Super Smash Bros. Melee

Marth (SSBM)/Down special

OverviewEdit

 
Hitbox duration of the move.

Marth's down special move in Super Smash Bros. Melee is Counter, a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 7% 0   90 35 0 3.906 76 3.906 0.0 0.0             Kick
1 0 7% 0   90 35 0 4.2966 76 0.0 0.0 0.0             Kick
2 0 7% 0   90 35 0 2.7342 71 0.0 0.0 0.0             Kick
3 0 7% 0   90 35 0 3.04668 25 0.0 0.0 0.0             Kick

TimingEdit

Defensive positionEdit

Counter active 5-29
Animation length 59
                                                                                                                     

CounterattackEdit

Freeze frames on activation 11
Intangible 1-5
Hitbox 3-9
Animation length 35
                                                                                           
                                                                                           

PropertiesEdit

Gravity 0.04
Max fall speed 1.2
Counter radius 8.5