Super Smash Bros. 4

Marth (SSB4)/Down special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Counter.
Hitbox visualization showing Marth's counter before receiving a hit.
Hitbox visualization showing the attack after receiving a hit.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 8% 0   Forwards 90 60 0 5.0 1002 1.0 0.0 1.5 1.0x 1.2x 0%               Kick   63              
1 0 0 8% 0   Forwards 90 60 0 5.0 22 0.0 0.0 0.0 1.0x 1.2x 0%               Kick   63              
2 0 0 8% 0   Forwards 90 60 0 5.0 14 0.0 0.0 0.0 1.0x 1.2x 0%               Kick   63              
3 0 0 8% 0   Forwards 90 60 0 5.0 1002 1.0 0.0 7.0 1.0x 1.2x 0%               Kick   63              

TimingEdit

Before hitEdit

Counter window 6-27
Intangible 5-6
Animation length 59
Interruptible 60
Counter                                                                                                                      
Intangibility                                                                                                                      

AttackEdit

In between the received attack connecting and Marth's attack animation starting there are 16 Freeze frames

Hitboxes 5-7
Intangible 1-7
Animation length 36
Interruptible 37
Attack                                                                        
Intangibility                                                                        
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible

PropertiesEdit

Counter radius 9.2
Counter y position 9.3
Counter damage multiplier 1.2x
Min counter damage 8
Max counter damage 50