Hitbox visualization showing Mythra's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The multihits only have a hitstun modifier specified for the ID 0 hitbox, but it applies to all their hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit 1
0 0 0 2.0% 0   Standard 10 100 90   5.5 top 0.0 8.0 8.0 1.0× 1.0× 0%               Slash   All All            
Late hit 1
0 0 0 2.0% 0   Standard 10 100 90   5.5 top 0.0 14.0 9.0 1.0× 1.0× 0%               Slash   All All            
Multihits (frames 11-12)
0 0 5 1.5% 0   Standard 0 10 50   2.0 top 0.0 26.0 0.0 to 7.0 0.5× 0.1× -100%               Slash   All All             +10 frames
1 0 5 1.5% 0   Standard 0 100 50   2.0 top 0.0 26.0 0.0 to 7.0 0.5× 0.1× -100%               Slash   All All            
2 0 5 1.5% 0   Standard 0 100 60   2.0 top 0.0 21.0 0.0 to 5.0 0.5× 0.1× -100%               Slash   All All            
3 0 5 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All            
Multihits (frame 13)
0 0 5 1.5% 0   Standard 0 10 50   3.0 top 0.0 26.0 -5.0 to 7.0 0.5× 0.1× -100%               Slash   All All             +10 frames
1 0 5 1.5% 0   Standard 0 100 50   3.0 top 0.0 26.0 -5.0 to 7.0 0.5× 0.1× -100%               Slash   All All            
2 0 5 1.5% 0   Standard 0 100 60   3.0 top 0.0 21.0 -3.0 to 5.0 0.5× 0.1× -100%               Slash   All All            
3 0 5 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All            
Multihits (frame 14)
0 0 5 1.5% 0   Standard 0 10 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All             +10 frames
1 0 5 1.5% 0   Standard 0 100 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All            
2 0 5 1.5% 0   Standard 0 100 60   3.0 top 0.0 21.0 -8.0 to 5.0 0.5× 0.1× -100%               Slash   All All            
3 0 5 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All            
Multihits (frames 15-24)
0 0 5 1.5% 0   Standard 0 10 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All             +10 frames
1 0 5 1.5% 0   Standard 0 100 50   3.0 top 0.0 26.0 -10.0 to 7.0 0.5× 0.1× -100%               Slash   All All            
2 0 5 1.5% 0   Standard 0 100 60   3.0 top 0.0 21.0 -8.0 to 5.0 0.5× 0.1× -100%               Slash   All All            
3 0 5 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 8.0 0.5× 0.1× -100%               Slash   All All            
4 0 5 1.5% 0   Standard 25 100 65   4.5 top 0.0 21.0 -11.0 0.5× 0.1× -100%               Slash   All All            
Final hit
0 0 5 6.0% 0   Standard 75 108 0   7.0 top 0.0 25.0 -7.0 to 4.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 4-5
Hit 1 9, 10
Multihits 11-12, 13, 14, 15-24 (rehit rate: 5)
Final hit 26-27
Interruptible 53
Animation length 68
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible

TriviaEdit

  • The final hit has a rehit rate of 5 like the multi-hits. However, as it only lasts 2 frames, it can still only hit once.