0.4
  •   Damage to be launched: 12% → 13%
  •   Stationary hitbox rehit rate: 0 → 10
1.1.1
  •   Can no longer be sent through stages
On-Fire Hydrant
(down 2)
1.0.4
  •   Damage to be launched: 12% → 13%
  •   Stationary hitbox rehit rate: 0 → 10

PalutenaEdit

Action Version Change
Model 1.0.6
  •   Censored in the Japanese version due to rating issues
Jab 1.1.5
  •   Rapid jab damage: 0.7% → 0.8%
  •   Rapid jab finisher damage: 3% → 3.5% (shortest jab total: 8.8% → 9.7%) (K%)
Forward tilt 1.1.0
  •   Hitbox size: 3.8u/2.5u → 4.1u/2.8u
  •   Hit 1 KBS: 100 → 65
  •   Rehit rate: 10 → 0 (timings: frames 17-39 → 17-24/25-39)
  •   Hit 1 angle: 361° → 48°
Up tilt 1.0.4
  •   FAF: 75 → 68
1.0.8
  •   Hitboxes have been repositioned and made static
  •   Hits 1-6 damage: 1% → 1.2% (total: 8.5%/7.5% → 9.7%/8.7%)
Down tilt 1.0.4
  •   FAF: 45 → 42
1.1.0
  •   FAF: 42 → 40
  •   Hitbox size: 2.4u/1.9u → 2.7u/2.1u
Up smash 1.0.4
  •   Hitbox duration: frames 18-22 → 18-26
Neutral aerial 1.1.0
  •   Hits 1-5 size: 3u/3u/3u/3u → 3.4u/3.4u/3.4u/3.4u
1.1.5
  •   Damage: 1.5%/4% → 1.7%/5% (total: 11.5% → 13.5%) (K%)
Forward aerial 1.1.0
  •   Damage: 7% → 8% (K%)
1.1.5
  •   Damage: 8% → 9%
  •   Knockback: 30b/100s → 31/92 (K%)
Grabs 1.0.4
  •   Pivot grab Z2 offset: -19.4u → -17.4u
1.1.0
  •   FAF (standing/dash): 34/42 → 32/40 (*)
Floor recovery 1.0.8
  •   Tech roll FAF: 47 → 41
  •   Roll getup FAF: 45/47 (facing up, forward/back), 46 (facing down) → 36 (all)
Edge roll 1.0.6
  •   FAF: 60 → 50
Edge attack 1.0.6
  •   FAF: 70 → 56
Item tosses 1.0.4
  •   Forward, back, and up tosses FAF: 30 → 28/24 (grounded/aerial)
Explosive Flame
(neutral 2)
1.1.1
  •   Damage (hits 1-6/hit 7): 0.6%/4% → 0.8%/4.2% (total: 7.6% → 9%) (K%)
  •   Hitbox size: 3.7u/4.8u/5.9u/7u/8.1u/9.2u/10.3u, 14u → 4.8u/6u/7.2u/8.4u/9.6u/10.8u/12u, 15.5u
  •   Hit 7 is no longer unblockable
Counter 1.0.4
  •   No longer causes a forward boost out of a walk or run
Lightweight
(down 2)
1.1.1
  •   Can no longer be infinitely renewed on soft platforms

PeachEdit

Action Version Change
Jab 1.0.8
  •   Jab 2 hitbox size: 3u/2.4u/2.4u → 3u/3u/4u
Aerial attacks 1.0.4
  •   Float aerials properly affect the staleness queue
  •   Float aerials' landing lag can no longer be canceled by item tosses
Up aerial 1.1.5
  •   Hit 1 hitbox 3 can no longer hit grounded opponents
Floor recovery 1.0.8
  •   Neutral getup intangibility: frames 1-19 → 1-22
  •   Roll getup FAF: 46 → 36
Edge roll 1.0.6
  •   FAF: 51 → 50
Toad 1.1.1
  •   Counter duration: frames 11-31 → 10-34
  •   FAF: 65/66 (counter/activation) → 63/61
Sleepy Toad
(neutral 2)
1.1.1
  •   FAF: 83/66 (counter/activation) → 79/61 (*)
Grumpy Toad
(neutral 3)
1.1.1
  •   FAF: 79 → 77 (*)
Light Parasol
(up 3)
1.1.1
  •   Maximum open parasol duration: 98 frames → 105
  •   Frames between closing and reopening parasol: 27 → 24 (*)
Vegetable 1.0.2
  •   Can no longer trigger an online ban
1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)

PikachuEdit

Action Version Change
Stats 1.0.6
  •   Minimum ledge grab time: 8 frames → 20 (*)
Forward smash 1.0.4
  •   KBS (early/late): 65/100 → 73/102 (K%)
Floor recovery 1.0.8
  •   Forward roll getup FAF facing down: 37 → 36
Thunder Jolt 1.0.4
  •   Hit bits altered (can no longer hit damageable floors/ceilings)
Thunder Wave
(neutral 2)
1.1.0
  •   Grounded opponent angle: 361° → 0° (removes pseudo-infinite)
Skull Bash 1.0.4
  •   KBS: 60 → 62 (K%)
Thunder 1.0.4
  •   Discharge KBS: 62 → 66 (K%)
  •   Bolt consists of one projectile instead of four (less absorbable)
Distant Thunder
(down 3)
1.0.4
  •   Discharge KBS: 62 → 66
  •   Bolt consists of one projectile instead of four (less absorbable)

PitEdit

Action Version Change
Stats 1.0.4
  •   Frames to stand back up from crouch: 10 → 8
Jab 1.1.0
  • Changes to connect better:
    •   Rapid jab angle: 30°/80° → 25°/120°
    •   Rapid jab FKB: 10/3 → 18/4
    •   Rapid jab hitbox size: 3.4u/3.5u → 3.4u/4u (Z offset: 5u-11u/5u-17u → 5u-10u/5u-17u)
    •   Rapid jab uses set weight
  •   Rapid jab finisher has more range (size: 5u → 6u; Z offset: 9u → 8.5u)
  •   Rapid jab damage: 1% → 0.8% (shortest jab total: 15% → 13.2%)
Edge attack 1.0.6
  •   Can no longer clip through sloped terrain
Palutena Bow 1.1.0
  •   Shot FAF: 48 → 45 (grounded, forward), 30 → 27 (grounded, upward; aerial) (total: 62/46 → 59/43)
Piercing Bow
(neutral 2)
1.1.0
  •   Shot FAF: 71 → 68 (grounded, forward), 60 → 57 (upward), 53 → 50 (aerial, forward) (total: 91/80/75 → 88/77/72) (*)
Guiding Bow
(neutral 3)
1.1.0
  •   Shot FAF: 60 → 57 (grounded, forward), 44 → 40 (upward), 41 → 37 (aerial, forward) (total: 72/56/55 → 69/52/51) (*)
Upperdash Arm 1.0.4
  •   Detector hit bits altered (can no longer trigger on damageable floors/ceilings)

R.O.B.Edit

Action Version Change
Hurtboxes 1.1.4
  •   Increased sizes
Up throw 1.0.6
  •   Knockback: 70b/72s → 60/70 (K%)
Floor recovery 1.0.8
  •   Neutral getup FAF: 33 → 30
Edge climb 1.0.6
  •   Intangibility: frames 1-33 → 1-34
Edge attack 1.0.6
  •   FAF: 59 → 56
Gyro 1.0.5
  •   Can no longer cause Robo Burner's flames to stay out permanently

RobinEdit

Action Version Change
Stats 1.0.4
  •   Footstool tumble adjusted, no longer allowing for infinites
1.0.6
  •   Levin Sword properly flashes for female Robin when about to break
Jab 1.0.6
  • Changes to connect better:
    •   Jab 1 angle: 75°/60°/361° → 70°/88°/90° (hitbox 0 and 2 IDs swapped)
    •   Jab 1 knockback: 30b/30s → 35b/25/20s
    •   Jab 2 angle: 92°/80°/70° → 98°/88°/80°
    •   Jab 2 knockback: 50b/24s → 30/35b/20/24s
    •   Rapid jab startup: frame 11 → 8 (*)
      •   Rapid jab loop hitbox timings: frame 3, 8, 13, 18, 23, 28 → 4, 8, 12, 16, 20, 24, 28 (hits once more)
    •   Rapid jab minimum hits before pushback: 5 → 8
  •   Rapid jab finisher has reduced lag (frame 8 → 5; FAF 44 → 41) (*)
  •   Rapid jab finisher Z offset: 13u-7u → 15u-8u
  •   Rapid jab knockback: 16f/100s → 14b/30s
  •   Rapid jab SDI: 0.7× → 0.8×
  •   Rapid jab finisher damage: 3% → 2% (shortest jab total remains unchanged)
  •   Rapid jab finisher KBS: 160 → 186 (K%)
1.1.5
  •   Jab 1 and 2 use set weight
  •   Jab 1 BKB: 35 → 40
  •   Jab 2 BKB: 30/35 → 45
Forward tilt 1.0.6
  •   Z offset: 16.5u-12.5u → 16u-9u
  •   Forces forward knockback
  •   Hitbox size: 5u → 4u
  •   Y offset: 10u → 9.5u
1.1.3
  •   Hitbox size: 4u → 5u (Y/Z offsets: 9.5u/16u-9u → 8.5u/15u-8u)
Up smash 1.1.0
  •   Levin Sword clean sweetspot size: 3.2u → 4.3u (Y offset: 8u-3u → 7u-4u)
  •   Levin Sword clean sourspot Z offsets: 7u-(-4u) → 7.5u-(-3u)
1.1.3
  •   Levin Sword late hit duration: frames 17-25 → 17-32
  •   Levin Sword late hit size: 1.5u → 2.5u (Y offset: 9u-2u → 8u-2u)
Down smash 1.1.3
  •   FAF: 62 → 57 (*)
Neutral aerial 1.1.3
  •   Landing lag: 20 frames → 18
  •   Hitbox size: 4u/4u/3u → 5u/5u/5u (hitbox 0 Y offset: 6u → 4.5u; Z offset: 0u → -1u/-1u/0u)
Forward aerial 1.1.0
  •   Damage (Levin/Bronze): 11%/6.6% → 12.5%/7.5% (K%)
1.1.3
  •   Landing lag: 20 frames → 18
Back aerial 1.1.3
  •   Landing lag: 21 frames → 19
Up aerial 1.1.3
  •   Landing lag: 20 frames → 18
Down aerial 1.1.3
  •   Landing lag: 28 frames → 26
  •   Levin Sword hitbox duration: frames 13/14-16/17-22 → 13-14/15-17/18-24
  •   Levin Sword damage (early/clean/late): 10%/12%/5% → 11%/12%/8% (K%)
  •   Levin Sword early hitbox size: 4u/4u → 4.5u/4.5u
  •   Bronze Sword gained late hit on frames 16-24
  •   Levin Sword early hitbox 1 angle: 80° → 70° (K%)
  •   Levin Sword early hitbox 1 duration: frames 13-16 → 13-14
Grabs 1.1.3
  •   Z2 offsets: 8.2u/10.2u/-14.2u → 8.7u/10.7u/-14.7u
Up throw 1.1.0
  •   Damage: 8% → 9%
Down throw 1.1.0
  •   FAF: 44 → 38
  •   Knockback: 80b/50s → 30/88 (K%)
Floor recovery 1.0.8
  •   Neutral getup intangibility: frames 1-21 → 1-22
  •   Forward roll getup intangibility facing up: frames 6-19 → 1-19
Edge roll 1.0.6
  •   FAF: 52 → 50
Edge attack 1.0.6
  •   FAF: 65 → 56
Thunder 1.0.4
  •   Thoron can no longer restore double jump
1.1.0
  •   Thunder shot FAF: 43 → 40 (including initiation: 50 → 47)
  •   Elthunder and Arcthunder shot FAF: 55 → 45 (including initiation: 62 → 52)
  •   Thunder/Elthunder damage: 3%/9% → 4.5%/10.5% (K%)
Thunder+
(neutral 2)
1.1.0
  •   Thunder shot FAF: 53 → 50 (including initiation: 60 → 57) (*)
  •   Elthunder and Arcthunder shot FAF: 65 → 55 (including initiation: 72 → 62) (*)
  •   Elthunder damage: 11% → 12.7% (K%)
Speed Thunder
(neutral 3)
1.1.0
  •   Thunder shot FAF: 37 → 34 (including initiation: 44 → 41) (*)
  •   Elthunder and Arcthunder shot FAF: 49 → 39 (including initiation: 56 → 46) (*)
  •   Elthunder damage: 5% → 5.8%
Elwind 1.0.4
  •   Can grab ledges from behind starting on frame 44
1.1.0
  •   Horizontal speed from first shot: 0.2 → 0.6
  •   Horizontal speed multiplier after shot: 0.6×/0.7× (first/second) → 0.8×
Soaring Elwind
(up 2)
1.0.4
  •   Can grab ledges from behind starting on frame 65 (*)
1.1.0
  •   Vertical speed from second shot: 3.8 → 3.9
  •   Horizontal speed multiplier after second shot: 0.1× → 0.135×
1.1.1
  •   Second wind blade startup: frame 49 → 41 (*)
    •   Ledge grab window: frame 50/65 (forward/back) → 42/57 (back)
Gliding Elwind
(up 3)
1.0.4
  •   Can grab ledges from behind starting on frame 49 (*)
1.1.0
  •   Vertical speed multiplier on startup: 0.3× → 0.8×
  •   Horizontal speed from first shot: 0.2 → 0.6
Nosferatu 1.0.6
  •   Base frames reduced via button mashing: 7 → 5
1.1.5
  •   Grabbox duration: frame 16 → frames 15-18 (*)
    •   Intangibility: frames 15-16 → 15-18
  •   Release FAF: 40 → 38
    •   Total frames when missed remain the same
Distant Nosferatu
(down 2)
1.1.5
  •   Grabbox duration and intangibility: frame 41 → frames 42-43 (*)
  •   Release FAF: 42 → 40 (*)
    •   Total frames when missed remain the same
Goetia
(down 3)
1.1.5
  •   Release FAF: 46 → 44 (total when missed: 75 → 73) (*)

Rosalina & LumaEdit

Action Version Change
Stats 1.1.4
  •   Weight: 78 → 77
Luma 1.0.4
  •   Respawn time: 500 frames → 750 (8.33 seconds → 12.5)
  •   Can no longer attack while Rosalina is thrown
1.0.6
  •   HP: 52 → 47
  •   Gravity: 0.051 → 0.062
1.0.8
  •   HP: 47 → 50
Jab 1.0.8
  •   Rapid jab finisher KBS: 170 → 150 (K%)
1.1.1
  •   Rapid jab damage: 2% → 1.7% (shortest jab total: 12% → 11.1%)
Down tilt 1.0.4
  •   Hitbox duration: frames 4-8 → 5-8
  •   Hitbox size: 4u/3.5u/3u → 4u/3.2u/2.5u (X offset on hitbox 2 compensated)
  •   Hitbox 1 and 2 bones swapped
Forward smash 1.0.4
  •   KBS: 115 → 111 (K%)
Up smash 1.0.4
  •   KBS: 100 → 90 (K%)
  •   Hitbox 0 size: 5u → 4u
Up smash (Luma) 1.0.4
  •   Hitbox size: 4u → 5.5u
  •   Late hit damage: 4% → 5% (K%)
Down smash 1.0.4
  •   FAF: 36 → 42
Neutral aerial 1.0.4
  •   Damage (early/clean): 6%/10% → 5%/7.5% (K%)
  •   Hitbox size: 5u/3.5u → 4.2u/3u
  •   X offset: 4.5u/-1.5u → 3u/-2u
Forward aerial 1.0.4
  •   Hit 4 BKB: 60 → 50 (K%)
  •   Hits 1-3 BKB: 20/35 → 55
Grabs 1.0.4
  •   FAF: 31/38/37 → 36/43/42
Forward throw 1.0.4
  •   KBS: 85 → 76 (K%)
Back throw 1.0.4
  •   KBS: 70 → 60 (K%)
Floor recovery 1.0.8
  •   Grounded tech FAF: 34 → 27 (neutral), 44 → 41 (roll)
  •   Neutral getup intangibility: frames 1-19 → 1-22
  •   Roll getup FAF: 46 → 36
Luma Shot 1.0.4
  •   FAF: 53 → 44 (shot), 40/50 → 38/42 (recall, grounded/aerial)
  •   Luma's acceleration when recalled: 0.1 → 1.2
  •   Uncharged hitbox duration: 30 frames → 17
  •   Uncharged travel speed: 2.8 → 2.2
Luma Warp
(neutral 2)
1.0.4
  •   FAF: 30 → 27 (shot), 37/47 → 35/39 (recall, grounded/aerial) (*)
Power Luma Shot
(neutral 3)
1.0.4
  •   FAF: 53 → 44 (shot), 40/50 → 38/42 (recall, grounded/aerial)
Floaty Star Bit
(side 2)
1.0.4
  •   Interval between star bits: 50 → 300 (unused)
1.1.1
  •   FAF: 63 → 56 (*)
Shooting Star Bit
(side 3)
1.0.4
  •   Interval between star bits: 50 → 300 (unused)
Guardian Luma
(down 3)
1.0.4
  •   Vertical speed multiplier on start: 1× → 0.5×
1.1.1
  •   FAF: 55 → 49 (*)
  •   Hitbox duration: frames 5-12/13-32 → 4-32
    •   Damage: 3%/5% → 5%
    •   Angle: 55° → 75°
    •   Knockback: 55/65b/90s → 75/80
    •   Hitbox size: 2.7u/3u → 3u
  •   Hitlag: 1.25×/1.5× → 1×

RoyEdit

Action Version Change
Added in version 1.0.8
Neutral aerial 1.1.4
  •   Landing lag: 13 frames → 11
Forward aerial 1.1.4
  •   Landing lag: 15 frames → 13
Back aerial 1.1.4
  •   Landing lag: 19 frames → 16
Up aerial 1.1.4
  •   Landing lag: 16 frames → 14
Down aerial 1.1.4
  •   Landing lag: 28 frames → 23
Double-Edge Dance 1.1.4
  •   Slash 1 has reduced lag (frame 7 → 6; FAF 43/33 (grounded/aerial) → 42/32) (*)
    •   Transition to slash 2: frame 10 → 9
Blazer 1.1.0
  • Changes to connect better:
    •   Hits 1-4 FKB on grounded targets: 160 → 120
    •   Hits 1-4 use set weight on grounded targets

RyuEdit

Action Version Change
Added in version 1.0.8
Stats 1.1.0
  •   Turnaround animation: 2 frames → 5
Dodges 1.1.3
  •   Forward roll turnaround frame: 19 → 4
Focus Attack 1.1.0
  •   Armor duration upon release: frames 1-9 → 1-10

SamusEdit

Action Version Change
Stats 1.1.5
  •   Air speed: 0.95 → 1.03
  •   Fall speed: 1.25 → 1.3
  •   Fast fall speed: 2 → 2.08
  •   Gravity: 0.075 → 0.077
Forward tilt 1.0.6
  •   Hitbox priorities altered (bones: 9/9/3/8 → 8/3/9/9)
  •   Hitboxes 2-3 damage: 6%/7% → 7%/8% (non-angled), 7%/8% → 8%/9% (angled)
  •   Hitboxes 2-3 knockback: 15b/90s → 30/100 (K%)
  •   X offset (hitbox 0/2): 0u/0u → -1.5u/-0.6u
  •   Hitboxes 0-1 knockback: 15b/90s → 10/70 (K%)
  •   Hitbox 0 size: 2.5u → 1.8u
1.1.5
  •   Damage: 5%/6%/7%/8% → 7%/8%/9%/10% (non-angled), 6%/7%/8%/9% → 8%/9%/10%/11% (angled) (K%)
  •   Hitboxes 0-1 BKB: 10 → 20 (K%)
Dash attack 1.1.5
  •   FAF: 38 → 34
  •   Gained an early hit on frames 8-9
  •   Clean hit SFX level: Large → Medium
Up smash 1.0.8
  • Changes to connect better:
    •   Hitbox size: 5u/5u/3.5u, 5u/3.5u, 5.5u/3.5u, 6u/3.5u, 7u/3.5u → 5.5u/5.5u/4u, 6u/5.5u/4u, 6u/5.5u/4u, 6.5u/6u/4u, 7.2u/4u (extra hitbox on hits 2-4)
    •   X offset: 9u/-1.5u → 7.3u/9u/-1u
    •   FKB: 70/100/90 → 70/100/110 (hit 1), 70/90 → 50/40/90 (hits 2-3)
  •   Hit 5 KBS: 135 → 150 (K%)
  •   Hit 5 hitbox 1 no longer forces forward knockback
Down smash 1.1.5
  •   FAF: 52 → 45
Neutral aerial 1.1.1
  •   Hitbox duration: frames 9-10/16-17/18-22 → 9-12/16-17/18-24
  •   Hitbox size: 5.5u/5.5u/3.5u/3.5u/2.8u/2.8u → 6u/6u/4u/4u/3.3u/3.3u
  •   Hit 2 hitbox 0 X offset: 5u → 5.3u/5.4u (clean/late)
  •   Late hit 2 KBS: 80 → 98
  •   Hit 2 angle: 361° → 45°
1.1.5
  •   Damage: 8%/7%/6% → 10%/9%/8% (K%)
  •   Late hit 2 has more range (size: 3.3u/3.3u → 3.6u/3.6u; X offset: 5.3u/0u → 5.4u/0u
Forward aerial 1.1.1
  •   Landing lag: 30 frames → 24
  •   Hits 2-4 damage: 1% → 1.6% (total: 11% → 12.8%)
1.1.5
  • Changes to connect better:
    •   Hits 1-4 force forward knockback
    •   Hit 1 hitbox 1 replaced by two extended hitboxes
    •   Angle: 295°/280° → 60°/80°/280° (hit 1), 20°/366° → 18°/366° (hits 2-4)
    •   FKB: 3 → 15 (hit 1), 25/30 → 30 (hits 2-4)
Grabs 1.0.8
  •   FAF (standing/pivot): 80/94 → 76/90
1.1.5
  •   FAF: 76/74/90 → 70/68/84
Melee Charge Shot
(neutral 3)
1.1.1
  •   Damage: 5%-18% → 6%-20% (K%)
  •   Angle: 45°-35° → 40°-32°
  •   BKB: 30-65 → 50-70
  •   Hitbox size: 4u-10u → 2.5u-8u
  •   Fully charged scale multiplier: 0.8× → 0.6×
  •   Fully charged recoil: -1 → -1.6
Missile 1.0.6
  •   Super Missile acceleration: 0.06 → 0.08
  •   Super Missile lifetime: 72 frames → 66
1.1.5
  •   Startup (Homing/Super): frame 20/23 → 18/21
    •   FAF not compensated (*) (*)
Screw Attack (grounded) 1.1.1
  • Changes to connect better:
    •   Hits 1-10 use set weight
    •   Hits 2-4 angle: 100° → 96°
    •   Hits 2-4 FKB: 150/150/120 → 178/178/140
Bomb 1.1.5
  •   Crouch FAF: 47 → 45

SheikEdit

Action Version Change
Stats 1.1.4
  •   Weight: 85 → 84
1.1.5
  •   Weight: 84 → 81
Down tilt 1.0.6
  •   Damage: 7.5% → 5%
  •   Knockback: 35b/80s → 37/100 (K%)
Down smash 1.1.5
  •   Hit 2 KBS: 155 → 165 (K%)
Forward aerial 1.0.4
  •   Damage: 6.8%/6% → 5.5%/4.8% (K%)
1.1.0
  •   Hitbox priority swapped
  •   Damage: 5.5%/4.8% → 4.3%/5%
  •   KBS: 125 → 132 (K%)
1.1.5
  •   Sweetspot X offset: 3.5u → 2.5u
Back aerial 1.0.6
  •   Clean hit damage: 10%/11% → 7%/8% (K%)
Up aerial 1.0.4
  •   Total damage: 8% → 7% (rehit rate: 3 → 4; result of pre-1.0.4 bug)
  •   Last hit KBS: 155 → 138 (K%)
Forward throw 1.1.5
  •   Throw KBS: 65 → 79
  •   Throw angle: 70° → 72°
Down throw 1.1.5
  •   Throw angle: 80° → 77°
  •   Throw KBS: 75 → 90
Floor recovery 1.0.8
  •   Neutral getup intangibility: frames 1-19 → 1-22
Needle Storm 1.0.4
  •   Shot FAF: 41 → 47 (including initiation: 48 → 54)
1.1.5
  •   Needle lifetime: 12 frames → 10
Penetrating Needles
(neutral 2)
1.0.4
  •   Shot FAF: 37 → 43 (including initiation: 44 → 50) (*)
1.1.1
  •   Shield damage (clean/late): 9/7 → 6/4
Paralyzing Needle
(neutral 3)
1.0.4
  •   Shot FAF: 37 → 43 (including initiation: 71 → 77) (*)
Burst Grenade 1.0.6
  •   Explosion BKB: 30 → 35 (K%)
Vanish 1.1.4
  •   Explosion KBS: 104 → 102 (K%)
  •   Explosion hitbox size: 14u → 13u
Bouncing Fish 1.0.4
  •   Knockback: 30b/100s → 26/90 (K%)

ShulkEdit

Action Version Change
Jab 1.0.4
  •   Jabs 1-2 damage: 3% → 3.5%
  •   Jab 3 damage (clean/late): 4.3%/3.2% → 5.3%/4.2% (total: 10.3%/9.2% → 12.3%/11.2%) (K%)
Forward tilt 1.0.4
  •   Damage: 12%/10.5% → 13%/11.5%
  •   KBS: 100 → 92 (K%)
1.1.3
  •   Damage: 13%/11.5% → 13.5%/12% (K%)
Up tilt 1.0.4
  •   Damage: 7%/6% → 8%/7% (K%)
1.1.3
  •   Damage: 8%/7% → 8.5%/7.5% (K%)
Down tilt 1.0.4
  •   Damage: 8%/6% → 9%/7% (K%)
  •   Hitbox 2 position changed (bone: 25 → 0; Y/Z offset: 2u/-1u → 5.5u/5.5u)
1.1.3
  •   Damage: 9%/7% → 9.5%/7.5% (K%)
Dash attack 1.0.4
  •   FAF: 57 → 53
  •   Damage: 10% → 11% (K%)
1.1.3
  •   Damage: 11% → 11.5% (K%)
Forward smash 1.0.4
  •   Damage: 5% → 5.5% (hit 1), 12.5%/11% → 13%/11.5% (hit 2) (total: 17.5%/16% → 18.5%/17%) (K%)
  • Changes to connect better:
    •   Hit 1 angle: 40°/75°/84° → 78°/10°/40°
    •   Hit 1 FKB: 45/45/31 (up/non-angled), 35/35/20 (down-angled) → 28
    •   Hitboxes 0 and 1 are smaller (4u → 2u), but spread out vertically (Z offset: 1u → 2u/-0.5u) and stretched horizontally (X offset: -2u/4.1u → 11u-4u)
  •   Hit 2 size: 3.5u/2u → 4u/3u (X offset on hitbox 1 compensated)
Up smash 1.0.4
  •   Damage: 4%/13% → 4.5%/13.5% (total: 17% → 18%) (K%)
Down smash 1.0.4
  •   Damage: 13%/10% → 14%/11% (hit 1), 11%/9% → 12%/10% (hit 2), 9%/7% → 10%/8% (hit 3), 7%/5% → 8%/6% (hit 4), 5%/3% → 6%/4% (hit 5) (K%)
Neutral aerial 1.0.4
  •   Damage: 6%/7% → 7%/8% (K%)
1.1.3
  •   Landing lag: 12 frames → 10
  •   Damage: 7%/8% → 7.5%/8.5% (K%)
Forward aerial 1.0.4
  •   Landing lag: 21 frames → 18
  •   Damage: 6.5%/5% → 7.5%/6% (K%)
1.1.3
  •   Landing lag: 18 frames → 16
  •   Damage: 7.5%/6% → 8%/6.5% (K%)
Back aerial 1.0.4
  •   Damage: 11%/7% → 12%/8% (K%)
1.1.3
  •   Landing lag: 21 frames → 19
  •   Damage: 12%/8% → 12.5%/8.5% (K%)
Up aerial 1.0.4
  •   Damage: 4% → 5% (hit 1), 9%/6.5% → 10%/7.5% (hit 2) (total: 13%/10.5% → 15%/12.5%) (K%)
1.1.0
  •   Hitbox size: 5.5u → 6.2u/6u (hit 1), 5.5u/3.5u → 6.5u/3.8u (hit 2)
  • Changes to connect better:
    •   Hit 1 has an extra close-up hitbox with more FKB (60 → 80)
    •   Hit 1 hitbox 1 angle: 100° → 96°
1.1.3
  •   Landing lag: 17 frames → 15
  •   Damage: 5% → 5.5% (hit 1), 10%/7.5% → 10.5%/8% (hit 2) (total: 15%/12.5% → 16%/13.5%) (K%)
Down aerial 1.0.4
  •   Damage: 4%/6% → 5%/7% (hit 1), 10%/9% → 11%/10% (hit 2) (total: 16%/13% → 18%/15%) (K%)
1.1.3
  •   Landing lag: 25 frames → 23
  •   Damage: 5%/7% → 6%/7.5% (hit 1), 11%/10% → 11.5%/10.5% (hit 2) (total: 18%/15% → 19%/16.5%) (K%)
Forward throw 1.0.4
  •   Hit 1 damage: 2% → 3% (total: 10% → 11%)
Back throw 1.0.4
  •   Hit 1 damage: 2% → 3% (total: 11% → 12%)
Up throw 1.0.4
  •   Hit 1 damage: 2% → 3% (total: 6% → 7%)
Down throw 1.0.4
  •   Hit 1 damage: 2% → 3% (total: 6% → 7%)
Edge attack 1.0.6
  •   FAF: 68 → 56
Monado Arts 1.0.4
  •   Speed Art damage dealt: 0.72× → 0.8×
  •   Buster Art damage taken: 1.2× → 1.13×
1.1.0
  •   Smash Art knockback taken: 1.09× → 1.07×
Decisive Monado Arts
(neutral 2)
1.0.4
  •   Speed Art damage dealt: 0.72× → 0.8×
  •   Buster Art damage taken: 1.2× → 1.13×
1.1.0
  •   Smash Art knockback taken: 1.09× → 1.07×
Hyper Monado Arts
(neutral 3)
1.0.4
  •   Speed Art damage dealt: 0.576× → 0.64×
  •   Buster Art damage taken: 1.44× → 1.356×
1.1.0
  •   Smash Art knockback taken: 1.308× → 1.284×
Back Slash 1.1.0
  •   Startup: frame 31 → 22 (*)
Air Slash 1.0.4
  •   Slash 1 damage (clean/late): 5%/4% → 6%/5% (total: 10.5%/9.5% → 11.5%/10.5%)
Advancing Air Slash
(up 2)
1.0.4
  •   Slash 1 damage (clean/late): 5%/4% → 6%/5% (total: 13%/12% → 14%/13%)
Mighty Air Slash
(up 3)
1.0.4
  •   Slash 1 damage (clean/late): 8%/6% → 9%/7% (total: 18%/16% → 19%/17%)
Vision 1.0.4
  •   Default attack Z offset: 24u-10u/31u-6u → 24u-5u/31u-2u
  •   Y offset: 8u → 9u
Dash Vision
(down 2)
1.1.1
  •   Angle: 35° → 32°
  •   KBS (default/forward): 84/94 → 89/99 (K%)

SonicEdit

Action Version Change
Stats 1.1.3
  •   Weight: 95 → 94
Forward smash 1.0.4
  •   FAF: 44 → 48
1.1.0
  •   KBS: 106 → 101 (K%)
Up smash 1.0.8
  •   Hit 8 KBS: 177 → 165 (K%)
Down aerial 1.0.8
  •   FAF: 50 → 46
Back throw 1.0.6
  •   KBS: 90 → 79 (K%)
Front floor attack 1.1.1
  •   Shield damage: 1 → 10
Homing Attack 1.0.6
  •   No longer targets non-character objects
Spin Dash & Spin Charge 1.0.6
  •   Grounded initial roll speed: 1.9 → 1.5
Spin Dash 1.0.6
  •   Initial roll speed after hop: 2.2 → 1.8
  •   Damage: 11% → 7.7% (max speed roll), 6% → 3% (jump)
  •   Knockback: 70b/46s → 67/62 (roll), 70/73 → 66/112 (jump) (K%)
Hammer Spin Dash
(side 2)
1.0.6
  •   Damage: 5% → 3.5% (max speed roll), 6% → 3% (jump)
Burning Spin Dash
(side 3)
1.0.6
  •   Damage: 13% → 11.1% (max speed roll), 6% → 3% (jump)
    •   Roll deals more knockback relative to the reduced damage (K%)
Spring Jump 1.0.4
  •   Grab release glitch fixed
1.0.6
  •   Can no longer be Pocketed

Toon LinkEdit

Action Version Change
Stats 1.0.4
  •   Max fall speed frames before hard landing lag: 4 → 3
Hylian Shield 1.0.6
  •   Can block Blaster
Jab 1.0.8
  • Changes to connect better:
    •   Jabs 1-2 hitbox 0 and 2 placements swapped
    •   Jabs 1-2 hitbox 0 size: 3u → 3.5u
    •   Jab 1 hitboxes 0-1 knockback: 16/30b/37s → 35/25/34
    •   Jab 1 hitbox 0 angle: 361° → 50°
  •   Jab 3 hitbox size: 3.5u/3.5u/3u → 4.2u/4.2u/3u (hitbox 0 X offset: 5u → 4.5u)
Forward smash 1.1.4
  • Changes to connect better:
    •   Hit 1 uses set weight
    •   Hit 1 hitbox 0 moved to ID 3 (other hitboxes moved one place back)
    •   Hit 1 knockback: 49/54/56/60b/10s → 50/55/62/43/7
    •   Hit 1 hitbox 3 angle: 75° → 78°
  •   Hit 2 Y offset: 5.5u → 5.8u
Down smash 1.0.6
  • Changes to connect better:
    •   Hit 1 forces forward knockback
    •   Hit 1 has an extra hitbox against grounded targets
    •   Hit 1 FKB against grounded targets: 140 → 40/60
  •   Hit 2 size: 4u → 4.3u/5u
  •   Hit 2 has an extra hitbox with more vertical range (Y offset: 3u-4u → 4.5u/5.8u-4.5u)
  •   Hit 2 forces backward knockback
  •   Hit 2 KBS: 130 → 127
  •   Hit 2 Z offset: -17u-(-2u) → -17u-(-7u)/-2u
  •   Hit 2 hitbox 1 damage: 7% → 6% (K%)
  •   Hit 2 hitbox 0 Y offset: 3u-4u → 4.5u
Neutral aerial 1.0.4
  •   Landing lag: 15 frames → 12
Back aerial 1.1.4
  •   Landing lag: 22 frames → 17
Grabs 1.1.0
  •   Dash grab grabbox duration: frames 14-22 → 14-20
Item swings 1.0.6
  •   Beam Sword and Fire Bar forward smash hitbox duration: frame 15 → frames 15-16
Spin Attack 1.1.4
  •   Grounded version lag reduced (frame 11 → 9; FAF 83 → 81) (*)
Sliding Spin Attack
(up 2; grounded)
1.1.1
  •   Horizontal momentum on frame 26: 2.5 → 2.8
  •   Gained a clean hit on frames 29-36 (out of 29-69) that deals more damage (10% → 11%)
  •   KBS: 67 → 75 (K%)
  •   Uses three non-extended hitboxes in place of one extended hitbox (enables interpolation)
Flying Spin Attack
(up 3)
1.1.4
  •   Grounded version lag reduced (frame 11 → 9; FAF 83 → 81) (*)
Bomb 1.0.4
  •   Can no longer cancel landing lag

VillagerEdit

Action Version Change
Grabs 1.0.8
  •   FAF: 58/72/68 → 56/70/66
Forward throw 1.0.8
  •   BKB: 100 → 102
  •   Throw frame: 11 → 10 (FAF unchanged)
Back throw 1.0.8
  •   BKB: 15 → 18 (K%)
  •   Throw frame: 11 → 10 (FAF unchanged)
  •   Turnaround frame: 12 → 11
Down throw 1.0.8
  •   FAF: 46 → 36
  •   Damage: 4.5% → 6%
  •   KBS: 105 → 80 (K%)
Floor recovery 1.0.8
  •   Forward roll getup FAF facing up: 37 → 36
  •   Back roll getup FAF facing down: 37 → 36
Item tosses 1.0.4
  •   Grounded forward toss FAF: 25 → 24
Pocket 1.0.6
  •   Can no longer affect Pac-Jump or Spring Jump
1.1.3
  •   Damage multiplier is reduced by 0.25× for teammates' Pocketed projectiles
Balloon Trip 1.0.8
  •   Balloon hurtboxes are smaller (size: 7u → 6u; Y offset: 10u → 9u)
  •   Frames before balloons can be hit: 30 → 5
  •   Flight time reduced per flap: 20 → 25 (420 frames max for default, 350 for Extreme Balloon Trip)
  •   Flight time regeneration per frame: 2 → 1 (weakens consecutive uses)
  •   Flight time no longer regenerates while grabbing a ledge
1.1.1
  •   Flight time regeneration per frame: 1 → 0.6 (further weakens consecutive uses)
Extreme Balloon Trip
(up 2)
1.0.8
  •   Frames before balloons can be hit: 4 → 3
1.1.1
  •   Flight time regeneration per frame: 1 → 0.6 (further weakens consecutive uses)
  •   Explosion size: 6.5u/14.5u → 4u/11.5u
  •   Explosion duration: 5 frames → 2
Balloon High Jump
(up 3)
1.0.8
  •   Frames before balloons can be hit: 30 → 5

WarioEdit

Action Version Change
Stats 1.0.4
  •   Receives backward momentum (-0.6) from an aerial grab release
  •   R.I.P. Wectoring
Jab 1.0.8
  • Changes to connect better:
    •   Forces forward knockback
    •   Jab 1 angle: 65°/75° → 55°/72°
    •   Jab 1 knockback: 35/28b/50s → 45/38b/50/40s
  •   Jab 2 hitbox size: 5.5u/3.5u → 5.8u/3.8u/3.3u (gained a new hitbox)
  •   Jab 2 Y offset: 8.5u/5u → 8.5u/8u/8u
  •   Jab 2 Z offset: 12u/8u → 11.7u/8u/4u
Forward tilt 1.0.8
  •   Forces forward knockback
Dash attack 1.0.8
  •   Forces forward knockback
  •   Late hitbox 1 no longer hits aerial targets
1.1.0
  •   Late hit can hit aerial targets
Forward smash 1.0.8
  •   Forces forward knockback
Chomp & Inhaling Chomp
(neutral 2)
1.0.4
  •   Frame item is removed when eating it: 2 → 1
Garlic Breath
(neutral 3)
1.1.1
  •   Reduced lag (frame 57 → 43; FAF: 150/145 → 136/131) (*)
Wario Bike 1.0.6
  •   Momentum glitch on Palutena's Temple fixed

Wii Fit TrainerEdit

Action Version Change
Dodges 1.0.4
  •   Air dodge landing lag: 12 frames → 21
Up tilt 1.1.0
  •   Damage: 8% → 10% (K%)
Forward smash 1.0.6
  •   Forces knockback forward with hitboxes 0/2 and backward with hitboxes 1/3
  •   Hitbox 2 has been stretched horizontally (X offset: 0u → 0u-(-1.5u))
1.1.0
  •   KBS: 104 → 106 (K%)
  •   Hitbox size: 3.9u/3.9u/2.8u/2.8u → 4.3u/4.3u/3.1u/3.1u
  •   Z offset: 0u → 1.3u/-1.3u/1.3u/-1.3u
Up smash 1.0.6
  •   Clean sweetspot knockback: 30b/83s → 31/95 (K%)
  •   Clean sourspot knockback: 30b/105s → 31/100 (K%)
1.1.0
  •   KBS: 95/100/100 → 97/102/102 (clean), 110/105/105 → 112/107/107 (late) (K%)
  •   Hitbox size: 2.3u/5u/3u → 2.8u/5.6u/3.7u (clean), 1.5u/2.5u/1.7u → 1.8u/2.8u/2u (late)
Down smash 1.1.0
  •   Damage: 10%/8% → 12%/10%
  •   KBS: 107 → 110 (K%)
Neutral aerial 1.1.0
  •   KBS (hit 1/2): 70/100 → 72/102 (K%)
Forward aerial 1.0.4
  •   Hitbox 2 is no longer unblockable
1.1.0
  •   KBS: 100/60/100 → 102/62/102 (K%)
Back aerial 1.1.0
  •   KBS: 98/100/100 → 100/102/102 (K%)
Up aerial 1.1.0
  •   KBS: 80 → 82 (K%)
Down aerial 1.1.0
  •   KBS: 80/78/100 → 82/80/102 (K%)
Grabs 1.1.0
  •   Y offset: 9.6u/8.5u/9.5u → 8.6u/7.5u/8.5u
Floor recovery 1.0.8
  •   Tech roll intangibility: frames 1-19 → 1-20
  •   Neutral getup intangibility: frames 1-19 → 1-22
  •   Roll getup FAF: 37 → 36
Edge attack 1.0.6
  •   FAF: 57 → 56
Sun Salutation 1.1.0
  •   Full charge heal: 1% → 2%
  •   KBS: 72 → 73 (K%)
Enriched Sun Salutation
(neutral 2)
1.1.0
  •   KBS: 72-55 → 73-56 (K%)
Sweeping Sun Salutation
(neutral 3)
1.1.0
  •   Full charge heal: 2% → 3%
  •   KBS: 70-25 → 71-26
Header 1.1.0
  •   Landing lag: 30 frames → 20 (headbutt), 29 → 15 (cancel)
  •   Headbutt KBS: 70 → 71 (K%)
  •   Soccer ball maximum lifetime: 140 frames → 170
  •   Latest soccer ball angle: -32° → -7.7°
  •   Soccer ball hurtbox size: 2.5u → 3.7u
  •   Soccer ball travel speed altered when giant or tiny
Weighted Header
(side 3)
1.1.0
  •   Latest soccer ball angle: -35° → -34.9°
Deep Breathing 1.1.0
  •   Duration (fresh): 480 frames → 552 (8 seconds → 9.2)
  •   Damage dealt (fresh): 1.16× → 1.2×
Volatile Breathing
(down 2)
1.1.1
  •   Can hit knocked down opponents
Steady Breathing
(down 3)
1.1.0
  •   Duration (fresh): 330 frames → 379 (5.5 seconds → 6.1367)

YoshiEdit

Action Version Change
Shield 1.0.4
  •   Grants head intangibility during frames 1-4
Forward tilt 1.0.6
  •   Angled versions startup: frame 6 → 5
Dash attack 1.0.4
  •   FAF: 45 → 50
Forward smash 1.0.6
  •   Hitbox 0 forces forward knockback
  •   Hitbox 0 has been stretched horizontally (X/Z offset: -2.3u/0u → -2.3u-(-4u)/0u-1u)
  •   Hitbox 0 size: 3.1u → 2.9u
Back aerial 1.1.0
  • Changes to connect better:
    •   Hits 1-2 SDI: 1× → 0.5×
    •   Hits 1-2 use set weight
    •   Hits 1-2 hitbox 0 angle: 365° → 366°
  •   Initial autocancel: frames 1-10 → 1-5
Down aerial 1.0.4
  •   Landing lag: 24 frames → 28
Edge attack 1.0.6
  •   FAF: 63 → 56
1.1.1
  •   Shield damage: 0 → 1
Egg Lay 1.0.4
  •   Increased lag (frame 17 → 21; FAF 40 → 44) 1.25× FSM applied on frames 0-14
  •   Grabbox size: 5u/3.5u/6.8u → 4u/3.5u/5.9u
  •   No longer causes characters to grow in size in Multi-Man Smash
Egg Launch
(neutral 3)
1.0.4
  •   Grabbox size: 5u/3.5u/6.8u → 4u/3.5u/5.9u
Egg Throw 1.0.4
  •   Edge teleport glitch fixed
High Jump
(up 2)
1.1.1
  •   FAF: 63 → 55 (*)
Yoshi Bomb 1.0.4
  •   No longer slides when landing on slopes

ZeldaEdit

Action Version Change
Jab 1.1.0
  •   Hitbox size: 2.5u/3u/4u → 3.2u/3.2u/4u (hits 1-2), 6u/3u/2.5u → 6u/3.6u/3.6u (hit 3)
  •   Damage: 2% (hits 1-3) → 2.5%/3% (hits 1-2/hit 3) (total: 6% → 8%)
  • Changes to connect better:
    •   Hits 1-2 angle: 361°/361°/80° → 361°/140°/140°
    •   Hits 1-2 FKB: 40/30/7 → 40/40/30
    •   Hits 1-2 hitboxes 0-1 and hit 3 hitbox 2 use static bones (offsets adjusted)
  •   Hit 3 knockback: 24b/150s → 35/130
1.1.5
  •   Damage: 2.5%/3% (hits 1-2/hit 3) → 3%/5% (total: 8% → 11%)
  •   Hit 3 knockback: 35b/130s → 40/95 (K%)
Forward tilt 1.1.5
  •   Reduced lag (frame 12 → 10; FAF 40 → 38) (*)
  •   Sweetspot X offset: 3u → 3.5u
Up tilt 1.0.4
  •   FAF: 35 → 33
  •   Damage: 6.5% → 7.2% (K%)
1.1.0
  •   FAF: 33 → 30
Down tilt 1.1.0
  •   Damage: 4.5% → 5.5% (K%)
Forward smash 1.0.6
  • Changes to connect better:
    •   Hits 1-4 angle: 60°/160° → 25°/165°
    •   Hits 1-4 FKB: 60/80 → 40/50
  •   Hitbox size: 4.3u/5u → 4.2u/4.5u (hits 1-4), 6.7u/5.7u → 5.5u/6u (hit 5)
  •   Z offset: 10u/16u → 8u/16u (hits 1-4), 16u/11u → 9.5u/16u (hit 5)
Up smash 1.0.8
  • Changes to connect better:
    •   Hits 1-7 size: 3u/3.8u/3u/3u → 3.5u/4.2u/3.5u/3.5u
    •   Hits 1-7 FKB: 40/50/60/60 → 40
    •   Hits 1-7 SDI: 1× → 0.5×
  •   Hit 8 KBS: 190 → 214 (K%)
  •   Hit 8 hitbox 0 can hit aerial targets
Down smash 1.1.5
  •   FAF: 41 → 38
Neutral aerial 1.0.8
  •   Landing lag: 22 frames → 19
  •   Hits 1-4 size: 3u → 4.7u
  •   Hits 1-4 hitbox placements swapped
1.1.5
  •   Damage: 2%/1% → 2.5%/1.5% (hits 1-4), 3% → 5% (hit 5) (total: 11%/7% → 15%/11%)
  •   Hit 5 KBS: 160/140 → 130/110 (K%)
Up aerial 1.0.8
  •   Landing lag: 22 frames → 19
1.1.5
  •   Damage: 15% → 17%
  •   Hitbox size: 7u → 8u
  •   KBS: 90 → 84 (K%)
Down aerial 1.0.8
  •   Landing lag: 21 frames → 18
Grabs 1.0.4
  •   Pivot grab Z2 offset: -18.7u → -15.7u
1.1.5
  •   Z2 offset: 10.5u/13.5u/-15.7u → 11.5u/14.5u/-16.7u
Floor recovery 1.0.8
  •   Tech roll intangibility: frames 1-19 → 1-20
  •   Neutral getup intangibility: frames 1-19 → 1-22
Edge roll 1.0.6
  •   FAF: 52 → 50
Edge attack 1.0.6
  •   FAF: 64 → 56
Nayru's Love 1.1.5
  •   Intangibility: frames 5-12 → 5-15
Nayru's Passion
(neutral 3)
1.1.1
  •   Startup (windbox/hitbox): frame 13/27 → 11/23
    •   FAF: 60 → 55 (*)
    •   Windbox duration: frames 13-24 → 11-20
  •   Windbox Z offset: -10u-10u → -12u-12u
Din's Fire 1.0.6
  •   Sweetspot size: 2.7u → 2.1u
Farore's Squall
(up 2)
1.1.1
  •   Grounded reappearance FAF: 35 → 28 (*)
  •   Speed multiplier on reappearance: 0.2× → 0.15×
Phantom Slash 1.0.6
  •   Release FAF: 55 → 52 (total: 73 → 70)
  •   Respawn time: 360 frames → 600 (6 seconds → 10)
  •   Phantom stays active for 10 more frames (*)
1.1.0
  •   Release FAF: 52 → 47 (total: 70 → 65)
  •   Stages 1-2 first hitbox turned into windbox
  •   Hitbox Z offset: 20u-14u → 20u-10u (stage 1), 23u-16u → 23u-12u (stage 2), 15u-2u → 15u-(-4u) (stage 3)
  •   Stage 2-3 windboxes 2-3 Z offset: 10u → 14u-9u
  •   Windboxes 2-3 FKB: 20/9 → 40/30 (stage 2), 25/12 → 60/50 (stage 3)
  •   Stage 3 first hitbox deals knockback
  •   Stage 3 windboxes 2-3 rehit rate: 5 → 4
Phantom Breaker
(down 2)
1.1.0
  •   Release FAF: 55 → 50 (total: 73 → 68)
  •   Stage 2-3 windboxes 2-3 Z offset: 10u → 14u
  •   Windboxes 2-3 FKB: 20/9 → 40/30 (stage 2), 25/12 → 60/50 (stage 3)
Phantom Strike
(down 3)
1.1.0
  •   Release FAF: 55 → 50 (total: 73 → 68)
  •   Stage 2-3 windboxes 2-3 Z offset: 10u → 14u

Zero Suit SamusEdit

Action Version Change
Stats 1.1.4
  •   Weight: 81 → 80
Dodges 1.0.4
  •   Air dodge landing lag: 15 frames → 21
Up smash 1.0.4
  •   Startup: frame 8 → 10
    •   Hit 1 duration: frame 8 → frames 10-11
    •   Timing: frame 8, 11, 14, 17, 20, 23, 28-29 → frames 10-11, 14, 17, 20, 23, 26, 28-29
Neutral aerial 1.1.5
  •   Damage: 10% → 8%
  •   Z2 offset: 11u/20u/-9u/-16u → 10u/19u/-6.6u/-15u
  •   Hitbox 0 size: 6u → 5.7u/5.6u
  •   Knockback: 40b/80s → 38/96 (K%)
  •   Y2 offset: 10u/7.5u/14.6u/17u → 10u/7u/13.8u/16.5u
Up aerial 1.1.5
  •   Damage: 8% → 6.5%
  •   KBS: 110 → 125 (K%)
Grabs 1.1.5
  •   Grabbox duration: frames 16-29/17-29 → 16-25/17-25
Back throw 1.1.5
  •   Throw damage: 4% → 6% (total: 6% → 8%)
  •   Throw knockback: 70b/60s → 72/45
Down throw 1.1.1
  •   Hit 1 stretched horizontally (X offset: 0u → 0u-(-2.5u))
1.1.5
  •   Throw damage: 5% → 3% (total: 7% → 5%)
  •   Knockback: 100b/25s → 90/60
Paralyzer 1.0.4
  •   Shot FAF: 25 → 29 (total: 45 → 49)
  •   Fully charged shot angle on grounded targets: 60° → 315° (trip chance: 0% → -100%)
Blast Shot
(neutral 2)
1.0.4
  •   Shot FAF: 21 → 25 (total: 36 → 40) (*)
Electromagnetic Net
(neutral 3)
1.0.4
  •   Shot FAF: 46 → 50 (total: 72 → 76) (*)
Plasma Whip 1.1.5
  •   FAF: 59 → 56
  •   Damage: 2%/0.8% → 2%/1.2% (hit 1), 0.8% → 1.2% (hits 2-4), 6% → 7.5% (hit 5) (total: 10.4%/9.2% → 13.1%/12.3%) (K%)
  • Changes to connect better:
    •   All hits have been stretched backward 2 units (3 units for hit 5)
    •   Hits 1-4 use set weight
    •   Hit 1 knockback: 80/60b/30/90s → 100/60/30/70
    •   Hits 2-4 KBS: 90 → 65
Boost Kick 1.1.4
  •   Hit 8 KBS: 220 → 209
  •   Hit 8 angle: 50° → 48° (K%)