User:CanvasK/Unused spirit effects

Documenting the spirit abilities and traits that are, as of 28/02/2020, unused in Ultimate. Data is from Meshima's spreadsheet (Meshima's tweet) with data from 6.0.0. 'Given Name' are names that I have given them based on naming trends and Equipment names. There may be official names but they were not included in the spreadsheet. Parameter names have been kept except for when there were a lot of similar parameters (ie power_attack_1, _3, _4, _dash, _air, _cliff, etc.).


ability_name Given Name Speculation rate1 rate2 rate3 rate4 rate5
quick_smash Fast Smash Attacks Increases smash attack charge speed 1.5 attack_4_hold_frame 2 2.5 3 3
purplefire_offense_up Darkness Attack ↑ Increases only darkness damage 1.1 attack_power_mul_attr_purple 1.18 1.26 1.3 1.3
slash_offense_up Slash Attack ↑ Increases slash and stabbing damage 1.1 attack_power_mul_attr_cutup, _sting, _pierce 1.18 1.26 1.3 1.3
fire_ice_offense_up Fire & Ice Attack ↑ Increases fire and ice damage 1.3 attack_power_mul_attr_fire, _purple, _ice 1.5 1.8 2.2 2.2
chase_offense_up Something with homing attacks? 1.4 damage_mul 1.8 2.2 2.6 2.6
back_attack_up Back Stabber Increases damage to enemies facing away from you? 1.5 damage_mul 2 2.5 3 3
shield_heal_up Shield Regeneration ↑ Increases shield regeneration rate 1.5 shield_recovery 2 2.5 3 3
shield_size_up Shield Size ↑ Increases shield size 1.3 shield_scale 1.6 1.9 2.2 2.2
pinpoint_shield Shield Size ↓ Decreases shield size... why? 0.4 shield_scale 0.6 0.8 1 1
shield_insensitive Shield Health ↑? Greatly increases shield health 2 shield_max_mul 2.5 3 3.5 3.5
reflect_limit_up Reflector Power ↑ Increases the damage limit before breaking reflectors 1.5 reflector_attack_limit_mul 1.75 2 2.5 2.5
purplefire_resist Darkness Resist ↑ Reduces damage taken from darkness 0.6 damage_mul_attack_attr_purple 0.55 0.5 0.5 0.5
bomb_resist Explosion Resist ↑ Reduces damage taken from explosions 0.6 damage_mul_attack_region_bomb 0.55 0.5 0.5 0.5
fire_resist_strength Fire Resist ↑ ↑ Greatly reduces damage from fire 0.5 damage_mul_attack_attr_fire 0.3 0.1 0.1 0.1
ice_resist Ice Resist ↑ Reduces damage from ice 0.6 damage_mul_attack_attr_ice 0.55 0.5 0.5 0.5
water_resist_strength Water Resist ↑ ↑ Greatly reduces damage from water 0.5 damage_mul_attack_attr_water 0.1 0.1 0.1 0.1
slash_resist Slash Resist ↑ Reduces damage from slashes 0.6 damage_mul_attack_attr_cutup 0.55 0.5 0.5 0.5
heal_final Final Smash Healing Heals while FS glow is active or using FS? 120 frame
6 percent
120
9
120
12
120
15
120
15
appeal_heal Healing Taunts Heal a small amount when taunting? 0.2 percent 0.5 1 1.5 1.5
skateshoes Uncontrollable Speed Greatly increases speed but decreases traction 1.5 ground mobility
0.5 ground_brake
1.75
0.5
2
0.5
2.5
0.5
2.5
0.5
heavy_weight Heavyweight Greatly decreases jump and move speed, but become harder to launch 1.15 weight
0.7 ground mobility
0.8 jump speed, height, air mobility
air_escape_move_up Air Dodge Distance ↑ Increases air dodge distance 1.3 escape_air_slide_distance_mul 1.6 2 2.3 2.3
air_escape_move_up_dx Air Dodge Distance ↑ ↑ Greatly increases air dodge distance 2 escape_air_slide_distance_mul 2 2 2 2
beamsword_master Beam Sword Power ↑ Increases Beam Sword damage 1.5 item_attack_power 2 2.5 3 2
bringing_homerunbat Home-Run Bat Equipped Start the stock with a Home-Run Bat
bringing_hammer Hammer Equipped Start the stock with a Hammer
raygun_master Ray Gun Power ↑ Increases Ray Gun damage 1.5 item_attack_power 2 2.5 3 2
bringing_magicpot Gust Bellows Equipped Start the stock with a Gust Bellows
bringing_chicken Cucco Equipped Start the stock with a Cucco
bringing_monsterball Pokeball Equipped Start the stock with a Pokeball
item_offense_up Items Power ↑ Increases the damage of all items 1.4 throw_item_power_mul, item_attack_power, _shoot_, _etc_, _attack_dash_, item_throw_power_speed_mul 1.8 2.2 2.6 2.6
item_offense_up_plus Items Power ↑ ↑ Greatly increases the damage of all items 1.8 throw_item_power_mul, item_attack_power, _shoot_, _etc_, _attack_dash_, item_throw_power_speed_mul 2.6 3.4 4.2 4.2
assist_offense_up Assist Power ↑ Increases the damage of Assist Trophies. Seems to have place-holder values? 0.5 item_assist_power 0.5 0.5 0.5 0.5
last_spurt Countdown Increases all stats near the end of battle 1.2 all damage sources
1.8 defense
1.4 ground mobility and air speed
1800 frames
30 remaining time
1.35
2.6
1.5
1800
30
1.45
3.4
1.6
1800
30
1.55
4.2
1.7
1800
30
1.55
4.2
1.7
1800
30
final_charge_offense_up FS Attack and Charge ↑ Final Smashes are stronger and charge faster 2 charge_final_add_gauge_by_time
2.66 charge_final_add_gauge_by_attack
Unknown 1.32
1.5 power_final
2.5
3.325
1.65
2
3
3.99
1.98
2.5
3.5
4.655
2.31
3
3.5
4.655
2.31
3
smashball_crusher Smash Ball Killer Increases the damage dealt to Smash Balls 2 smashball_attack_mul 3 4 5 6
smashball_keep Smash Ball Clinger Decreases the chances of losing the Smash Ball when being hit 0.7 smashball_drop_rate 0.5 0.3 0.1 0.1
smashball_various_up FS Stats Up Increases all stats while holding a Final Smash 1.4 all damage sources, defense, ground mobility, air speed 1.6 1.8 2 2
just_shield_bomber Explosive Perfect Shield Damage opponents around you when you perfect shield 10 power
1 frame
1.3 size_mul
10
1
1.5
10
1
1.7
10
1
1.9
10
1
1.9
extend_return_invincible Respawn Invincibility Duration ↑ Increases the time you are invincible after respawning 2 rebirth_invincible_frame 2.5 3 4 4
attack_itemfall_up Item Thief Makes it easier to knock items out of opponent's hands 1.5 attack_drop_item 2 2.5 3 3
bringing_invisible Starting Stealth Become invisible for a while at the start of the battle
dark_invalid Darkness Immunity Removes darkness from the stage.
neutral_change Something to do with transformations? Maybe nullifies opponent's transformations?
p_speed_up_large Primary Speed ↑ ↑ Greatly increases run speed. 1.2 dash_speed, run_accel_mul, _add, _max
p_item_carry_speed_up Primary Item Speed ↑ Increases left and right move speed when carrying items 1.5 ground mobility
p_item_carry_speed_down Primary Item Speed ↓ Decreases left and right move speed when carrying items 0.5 ground mobility
p_jump_up_large Primary Jump ↑ ↑ Greatly increases jump height 1.2 jump height & speed
p_item_attack_up_small Primary Items Power ↑ Slightly increases the power of items 1.1 throw_item_power_mul, item_attack_power, item_shoot_power
p_item_attack_up_large Primary Items Power ↑ ↑ Greatly increases the power of items 1.2 throw_item_power_mul, item_attack_power, item_shoot_power
p_item_attack_down Primary Items Power ↓ Slightly decreases the power of items 0.9 throw_item_power_mul, item_attack_power, item_shoot_power