Hitbox visualization showing Squirtle's down tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Standard 53 75 0   3.0 top 0.0 3.0 9.0 1.0× 1.0× 40%               Kick   All All            
1 0 0 9.0% 0   Standard 53 75 0   3.6 top 0.0 3.0 12.0 1.0× 1.0× 40%               Kick   All All            
2 0 0 9.0% 0   Standard 53 75 0   2.1 top 0.0 3.4 15.0 1.0× 1.0× 40%               Kick   All All            
Clean hit
0 0 0 9.0% 0   Standard 53 75 0   3.0 top 0.0 3.0 9.0 1.0× 1.0× 40%               Kick   All All            
1 0 0 9.0% 0   Standard 53 75 0   3.6 top 0.0 3.0 12.0 1.0× 1.0× 40%               Kick   All All            
2 0 0 9.0% 0   Standard 53 75 0   4.2 top 0.0 3.4 15.0 1.0× 1.0× 40%               Kick   All All            

TimingEdit

Early hit 8
Clean hit 9-13
Interruptible 30
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible

TriviaEdit

  • This move has a 40% trip chance that can only happen on slants due to the angle.