Super Smash Bros. Brawl

Luigi (SSBB)/Down special

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Luigi Cyclone.
Hitbox visualization showing Luigi's grounded Luigi Cyclone.
Hitbox visualization showing Luigi's aerial Luigi Cyclone.

OverviewEdit

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HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Multihits
0 0 8 2 0   Standard 20 60 0 5.0 21 8.0 1.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 8 2 0   Standard 20 60 0 5.0 21 -8.0 1.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 8 2 0   Standard 20 60 0 4.0 21 4.0 1.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
3 0 8 2 0   Standard 20 60 0 4.0 21 -4.0 1.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Final hit
0 0 4 0   115 60 0 6.0 25 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4 0   115 60 0 6.0 48 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4 0   115 60 0 6.0 0 0.0 4.0 0.0 1.0x 1.0x 0%               Kick  

AerialEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Multihits
0 0 8 2 0   Forwards 80 50 0 5.0 21 8.0 1.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
1 0 8 2 0   Forwards 80 50 0 5.0 21 -8.0 1.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
2 0 8 2 0   Forwards 80 50 0 4.5 0 0.0 0.0 0.0 1.0x 1.0x 0%               Kick                         11111111111111
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Final hit
0 0 4 0   115 60 0 6.0 25 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4 0   115 60 0 6.0 48 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4 0   115 60 0 6.0 0 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Multihits (grounded) 7-33
Multihits (aerial) 7-30
Final hit 44
Animation length 80
Grounded                                                                                                                                                                 
Aerial                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox