Super Smash Bros. 4

Marth (SSB4)/Down special/Custom 2

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Iai Counter.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 6% 0   Forwards 90 65 0 6.0 0 0.0 7.0 14.0 1.0x 1.5x 0%               Kick   63               0.0 7.0 -9.0

TimingEdit

Before hitEdit

Counter window 3-16
Intangible 5-6
Interruptible 56
Animation length 59
Counter                                                                                                                      
Intangibility                                                                                                                      

AttackEdit

In between the received attack connecting and Marth's attack animation starting there are 5 Freeze frames

Intangible 1-8
Hitbox 9
Interruptible 38
Animation length 40
Attack                                                                                
Intangibility                                                                                
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Counter
 
Intangible
 
Interruptible

PropertiesEdit

Counter radius 9.2
Counter y position 9.3
Counter damage multiplier 1.3x
Min counter damage 6
Max counter damage 50