Richter forward smash hitbox visualizations | ||||
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→ | ||||
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OverviewEdit
Update HistoryEdit
- Audio glitch where charging forward smash did not produce a sound effect has been fixed.
HitboxesEdit
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
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Collision detector (angled up) | |||||||||||||||||||||||
0 | 3.0 | top | 0.0 | 7.0 to 13.0 | 17.0 to 45.0 | ||||||||||||||||||
Collision detector (angled forward) | |||||||||||||||||||||||
0 | 3.0 | top | 0.0 | 7.0 | 17.0 to 45.5 | ||||||||||||||||||
Collision detector (angled down) | |||||||||||||||||||||||
0 | 3.0 | top | 0.0 | 7.0 to 1.0 | 17.0 to 45.0 |
TimingEdit
Charges between | 5-6 |
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Collision detector | 22-23 |
Hitboxes | 24-25 |
Interruptible | 63 |
Animation length | 105 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Searchbox |
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