Documenting the spirit abilities and traits that are, as of 28/02/2020, unused in Ultimate. Data is from Meshima's spreadsheet (Meshima's tweet) with data from 6.0.0. 'Given Name' are names that I have given them based on naming trends and Equipment names. There may be official names but they were not included in the spreadsheet. Parameter names have been kept except for when there were a lot of similar parameters (ie power_attack_1, _3, _4, _dash, _air, _cliff, etc.).
ability_name | Given Name | Speculation | rate1 | rate2 | rate3 | rate4 | rate5 |
---|---|---|---|---|---|---|---|
quick_smash | Fast Smash Attacks | Increases smash attack charge speed | 1.5 attack_4_hold_frame | 2 | 2.5 | 3 | 3 |
purplefire_offense_up | Darkness Attack ↑ | Increases only darkness damage | 1.1 attack_power_mul_attr_purple | 1.18 | 1.26 | 1.3 | 1.3 |
slash_offense_up | Slash Attack ↑ | Increases slash and stabbing damage | 1.1 attack_power_mul_attr_cutup, _sting, _pierce | 1.18 | 1.26 | 1.3 | 1.3 |
fire_ice_offense_up | Fire & Ice Attack ↑ | Increases fire and ice damage | 1.3 attack_power_mul_attr_fire, _purple, _ice | 1.5 | 1.8 | 2.2 | 2.2 |
chase_offense_up | Something with homing attacks? | 1.4 damage_mul | 1.8 | 2.2 | 2.6 | 2.6 | |
back_attack_up | Back Stabber | Increases damage to enemies facing away from you? | 1.5 damage_mul | 2 | 2.5 | 3 | 3 |
shield_heal_up | Shield Regeneration ↑ | Increases shield regeneration rate | 1.5 shield_recovery | 2 | 2.5 | 3 | 3 |
shield_size_up | Shield Size ↑ | Increases shield size | 1.3 shield_scale | 1.6 | 1.9 | 2.2 | 2.2 |
pinpoint_shield | Shield Size ↓ | Decreases shield size... why? | 0.4 shield_scale | 0.6 | 0.8 | 1 | 1 |
shield_insensitive | Shield Health ↑? | Greatly increases shield health | 2 shield_max_mul | 2.5 | 3 | 3.5 | 3.5 |
reflect_limit_up | Reflector Power ↑ | Increases the damage limit before breaking reflectors | 1.5 reflector_attack_limit_mul | 1.75 | 2 | 2.5 | 2.5 |
purplefire_resist | Darkness Resist ↑ | Reduces damage taken from darkness | 0.6 damage_mul_attack_attr_purple | 0.55 | 0.5 | 0.5 | 0.5 |
bomb_resist | Explosion Resist ↑ | Reduces damage taken from explosions | 0.6 damage_mul_attack_region_bomb | 0.55 | 0.5 | 0.5 | 0.5 |
fire_resist_strength | Fire Resist ↑ ↑ | Greatly reduces damage from fire | 0.5 damage_mul_attack_attr_fire | 0.3 | 0.1 | 0.1 | 0.1 |
ice_resist | Ice Resist ↑ | Reduces damage from ice | 0.6 damage_mul_attack_attr_ice | 0.55 | 0.5 | 0.5 | 0.5 |
water_resist_strength | Water Resist ↑ ↑ | Greatly reduces damage from water | 0.5 damage_mul_attack_attr_water | 0.1 | 0.1 | 0.1 | 0.1 |
slash_resist | Slash Resist ↑ | Reduces damage from slashes | 0.6 damage_mul_attack_attr_cutup | 0.55 | 0.5 | 0.5 | 0.5 |
heal_final | Final Smash Healing | Heals while FS glow is active or using FS? | 120 frame 6 percent |
120 9 |
120 12 |
120 15 |
120 15 |
appeal_heal | Healing Taunts | Heal a small amount when taunting? | 0.2 percent | 0.5 | 1 | 1.5 | 1.5 |
skateshoes | Uncontrollable Speed | Greatly increases speed but decreases traction | 1.5 ground mobility 0.5 ground_brake |
1.75 0.5 |
2 0.5 |
2.5 0.5 |
2.5 0.5 |
heavy_weight | Heavyweight | Greatly decreases jump and move speed, but become harder to launch | 1.15 weight 0.7 ground mobility 0.8 jump speed, height, air mobility | ||||
air_escape_move_up | Air Dodge Distance ↑ | Increases air dodge distance | 1.3 escape_air_slide_distance_mul | 1.6 | 2 | 2.3 | 2.3 |
air_escape_move_up_dx | Air Dodge Distance ↑ ↑ | Greatly increases air dodge distance | 2 escape_air_slide_distance_mul | 2 | 2 | 2 | 2 |
beamsword_master | Beam Sword Power ↑ | Increases Beam Sword damage | 1.5 item_attack_power | 2 | 2.5 | 3 | 2 |
bringing_homerunbat | Home-Run Bat Equipped | Start the stock with a Home-Run Bat | |||||
bringing_hammer | Hammer Equipped | Start the stock with a Hammer | |||||
raygun_master | Ray Gun Power ↑ | Increases Ray Gun damage | 1.5 item_attack_power | 2 | 2.5 | 3 | 2 |
bringing_magicpot | Gust Bellows Equipped | Start the stock with a Gust Bellows | |||||
bringing_chicken | Cucco Equipped | Start the stock with a Cucco | |||||
bringing_monsterball | Pokeball Equipped | Start the stock with a Pokeball | |||||
item_offense_up | Items Power ↑ | Increases the damage of all items | 1.4 throw_item_power_mul, item_attack_power, _shoot_, _etc_, _attack_dash_, item_throw_power_speed_mul | 1.8 | 2.2 | 2.6 | 2.6 |
item_offense_up_plus | Items Power ↑ ↑ | Greatly increases the damage of all items | 1.8 throw_item_power_mul, item_attack_power, _shoot_, _etc_, _attack_dash_, item_throw_power_speed_mul | 2.6 | 3.4 | 4.2 | 4.2 |
assist_offense_up | Assist Power ↑ | Increases the damage of Assist Trophies. Seems to have place-holder values? | 0.5 item_assist_power | 0.5 | 0.5 | 0.5 | 0.5 |
last_spurt | Countdown | Increases all stats near the end of battle | 1.2 all damage sources 1.8 defense 1.4 ground mobility and air speed 1800 frames 30 remaining time |
1.35 2.6 1.5 1800 30 |
1.45 3.4 1.6 1800 30 |
1.55 4.2 1.7 1800 30 |
1.55 4.2 1.7 1800 30 |
final_charge_offense_up | FS Attack and Charge ↑ | Final Smashes are stronger and charge faster | 2 charge_final_add_gauge_by_time 2.66 charge_final_add_gauge_by_attack Unknown 1.32 1.5 power_final |
2.5 3.325 1.65 2 |
3 3.99 1.98 2.5 |
3.5 4.655 2.31 3 |
3.5 4.655 2.31 3 |
smashball_crusher | Smash Ball Killer | Increases the damage dealt to Smash Balls | 2 smashball_attack_mul | 3 | 4 | 5 | 6 |
smashball_keep | Smash Ball Clinger | Decreases the chances of losing the Smash Ball when being hit | 0.7 smashball_drop_rate | 0.5 | 0.3 | 0.1 | 0.1 |
smashball_various_up | FS Stats Up | Increases all stats while holding a Final Smash | 1.4 all damage sources, defense, ground mobility, air speed | 1.6 | 1.8 | 2 | 2 |
just_shield_bomber | Explosive Perfect Shield | Damage opponents around you when you perfect shield | 10 power 1 frame 1.3 size_mul |
10 1 1.5 |
10 1 1.7 |
10 1 1.9 |
10 1 1.9 |
extend_return_invincible | Respawn Invincibility Duration ↑ | Increases the time you are invincible after respawning | 2 rebirth_invincible_frame | 2.5 | 3 | 4 | 4 |
attack_itemfall_up | Item Thief | Makes it easier to knock items out of opponent's hands | 1.5 attack_drop_item | 2 | 2.5 | 3 | 3 |
bringing_invisible | Starting Stealth | Become invisible for a while at the start of the battle | |||||
dark_invalid | Darkness Immunity | Removes darkness from the stage. | |||||
neutral_change | Something to do with transformations? Maybe nullifies opponent's transformations? | ||||||
p_speed_up_large | Primary Speed ↑ ↑ | Greatly increases run speed. | 1.2 dash_speed, run_accel_mul, _add, _max | ||||
p_item_carry_speed_up | Primary Item Speed ↑ | Increases left and right move speed when carrying items | 1.5 ground mobility | ||||
p_item_carry_speed_down | Primary Item Speed ↓ | Decreases left and right move speed when carrying items | 0.5 ground mobility | ||||
p_jump_up_large | Primary Jump ↑ ↑ | Greatly increases jump height | 1.2 jump height & speed | ||||
p_item_attack_up_small | Primary Items Power ↑ | Slightly increases the power of items | 1.1 throw_item_power_mul, item_attack_power, item_shoot_power | ||||
p_item_attack_up_large | Primary Items Power ↑ ↑ | Greatly increases the power of items | 1.2 throw_item_power_mul, item_attack_power, item_shoot_power | ||||
p_item_attack_down | Primary Items Power ↓ | Slightly decreases the power of items | 0.9 throw_item_power_mul, item_attack_power, item_shoot_power |