Hitbox visualization showing Pichu's back aerial.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   It causes more recoil damage (1% → 1.5%).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Backward 0 100 50   4.0 top 0.0 1.8 -11.5 to 0.5 0.5× 1.0× 0%               Electric   All All            
Hits 2-4
1 0 0 2.0% 0   Backward 0 100 50   3.5 top 0.0 2.5 -10.5 to 0.5 0.5× 1.0× 0%               Electric   All All            
Hit 5
0 0 0 2.0% 0   Backward 0 100 50   3.5 top 0.0 2.5 -10.5 to 0.5 0.5× 1.0× 0%               Electric   All All            
Hit 6
1 0 0 2.5% 0   Backward 70 160 0   5.0 top 0.0 3.0 -10.5 to 0.5 1.0× 1.0× 0%               Electric   All All            

TimingEdit

Pichu receives 1.5% recoil damage on frame 5.

AttackEdit

Initial autocancel 1-4
Hit 1 5-6
Hit 2-4 11-12, 15-16, 19-20
Hit 5 26-27
Hit 6 30-31
Ending autocancel 38-
Interruptible 55
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 19
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible