Super Smash Bros. Melee

Marth (SSBM)/Side special

Angle comparison of Dancing Blade's first part hitboxes.
Angle comparison of Dancing Blade's second part (side) hitboxes.
Illustration of the recovery aid Dancing Blade provides even after the semi-jump has been used up.

OverviewEdit

Known as Dancing Blade, this move involves a sequence of sword attacks performed by Marth. A maximum of four attacks can be chained together with the move, with different directions allowing different attacks for all attacks except the first. This makes the move very versatile and somewhat unpredictable if used correctly. However, connecting the hits often requires good memorization of the timing windows.

The first hit of the move has pseudo-jump properties and even with subsequent uses will lower Marth's falling speed in the air, which is useful for recovery, as it gives a bit more horizontal distance. In addition, the third parts are particularly useful due to being able to KO and tech-chase. Overall, how good the move is may depend on the player's opinion - it has many uses, but isn't too easy to utilize, plus isn't used too often as Marth often has superior options.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Part 1
0 0 4 0   55 25 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 4 0   55 25 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 4 0   55 25 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 4 0   55 25 0 2.3436 25 0.0 0.0 0.0             Slash
Part 2 (up)
0 0 5 0   30 40 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 5 0   60 40 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 5 0   70 40 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 5 0   85 40 0 2.3436 25 0.0 0.0 0.0             Slash
Part 2 (side)
0 0 5 1   16 100 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 5 1   16 100 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 5 1   16 100 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 5 1   16 100 0 2.3436 25 0.0 0.0 0.0             Slash
Part 3 (up)
0 0 6 1   60 60 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 6 1   60 60 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 6 1   60 60 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 6 1   60 60 0 2.3436 25 0.0 0.0 0.0             Slash
Part 3 (side)
0 0 10 1   0 160 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 10 1   0 160 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 10 1   0 160 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 10 1   0 ̂160 0 2.3436 25 0.0 0.0 0.0             Slash
Part 3 (down)
0 0 12 1   50 100 0 3.906 76 0.7812 0.0 0.0             Kick
1 0 12 1   50 100 0 3.1248 76 5.859 0.0 0.0             Kick
2 0 12 1   50 100 0 3.1248 71 0.0 0.0 0.0             Kick
3 0 12 1   50 100 0 2.3436 25 0.0 0.0 0.0             Kick
Hit 4 (up)
0 0 10 1   40 130 0 3.906 76 0.7812 0.0 0.0             Burn
1 0 10 1   40 130 0 3.1248 76 5.859 0.0 0.0             Burn
2 0 10 1   40 130 0 3.1248 71 0.0 0.0 0.0             Burn
3 0 10 1   40 130 0 2.3436 25 0.0 0.0 0.0             Burn
Part 4 (side)
0 0 14 2   15 120 0 3.906 76 0.7812 0.0 0.0             Burn
1 0 14 2   15 120 0 3.1248 76 5.859 0.0 0.0             Burn
2 0 14 2   15 120 0 3.1248 71 0.0 0.0 0.0             Burn
3 0 14 2   15 120 0 2.3436 25 0.0 0.0 0.0             Burn
Part 4 (down), hits 1-4
0 0 3 1   2 40 0 3.906 76 0.7812 0.0 0.0             Slash
1 0 3 1   2 40 0 3.1248 76 5.859 0.0 0.0             Slash
2 0 3 0   2 40 0 3.1248 71 0.0 0.0 0.0             Slash
3 0 3 0   2 40 0 2.3436 25 0.0 0.0 0.0             Slash
Part 4 (down), hit 5
0 0 5 1   20 130 0 4.6872 76 0.7812 0.0 0.0             Burn
1 0 5 1   20 130 0 3.906 76 5.859 0.0 0.0             Burn
2 0 5 0   20 130 0 3.1248 71 0.0 0.0 0.0             Burn
3 0 5 0   20 130 0 2.3436 25 0.0 0.0 0.0             Burn

TimingEdit

Part 1Edit

Hitboxes 6-8
Continuable 7-25
Animation length 29
                                                         
                                                         

Part 2 (up)Edit

Hitboxes 12-15
Continuable 16-31
Animation length 40
                                                                               
                                                                               

Part 2 (side)Edit

Hitboxes 14-16
Continuable 16-32
Animation length 40
                                                                               
                                                                               

Part 3 (up)Edit

Hitboxes 13-17
Continuable 17-37
Animation length 40
                                                                               
                                                                               

Part 3 (side)Edit

Hitboxes 11-14
Continuable 15-36
Animation length 46
                                                                                           
                                                                                           

Part 3 (down)Edit

Hitboxes 15-18
Continuable 18-34
Animation length 46
                                                                                           
                                                                                           

Part 4 (up)Edit

Hitboxes 20-25
Animation length 50
                                                                                                   

Part 4 (side)Edit

Hitboxes 23-26
Animation length 50
                                                                                                   

Part 4 (down)Edit

Hitboxes 13-15, 19-21, 25-27, 31-33, 37-38
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable

GalleryEdit

  First hit Second hit Third hit Fourth hit
Up        
Side        
Down        

Similar movesEdit