Hitbox visualization showing Shulk's up smash.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up smash's hits connect more reliably in some instances, but also less reliably in some others.

  9.0.0

  •   Up smash's first hit has a hitstun modifier of 3 on its central hitbox, preventing certain characters from escaping the second hit with an air dodge or a fast enough special move if they are hit by this hitbox.

HitboxesEdit

For the first hit, the scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1 (early)
0 0 0 4.5% 0   Standard 0 40 70   4.5 top 0.0 12.0 to 10.0 0.5 1.0× 1.0× 0%               Punch   All All             +3 frames
1 0 0 4.5% 0   Standard 0 100 60   3.9 top 0.0 17.0 to 10.0 0.5 1.0× 1.0× 0%               Punch   All All            
2 0 0 4.5% 0   Standard 0 100 92   4.0 top 0.0 5.0 -7.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 4.5% 0   Standard 0 100 92   4.0 top 0.0 5.0 9.0 1.0× 1.0× 0%               Punch   All All            
Hit 1 (late)
0 0 0 4.5% 0   Standard 0 40 70   4.5 top 0.0 12.0 to 10.0 0.5 1.0× 1.0× 0%               Punch   All All             +3 frames
1 0 0 4.5% 0   Standard 0 100 60   3.9 top 0.0 17.0 to 10.0 0.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 1 0 13.5% 0   Standard 45 98 0   3.5 top 0.0 35.0 to 7.0 0.9 1.0× 1.0× 0%               Slash   All All            
1 1 0 13.5% 0   Standard 45 98 0   6.0 top 0.0 16.0 to 9.0 0.9 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 10-11
Hit 1 (early, late) 18-21, 22-29
Hit 2 30-33
Interruptible 68
Animation length 84
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible