Super Smash Bros. 4

Marth (SSB4)/Neutral attack/Hit 1

Hitbox visualization showing Marth's first jab.

OverviewEdit

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Update historyEdit

  1.0.6

  •   Ending lag (FAF 30 → 27).

  1.0.8

  •   Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.
  •   Angle (361° → 78°/65°/90°).
  •   Transition to hit 2 (frame 21 → 18).
    •   Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.
    •   However, the higher launch angle removes the move's ability to lock and trip opponents.
  •   Ending lag (FAF 27 → 29).
  •   Damage (4% (near)/6% (tipper) → 3%/5%).

  1.1.4

  •   Ending lag (FAF 29 → 26).
  •   Tipper Z offset (6.5 → 7), giving the move more horizontal range.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   55 30 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0%               Slash  
1 0 3% 0   55 30 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0%               Slash  
3 0 5% 0   55 30 0 3.5 1002 1.0 0.0 7.0 1.0x 1.25x 0%               Slash  

TimingEdit

Hitboxes 5-7
Earliest continuable frame 18
Interruptible 26
Animation length 35
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible