Hitbox visualization showing Ness's up smash.

ApplicationEdit

While being relatively slow and easy to Crouch cancel, up smash has rare, limited potential when used as a high-percent combo starter, as an anti-air attack, and as a lingering trap to catch rapid approaches. The greater benefits of Ness' up smash come from its ability to activate the Yo-yo glitch which is commonly done from tech chase, from jab reset, and sometimes from shield poke.

HitboxesEdit

Note: if up smash was charged, the charged hitbox will be used instead of the no charge hitbox.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Startup
0 0 9% 0   80 80 0 2.3436 61 0.0 0.0 0.0             Kick
Charging
0 0 4% 0   20 50 0 1.953 61 0.0 0.0 0.0             Kick
Attack (no charge)
0 0 6% 0   60 45 0 2.3436 61 0.0 0.0 0.0             Kick
Attack (with charge)
0 0 6% 0   60 45 0 2.3436 61 0.0 0.0 0.0             Kick

TimingEdit

Startup Hitboxes 12-14
Charges between 13-14
Attack Hitboxes 15-31
Interruptible 49
Animation length 49
Lag                                                                                                   
Hitboxes                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible