Controller: Difference between revisions
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===Nintendo 3DS=== | ===Nintendo 3DS=== | ||
{{main|Nintendo 3DS}} | {{main|Nintendo 3DS}} | ||
The Nintendo 3DS is a handheld console, and as such, its controller is a built-in part of its design. By necessity, it is effectively the only usable controller | The Nintendo 3DS is a handheld console, and as such, its controller is a built-in part of its design. By necessity, it is effectively the only usable controller for {{for3ds}}. Its button layout is similar to the Classic Controller, except it only has two shoulder buttons and lacks a second analog stick. The later Nintendo 3DS XL did not make any changes to the 3DS's button layout. | ||
A later hardware revision of the console, the New Nintendo 3DS, added a small, secondary analog nub to the console on its right side, to the upper-left of the face buttons, as well as two new shoulder buttons; while such functionality is available for the standard 3DS via the {{s|wikipedia|Circle Pad Pro}} accessory, ''Super Smash Bros. 4'' cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs ''Smash 4''. The New Nintendo 3DS also comes with built-in compatibility {{s|wikipedia|Near Field Communication}}, allowing for players to use [[amiibo]] with the console without any other accessories. | A later hardware revision of the console, the New Nintendo 3DS, added a small, secondary analog nub to the console on its right side, to the upper-left of the face buttons, as well as two new shoulder buttons; while such functionality is available for the standard 3DS via the {{s|wikipedia|Circle Pad Pro}} accessory, ''Super Smash Bros. 4'' cannot support the accessory due to technical limitations involving how the Nintendo 3DS runs ''Smash 4''. The New Nintendo 3DS also comes with built-in compatibility {{s|wikipedia|Near Field Communication}}, allowing for players to use [[amiibo]] with the console without any other accessories. | ||
The Nintendo 3DS can | The Nintendo 3DS can be used as a controller for {{forwiiu}} as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer [[Character customization| customized characters]] between the two consoles; this was especially important when [[Official Custom Moveset Project|custom movesets were legal in tournaments]], with all console setups requiring at least one 3DS master console that had all available legal movesets. | ||
It is a given that the 3DS is used as a controller in 3DS tournaments. However, within WiiU tournaments, the use of the Nintendo 3DS as a controller is often banned, due to logistics and time issues involved with having to constantly sync and re-sync them to the Wii U. Even without this limitation, the 3DS is notorious for its input lag when linked to a Wii U for gameplay. However, on its own, it has surprisingly little input lag with ''[[Super Smash Bros. for 3DS]]'', experiencing lows of 51.66ms (3.1 frames) and highs of 74.16ms (4.3 frames), being a frame faster than how the Wii U handles a GameCube controller for ''[[Super Smash Bros. for Wii U]]''<ref>[https://www.youtube.com/watch?v=OTPY9DWJ6Zo Latency video]</ref>. | |||
===Wii U GamePad=== | ===Wii U GamePad=== |