Controller: Difference between revisions

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===GameCube controller===
===GameCube controller===
{{main|GameCube controller}}
{{main|GameCube controller}}
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities due to battery life concerns. A later revision, produced in white and sporting a three-meter cord instead of a two-meter, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as {{Sm|Nairo}}. A similar controller was also later released in North America for the launch of ''Super Smash Bros. for Wii U''; this version featured a black color scheme, a three-meter cord, and a stylized [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] silkscreened onto it. New controllers were made again for ''Super Smash Bros. Ultimate'', with a similar design as the ''Smash Wii U'' controller, save for an outlined Smash logo design replacing the ''Smash 4'' design.
For ''[[Melee]]'', this was the only controller one could use, barring the use of esoteric adapters for other controllers. In addition to its standard, wired model, a wireless version of the controller, the Wavebird, was also released; though identical in function, it does not have the [[rumble]] capabilities due to battery life concerns. A later revision, produced in white and sporting a three-meter cord instead of a two-meter, was also released by Nintendo in April 2008 for Japanese players, and it is mostly associated with Japanese players such as {{Sm|Otori}}. While difficult to procure in Western territories, some players have imported the controller and used it in tournaments, such as {{Sm|Nairo}}. A similar controller was also later released in North America for the launch of ''Super Smash Bros. for Wii U''; this version featured a black color scheme, a three-meter cord, and a stylized [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] silkscreened onto it. New controllers were made again for ''Super Smash Bros. Ultimate'', with a similar design as the ''Smash Wii U'' controller, save for an outlined ''Smash'' logo design replacing the ''Smash 4'' design.


The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]'', via the Wii's built-in GameCube ports. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''.  
The GameCube controller can also be used as one of the four options of playing ''[[Super Smash Bros. Brawl]]'', via the Wii's built-in GameCube ports. The release of ''Super Smash Bros.'' for [[Virtual Console]] also added the ability to play the game with the GameCube controller, with the controls even slightly updated to make the controller manipulate the game more similarly to ''Melee''.  
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The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer [[Character customization| customized characters]] between the two consoles; this was especially important when [[Official Custom Moveset Project|custom movesets were legal in tournaments]], with all console setups requiring at least one 3DS master console that had all available legal movesets.
The Nintendo 3DS can potentially be used as a controller for the Wii U version, as part of the compatibility between the two versions, and the controls are kept identical if the 3DS is used to control the Wii U version. In addition to its use as a controller, linking the two games together can allow players to potentially transfer [[Character customization| customized characters]] between the two consoles; this was especially important when [[Official Custom Moveset Project|custom movesets were legal in tournaments]], with all console setups requiring at least one 3DS master console that had all available legal movesets.


Within ''Smash 4'' tournaments, the use of the Nintendo 3DS as a controller is often banned, due to logistics and time issues involved with having to constantly sync and re-sync them to the Wii U. Even without this limitation, the 3DS is notorious for its input lag when linked to a Wii U for gameplay. However, on its own, it has surprisingly little input lag with [[Super Smash Bros. for 3DS]], experiencing lows of 51.66ms (3.1 frames) and highs of 74.16ms (4.3 frames), being a frame faster than how the Wii U handles a GameCube controller for [[Super Smash Bros. for Wii U]]<ref>[https://www.youtube.com/watch?v=OTPY9DWJ6Zo Latency video]</ref>.
Within ''Smash 4'' tournaments, the use of the Nintendo 3DS as a controller is often banned, due to logistics and time issues involved with having to constantly sync and re-sync them to the Wii U. Even without this limitation, the 3DS is notorious for its input lag when linked to a Wii U for gameplay. However, on its own, it has surprisingly little input lag with ''[[Super Smash Bros. for 3DS]]'', experiencing lows of 51.66ms (3.1 frames) and highs of 74.16ms (4.3 frames), being a frame faster than how the Wii U handles a GameCube controller for ''[[Super Smash Bros. for Wii U]]''<ref>[https://www.youtube.com/watch?v=OTPY9DWJ6Zo Latency video]</ref>.


===Wii U GamePad===
===Wii U GamePad===
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The Joy-Con controllers come in pairs and are included with the Nintendo Switch Console.
The Joy-Con controllers come in pairs and are included with the Nintendo Switch Console.


In [[Ultimate]], they can be used in one of three ways.
In ''[[Ultimate]]'', they can be used in one of three ways.


They can be used vertically, with two controllers acting as one, which has a total of two analog sticks and 16 buttons. Generally, when playing in this configuration, the Joy-Con grip is used, which allows the controllers to function almost exactly like a traditional controller.
They can be used vertically, with two controllers acting as one, which has a total of two analog sticks and 16 buttons. Generally, when playing in this configuration, the Joy-Con grip is used, which allows the controllers to function almost exactly like a traditional controller.
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The controller is preferred by most over the Joy-Con Controllers as most players find it more comfortable to use, and many find the larger control sticks to be more precise. Some players prefer the Pro Controller over the GameCube controller due to the extra shoulder button and more traditional controller design, while other's prefer the GameCube controller for the notches around the control sticks, and the muscle memory built from using it in other smash games.
The controller is preferred by most over the Joy-Con Controllers as most players find it more comfortable to use, and many find the larger control sticks to be more precise. Some players prefer the Pro Controller over the GameCube controller due to the extra shoulder button and more traditional controller design, while other's prefer the GameCube controller for the notches around the control sticks, and the muscle memory built from using it in other smash games.


The Pro Controller is frequently seen in competitive [[Ultimate]], with many top players such as {{Sm|Zackray}} and {{Sm|Abadango}} using it in tournaments.
The Pro Controller is frequently seen in competitive ''[[Ultimate]]'', with many top players such as {{Sm|Zackray}} and {{Sm|Abadango}} using it in tournaments.


===Smash Box Controller===
===Smash Box Controller===