This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Agility.
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OverviewEdit

TimingEdit

DashEdit

Pichu receives 0.5% recoil damage on frame 13, then 1% on frame 30. The move enables ledge grabs from both sides right as the first dash starts. Jostling is also disabled during both dashes.

First dash start 13
Second dash start 30
Earliest continuable (dash 1 → 2) 21
Animation length 57
                                                                                                                                                   
                                                                                                                                                   

LandingEdit

Interruptible 25
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
State change
  
Earliest continuable point
 
Interruptible

ParametersEdit

Period before gravity applies during startup 10 frames
Stick sensitivity to choose an angle 0.5
Dash travel speed 8.3
Dash duration 8 frames
Minimum angle difference for second dash 35°
Travel speed multiplier for second dash 0.9
Maximum angle difference to slide along wall/ceiling 57°
Horizontal speed multiplier on ending 0.6
Helplessness air speed multiplier 0.4
Landing lag 24 frames