"Solo" redirects here. For the Hero of Dragon Quest IV who is one of Hero's alternate costumes, see Hero.

Modes (sometimes referred to as Menus) are various ways to play Super Smash Bros. games. The list below shows all the modes of each games and compares them.

ComparisonEdit

Starter Unlockable Added via update As part of another mode No longer functions
Mode            
Solo
Classic Mode            
Adventure Mode          
All-Star Mode          
Events            
Training Mode          
Stadium
Target Smash!            
Target Blast          
Board the Platforms          
Snag the Trophies          
Trophy Rush          
Race to the Finish        [1]    
Home-Run Contest          
Multi-Man Smash          [2]
10-Man          
30-Man          
100-Man          [3]
3-Minute          
15-Minute          
Rival          
Endless          
Cruel          
All-Star          
Boss Battles          
Versus
Smash          
Time          
Stock          
Coin            
Bonus          
Stamina            
Rotation          
8-Player Smash            
Tourney            
Special Smash            
Smashdown          
Squad Strike          
Online
With Friends          
With Anyone          
For Fun          
For Glory          
Quickplay          
Battle Arena          
Spectator Mode          
Online Tourney            
Conquest          
Official Tourney Qualifiers          

NotesEdit

  1. ^ "Run!" Final Battle in Smash Run
  2. ^ Listed as "Mob Smash" in Ultimate
  3. ^ Listed as "Century Smash" in Ultimate.

In Super Smash Bros.Edit

 
The main menu in Super Smash Bros.

1P ModeEdit

VS ModeEdit

OptionEdit

DataEdit

In Super Smash Bros. MeleeEdit

 
The main menu in Melee.

The * indicates that this mode must be unlocked.

1-P ModeEdit

  • Regular Match

Vs. ModeEdit

TrophiesEdit

OptionsEdit

DataEdit

Only accessible via hackingEdit

In Super Smash Bros. BrawlEdit

 
The main menu of Super Smash Bros. Brawl.

The * indicates that this mode must be unlocked.

SoloEdit

GroupEdit

Nintendo Wi-FiEdit

OptionsEdit

VaultEdit

DataEdit

In Super Smash Bros. 4Edit

 
The main menu in Super Smash Bros. for Nintendo 3DS.
 
The main menu in Super Smash Bros. for Wii U.

SmashEdit

  Smash RunEdit

  Smash TourEdit

Games & MoreEdit

OnlineEdit

Other modesEdit

In Super Smash Bros. UltimateEdit

 
The main menu in Ultimate.

SmashEdit

8-Player Smash is available as part of the regular Smash mode, and so it does not occupy a separate menu item as it did in Super Smash Bros. for Wii U.

Games & MoreEdit

OnlineEdit

VaultEdit

SpiritsEdit

DashboardEdit

OtherEdit

In competitive playEdit

Many modes across the Smash series have developed their own competitive communities over the years. The most popular mode by a wide margin is the Vs. Mode of each game, which forms the basis for each game's tournament scene. While the exact rules and structure vary between games and region, the basic outline involves at least two players picking a character and a legal stage and playing until one is declared the winner. 1v1 games (often referred to as "singles") are the most popular format, but other formats such as 2v2 (often referred to as "doubles"), Squad Strike, and occasionally free for all and Smashdown matches also take place. Games involving Special Smash have also developed a niche competitive scene, with specific rules and conditions gaining popularity in side events.

Single player modes have also developed their own unique communities. Most modes involve the achieving or breaking of some kind of record. Since players do not directly compete with each other in this format, a leaderboard system is often used to track these records. Players will submit their gameplay to the leaderboard for review, where it will be determined if the gameplay is both legitimate and meets all established standards. If it passes, it goes onto the leaderboard. Games that track a high score like Home-Run Contest and Multi-Man Smash have active communities frequently developing new techniques and strategies to achieve the highest possible score. Modes with a clear end point like All-Star Mode, Classic Mode, Target Smash and Events also have communities that also develop new techniques and strategies to complete the modes in the least possible amount of time, often dubbed a speedrun.

Modes that can be played online have mostly the same rules as offline, though some differ slightly to account for the different environment. There are often penalties put in place in the event of internet connectivity issues, with contingency plans set up in the case of major catastrophes. Some communities require certain modes to be played offline with official hardware, as playing online often means using emulators and unverified hardware, which brings the possibility of inconsistent gameplay and cheating.

TriviaEdit

  • In the Japanese version of Melee, the Main Menu is instead named Top Menu. Additionally, it was originally going to be named Top Menu in English as well, but the final version of the game reverts the name back to Main Menu.
    • Ultimate uses the name Top Menu in English, under the Dashboard's "Back to Top Menu" option.
  • Masahiro Sakurai stated in a YouTube video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode. He also stated in the video that he wanted to include a full tutorial mode into Ultimate, but the concept had to be scrapped due to time constraints, a situation he regrets to this day.[3]

ReferencesEdit

  1. ^ a b Must first be unlocked
  2. ^ European version only
  3. ^ Teaching Players How to Play [Design Specifics]

NotesEdit