Super Smash Bros. Melee

Marth (SSBM)/Neutral attack

OverviewEdit

Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.

Hit 1Edit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   20 50 0 3.906 76 -0.7812 0.0 0.0             Slash
1 0 4% 0   20 50 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 4% 0   20 50 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 6% 0   30 60 0 3.906 76 4.6872 0.0 0.0             Slash

TimingEdit

Hitbox 4-7
Interruptible 26
Animation length 27
Earliest Continuable Point 20
                                                     

Hit 2Edit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   20 50 0 3.906 76 -0.7812 0.0 0.0             Slash
1 0 4% 0   20 50 0 3.1248 71 0.0 0.0 0.0             Slash
2 0 4% 0   20 50 0 2.3436 25 0.0 0.0 0.0             Slash
3 0 6% 0   30 60 0 3.906 76 4.6872 0.0 0.0             Slash

TimingEdit

Hitbox 5-9
Interruptible 25
Animation length 28
                                                       

Quickest loopEdit

Jab 1 4-7
Jab 2 24-28
Interruptible 26, 46
Animation lengths 27, 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible