Super Smash Bros. Melee

Samus (SSBM)/Forward aerial

Hitbox visualization showing Samus's forward aerial.
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OverviewEdit

Samus shoots fire from her arm cannon in an arc downwards. With multiple hits that do 5% each, it can lead to very large amounts of damage should all the hits connect. Due to its fairly small hitboxes and low initial knockback, forward air is typically used at high percents as an air-to-air or combo tool, by which point the individual hits serve as very effective launchers. Overall a move that has good niche uses at high percent, but at lower percents, neutral air and up air perform the same functions better.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-4
0 0 5% 0   20 100 0 3.823974 49 -3.659922 0.0 0.0             Burn
1 0 5% 0   20 100 0 5.823846 49 6.655824 0.0 0.0             Burn
Hit 5
0 0 5% 0   20 100 0 3.823974 49 -3.659922 0.0 0.0             Burn
1 0 5% 0   20 100 0 6.655824 49 6.655824 0.0 0.0             Burn

TimingEdit

Hit 1 4-5
Hit 2 11-12
Hit 3 18-19
Hit 4 25-26
Hit 5 30-31
Ending autocancel 47-
Interruptible 50
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible