Super Smash Bros. Ultimate

Shulk (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Shulk's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack's second hit has more range below Shulk (Y2-offset: none → 9.2 (middle hitbox), none → 9.5 (foot hitbox)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 40 10 0   3.0 top 0.0 9.0 3.5 1.0× 1.0× 0%               Punch   All All             +5 frames
1 0 0 1.5% 0   Forward 40 10 0   3.2 top 0.0 10.0 to 9.2 7.0 1.0× 1.0× 0%               Punch   All All             +5 frames
2 0 0 1.5% 0   Forward 35 10 0   3.4 top 0.0 11.0 to 9.5 10.5 1.0× 1.0× 0%               Punch   All All             +5 frames

TimingEdit

Hitboxes 5
Continuability window 13-30
Interruptible 34
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible