OverviewEdit
Update HistoryEdit
- Palutena Bow deals less shield damage (0 → -1.6).
HitboxesEdit
The arrow's true base damage is specified in its parameters, and ranges from 3.2% to 8.6% based on charge. More specifically, its damage output is equal to 3.2 + 0.09 * charge frames
, with a maximum of 60 charge frames.
TimingEdit
While charging, Pit can aim upward or turn around, both taking 7 frames. The turnaround cannot be canceled, but the animations for both aiming up and back down can, allowing Pit to fire the arrow in the chosen direction as early as one frame after the respective animation begins. The arrow's charge is also paused during the turnaround and aiming animations, allowing them to be used for intentionally delaying the attack.
Only one arrow can be active at a time, and Pit cannot use the move again until it disappears. As a result, for the arrow's maximum duration, the earliest Pit can use the move again is on frame 61.
ForwardEdit
Charges between | 14-15 |
---|---|
Arrow (from release) | 16-60 (2-46) |
Interruptible (grounded; from release) | 47 (33) |
Interruptible (aerial; from release) | 44 (30) |
Animation length (from release) | 67 (53) |
Arrow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
UpEdit
Charges between | 14-15, 15-16 |
---|---|
Arrow (from release) | 18-62 (3-47) |
Interruptible (grounded; from release) | 44 (29) |
Interruptible (aerial; from release) | 42 (27) |
Animation length (from release) | 68 (53) |
Arrow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
ParametersEdit
MoveEdit
Horizontal speed multiplier on startup | 0.5 |
---|---|
Stick sensitivity for turning around | -0.5 |
Stick sensitivity for aiming up | 0.6 |
Total charge time | 60 frames |
ArrowEdit
Lifetime | 45 frames |
---|---|
Forward firing angle | 0° |
Upward firing angle | 90° |
Manual angling per frame for active arrow | 4° |
Base travel speed | 3.5 |
Added travel speed per charge frame | 0.07 |
Base damage | 3.2% |
Added damage per charge frame | 0.09% |
Ground collision Y offset | -0.2 |
Can pierce opponents? | No |
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