Super Smash Bros. Ultimate

Lucas (SSBU)/Forward tilt

Lucas forward tilt hitbox visualizations
LucasFTiltUpSSBU.gif
LucasFTiltSSBU.gif
LucasFTiltDownSSBU.gif

OverviewEdit

Update HistoryEdit

  4.0.0

  •   Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
0 0 0 7.5% 0   Forward 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   5.6 top 0.0 9.0 8.5 1.0× 1.0× 0%               Magic   All All            
Angled forward (clean)
0 0 0 7.5% 0   Forward 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   5.6 top 0.0 5.0 9.2 1.0× 1.0× 0%               Magic   All All            
Angled down (clean)
0 0 0 7.5% 0   Forward 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   5.6 top 0.0 1.0 8.5 1.0× 1.0× 0%               Magic   All All            
The late hit for all angles reduces the ID 1 hitbox's radius to 4.7.

TimingEdit

Clean hit 7-8
Late hit 9
Interruptible 26
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible