Hitbox visualization showing Samus's up special, Screw Attack, when aerial.
Hitbox visualization showing Samus's up special, Screw Attack, when grounded.
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OverviewEdit

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 200   3.2 top 0.0 0.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
1 0 0 3.0% 0   Standard 0 100 200   3.2 top 0.0 0.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 0 3.0% 0   Standard 0 100 200   3.2 top 0.0 9.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
3 0 0 3.0% 0   Standard 0 100 200   3.2 top 0.0 9.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
Multihits (early)
0 0 3 1.0% 0   Standard 0 100 180   3.2 top 0.0 2.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
1 0 3 1.0% 0   Standard 0 100 180   3.2 top 0.0 2.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 3 1.0% 0   Standard 0 100 80   3.0 top 0.0 9.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 3 1.0% 0   Standard 0 100 80   3.0 top 0.0 9.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
Multihits (mid)
0 0 3 1.0% 0   Standard 0 100 100   3.2 top 0.0 2.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
1 0 3 1.0% 0   Standard 0 100 100   3.2 top 0.0 2.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 3 1.0% 0   Standard 0 100 40   3.0 top 0.0 9.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
3 0 3 1.0% 0   Standard 0 100 40   3.0 top 0.0 9.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
Multihits (late)
0 0 3 1.0% 0   Standard 0 100 40   3.2 top 0.0 2.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
1 0 3 1.0% 0   Standard 0 100 40   3.2 top 0.0 2.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 3 1.0% 0   Standard 0 100 20   3.0 top 0.0 9.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
3 0 3 1.0% 0   Standard 0 100 20   3.0 top 0.0 9.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
Final hit
0 0 0 2.0% 0   Standard 56 190 0   10.0 top 0.0 6.5 0.0 2.5× 1.0× 0%               Screw Attack Finish   All All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 2 1.0% 3.0   Standard 0 100 115   3.2 top 0.0 2.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
1 0 2 1.0% 3.0   Standard 0 100 115   3.2 top 0.0 2.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 2 1.0% 3.0   Standard 0 100 60   3.0 top 0.0 9.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
3 0 2 1.0% 3.0   Standard 0 100 60   3.0 top 0.0 9.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
Multihits (late)
0 0 2 1.0% 3.0   Standard 0 100 70   3.2 top 0.0 2.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
1 0 2 1.0% 3.0   Standard 0 100 70   3.2 top 0.0 2.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
2 0 2 1.0% 3.0   Standard 0 100 40   3.0 top 0.0 9.0 5.0 0.5× 0.5× 0%               Screw Attack   All All            
3 0 2 1.0% 3.0   Standard 0 100 40   3.0 top 0.0 9.0 -5.0 0.5× 0.5× 0%               Screw Attack   All All            
Final hit
0 0 0 1.0% 3.0   Standard 50 240 0   10.0 top 0.0 6.5 0.0 2.0× 1.0× 0%               Screw Attack   All All            

TimingEdit

GroundedEdit

The move enables ledge grabs from the front starting on frame 8, and from behind starting on frame 28.

Intangibility 3-6
Hit 1 4-6
Multihits (early) 7-11 (rehit rate: 3)
Multihits (mid) 12-14 (rehit rate: 3)
Multihits (late) 15-24 (rehit rate: 3)
Final hit 25-26
Animation length 38
                                                                           
                                                                           

AerialEdit

The move enables ledge grabs from the front starting on frame 6, and from behind starting on frame 30.

Intangibility 3-4
Multihits (early) 5-10 (rehit rate: 2)
Multihits (late) 11-26 (rehit rate: 2)
Final hit 27-28
Animation length 47
                                                                                             
                                                                                             

LandingEdit

Interruptible 25
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible

ParametersEdit

Initial grounded speed 0.35 (horizontal)
2.8 (vertical)
Air acceleration 0.017
Air speed 0.57
Stick sensitivity to reverse 0.25
Landing lag 24 frames
Helplessness air speed multiplier 0.66

TriviaEdit

  • Every hitbox except the final hit is coded as an extended hitbox despite not being extended. This prevents them from interpolating.