OverviewEdit
Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.
Hit 1Edit
HitboxesEdit
TimingEdit
Hitbox | 4-7 |
---|---|
Interruptible | 26 |
Animation length | 27 |
Earliest Continuable Point | 20 |
Hit 2Edit
HitboxesEdit
TimingEdit
Hitbox | 5-9 |
---|---|
Interruptible | 25 |
Animation length | 28 |
Quickest loopEdit
Jab 1 | 4-7 |
---|---|
Jab 2 | 24-28 |
Interruptible | 26, 46 |
Animation lengths | 27, 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |