User:Alex the weeb/Float jump boosting

The following is a list of how many extra frames of air time is gained by cancelling float jumps with aerials, airdodges and where applicable, special moves. Currently only 3 characters have float jumps, and Ness is the only character to really benefit from this technique, although it should be noted that in previous games, there were more situations in which this technique was beneficial, particularly in Brawl. Data ends at frame 25, as the effect on air time tends to become less significant towards the end of the jump.

NessEdit

Frame Aerial Airdodge PK Fire
1 +4 -10> -10>
2 +4 -10> -10>
3 +5 -10> -10>
4 +5 -10> -10>
5 +5 -10> -10>
6 +6 -10> -10>
7 +6 -10> -10>
8 +7 -10> -10>
9 +7 -10> -10>
10 +7 -10> -10>
11 0 -10> -10>
12 0 -10> -10>
13 0 -10> -10>
14 0 -10> -7
15 0 -10> -5
16 0 -10> -2
17 0 -10> +2
18 0 -10> +4
19 0 -10> +7
20 0 -10> +9
21 0 -9 +11
22 0 -8 -7
23 0 -8 -6
24 0 -7 -4
25 0 -6 -3

MewtwoEdit

Frame Aerial Airdodge
1 0 -10>
2 0 -10>
3 0 -10>
4 0 -10>
5 0 -10>
6 0 -10>
7 0 -10>
8 0 -10>
9 0 -10>
10 0 -10>
11 0 -10>
12 0 -10>
13 0 -10>
14 0 -10>
15 0 -10>
16 0 -10>
17 0 -10>
18 0 -10>
19 0 -10>
20 0 -10>
21 0 -10>
22 0 -10>
23 0 -10>
24 0 -10>
25 0 -10>

LucasEdit

Frame Aerial Airdodge PK Fire
1 0 -10> -10>
2 0 -10> -10>
3 0 -10> -10>
4 0 -10> -10>
5 0 -10> -10>
6 0 -10> -10>
7 0 -10> -10>
8 0 -10> -10>
9 0 -10> -10>
10 0 -10> -10>
11 0 -10> -10>
12 0 -10> -10>
13 0 -10> -10>
14 0 -10> -10>
15 0 -10> -10>
16 0 -10> -10>
17 0 -10> -10>
18 0 -10> -10>
19 0 -10> -10>
20 0 -10> -10>
21 0 -10> -10>
22 0 -10> -10>
23 0 -10> -10>
24 0 -10> -10>
25 0 -10> -10>

SoraEdit

Frame Aerial Airdodge
1 +2 -10>
2 +2 -10>
3 +1 -10>
4 +1 -10>
5 +1 -10>
6 +1 -10>
7 +1 -10>
8 +1 -10>
9 +1 -10>
10 +1 -10>
11 0 -10>
12 0 -10>
13 0 -10>
14 0 -10>
15 0 -10>
16 0 -10>
17 0 -10>
18 0 -10>
19 0 -10>
20 0 -10>
21 0 -10>
22 0 -10>
23 0 -10>
24 0 -10>
25 0 -10>