Hitbox visualization showing Shulk's back aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (early)
0 0 0 12.5% 0   Backward 35 100 0   3.6 top 0.0 8.0 -7.5 to -4.0 1.0× 1.0× 0%               Slash   All All            
Clean hit (late)
0 0 0 12.5% 0   Backward 35 100 0   3.6 top 0.0 9.5 -17.0 to -9.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 12.5% 0   Backward 35 100 0   3.6 top 0.0 9.5 -17.0 to -9.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.5% 0   Backward 35 100 0   2.6 top 0.0 9.5 -30.0 to -12.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 19, 20-21
Late hit 22-23
Ending autocancel 43-
Interruptible 55
Animation length 70
                                                                                                                                                               
                                                                                                                                                               

Landing lagEdit

Interruptible 12
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible