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==Overview== | ==Overview== | ||
Bayonetta slows down time, then attacks her opponent. | |||
==Origin== | |||
[[File:WitchTime-Origin.gif|thumb|left|Witch Time as seen in ''Bayonetta''.]] | |||
Witch Time is a major mechanic in ''Bayonetta'', where Bayonetta/Jeanne slows down time while moving freely within it. It is used to traverse terrain that would otherwise be inaccessible, such as water or rock fragments. It can be activated in a variety of ways, primarily by dodging enemy attacks at the right time, as well as being activated by various accessories. Lumen Sages possess a similar ability called Light Speed, which also lets them slow down time. Various other releases by PlatinumGames and its predecessor, the [[Capcom]] subsidiary Clover Studios, also feature slowdown powers, such as the Bangle of Time in ''Devil May Cry'', the "Slow" VFX ability in ''Viewtiful Joe'', Veil of Mist in ''Okami'', "Focus" in ''Transformers: Devastation'', "Blade Mode" in ''Metal Gear Rising: Revengeance'', and both Unite Bomb and Hero Time in {{uvm|The Wonderful 101}}. | |||
[[File:BatWithinOrigin.jpg|thumb|Bat Within as seen in ''Bayonetta''.]] | |||
Bat Within is a technique purchasable from the Gates of Hell. By dodging at the last second, Bayonetta instead activates Bat Within, transforming her into a swarm of bats to escape, while also negating the damage taken from the attack and slowing down time for an extended duration, unlike in ''Smash''. | |||
The way Bat Within works in ''SSB4'' during Witch Time is the opposite to how it works in ''Bayonetta''; it instead activates as Witch Time ends, and reduces slowdown time if both are activated instead of increasing it. Interestingly, Bat Within triggers in the first four frames of her [[air dodge]] and [[sidestep]], and from the 3rd to 5th frame of her [[roll]], which is more in line with the technique's original intended use, though in every case, it only halves the damage she would have taken, rather than completely negating it. | |||
{{clear}} | |||
==In ''Smash''== | |||
[[File:SSB4 - Bat & Time.gif|thumb|250px|Bayonetta activating Witch Time & Bat Within at the same time.]] | |||
Bayonetta performs a backflip, and if struck at frame 5 or later, activates Witch Time, which slows down nearby opponents (including any who did not attack) dramatically for up to four seconds, leaving them open to a counterattack. This slowdown effect triggers on any enemy that hits Bayonetta with a non-projectile move; it can be activated by [[projectiles]], but it will not slow down the user if they are too far away. Its effect is greater than that of the [[Timer]] item, slowing opponents down to 1/8 speed. This is accompanied with the visual effect of a purple vortex and a clock surrounding the victim. The slowdown duration is signified by the clock's hand, and upon making a full revolution, the effect wears off. If Bayonetta flinches during the effects, it wears off immediately. | Bayonetta performs a backflip, and if struck at frame 5 or later, activates Witch Time, which slows down nearby opponents (including any who did not attack) dramatically for up to four seconds, leaving them open to a counterattack. This slowdown effect triggers on any enemy that hits Bayonetta with a non-projectile move; it can be activated by [[projectiles]], but it will not slow down the user if they are too far away. Its effect is greater than that of the [[Timer]] item, slowing opponents down to 1/8 speed. This is accompanied with the visual effect of a purple vortex and a clock surrounding the victim. The slowdown duration is signified by the clock's hand, and upon making a full revolution, the effect wears off. If Bayonetta flinches during the effects, it wears off immediately. | ||
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Witch Time begins at a base duration of 180 frames, but increases by 1 frame for every 10% damage the opponent has, up to a maximum of 240 frames. Each use decreases the duration by 75 frames, down to a minimum duration of 30 frames (2 continuous uses). This floor is applied before the damage modifier, meaning a 600% opponent will be slowed down for 30 + 60 or 90 frames. Its duration recharges by 0.06 frames for every frame it is not used; thus, it takes 1250 frames or ~20.8 seconds to recharge from one use of Witch Time.<ref>[http://kuroganehammer.com/Smash4/Counters Counters], Kurogane Hammer.</ref> | Witch Time begins at a base duration of 180 frames, but increases by 1 frame for every 10% damage the opponent has, up to a maximum of 240 frames. Each use decreases the duration by 75 frames, down to a minimum duration of 30 frames (2 continuous uses). This floor is applied before the damage modifier, meaning a 600% opponent will be slowed down for 30 + 60 or 90 frames. Its duration recharges by 0.06 frames for every frame it is not used; thus, it takes 1250 frames or ~20.8 seconds to recharge from one use of Witch Time.<ref>[http://kuroganehammer.com/Smash4/Counters Counters], Kurogane Hammer.</ref> | ||
==Customization== | ===Customization=== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Bayonetta|Down|name=Witch Time|desc=Avoids an enemy attack and slows down the flow of time for them. The effect lessens with repeated use.}} | {{CustomSet/Single|Bayonetta|Down|name=Witch Time|desc=Avoids an enemy attack and slows down the flow of time for them. The effect lessens with repeated use.}} | ||
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Like the other DLC characters, Bayonetta lacks custom move variations. | Like the other DLC characters, Bayonetta lacks custom move variations. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Bayonetta SSBU Skill Preview Down Special.png|Witch Time as shown by a Skill Preview in ''Ultimate''. | Bayonetta SSBU Skill Preview Down Special.png|Witch Time as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Witch Time can activate on [[Final Smash]]es, excluding [[Peach Blossom]]/[[Daisy Blossom]] and Final Smashes that are grabs (the Black Hole portion of [[Black Hole Laser]], [[Dedede Burst]], [[Dream Home]], [[Poltergust 5000]], [[Psystrike]], [[Super Pac-Man]], and [[Triforce Slash]]). However, Bayonetta is still intangible to everything until the activation time for Bat Within begins, though some Final Smashes (Mega Laser portion of Black Hole Laser, [[Final Edge]], [[Full Blast]], [[PK Starstorm]], [[Super Diffusion Beam]], [[Three Sacred Treasures]], {{b|Wii Fit|Final Smash}}, and {{b|Zero Laser|Samus}}) render it useless due to their lasting hitboxes. | *Witch Time can activate on [[Final Smash]]es, excluding [[Peach Blossom]]/[[Daisy Blossom]] and Final Smashes that are grabs (the Black Hole portion of [[Black Hole Laser]], [[Dedede Burst]], [[Dream Home]], [[Poltergust 5000]], [[Psystrike]], [[Super Pac-Man]], and [[Triforce Slash]]). However, Bayonetta is still intangible to everything until the activation time for Bat Within begins, though some Final Smashes (Mega Laser portion of Black Hole Laser, [[Final Edge]], [[Full Blast]], [[PK Starstorm]], [[Super Diffusion Beam]], [[Three Sacred Treasures]], {{b|Wii Fit|Final Smash}}, and {{b|Zero Laser|Samus}}) render it useless due to their lasting hitboxes. |
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