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OverviewEdit

Joker's up special has two variants depending on if Arsène is active.

Without Arsène, Joker's up special is Grappling Hook, in which Joker fires a grappling hook into the air at a slight angle. In the air this move acts as a tether recovery, boasting a very good ledge grab range. Grappling Hook also grants Joker a small vertical boost the first time it is used in the air, aiding with his recovery, however subsequent uses lose this property until Joker is able to grab ledge or land. The move does possess a hitbox in the air, however hitting it is very precise as the size of the hitbox is very small, only seeing use a finisher for vertical combos near the top blastzone where landing another up aerial is impossible. Likewise with its ability to grab opponents if used on the ground, the hitbox is very small and can be blocked, but provides Joker with a semi-reliable combo starter if he is able to catch opponents above him - additionally, Joker is also able to grab items from afar using Grappling Hook. Finally, like with other tether recoveries in the game, it loses its ability to grab the ledge after tethering to it three times, provided Joker is unable to safely make it back on stage during any recovery attempts.

With Arsène, Joker's up special is Wings of Rebellion, where Joker flies into the air using Arsène's wings. This move is similar in concept to Pit's and Dark Pit's Power of Flight where the user travels a long distance without an accompanying hitbox for protection. Unlike Power of Flight however, Wings of Rebellion grants Joker full intangibility for a much longer period (frames 1-25 on the ground, frames 3-25 in the air) at the cost of being more restrictive on where Joker can travel, only able to travel directly upward or at an angle. While this does make him more susceptible to being 2-frame punished compared to his vanilla up special, it is still an impressive recovery move that allows Joker to recover from far below the stage.

Overall, Joker has a strong set of up specials with and without Arsène, which synergise well with his other specials in order to make his recoveries much more tricky to intercept.

HitboxesEdit

Grounded Grappling HookEdit

ID Radius Bone Offset G A
Early
0 3.0 throw 1.5 1.5 to -15.0 0.7 to -6.4    
1 5.5 throw 1.5 1.5 0.7    
2 5.5 throw 1.5 1.5 0.7    
Late
1 5.5 throw 1.5 1.5 0.7    
2 5.5 throw 1.5 1.5 0.7    

ThrowEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 11.0%   Forward 75 40 0 0.0×       None

Aerial Grappling HookEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 5.0% 1.0   Standard 76 56 0   2.7 throw 1.5 2.0 2.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 5.0% 1.0   Standard 76 56 0   2.7 top 1.5 22.0 to 38.0 3.2 to 10.6 1.2× 1.0× 0%               Slash   All All            
Late
0 0 0 5.0% 1.0   Standard 76 56 0   2.7 throw 1.5 2.0 2.0 1.2× 1.0× 0%               Slash   All All            

TimingEdit

Grounded Grappling HookEdit

Early 20
Late 21-26
Interruptible 60
Animation length 67
                                                                                                                                     

ThrowEdit

Throw Release 6
Interruptible 30
Animation length 41
                                                                                 

Aerial Grappling HookEdit

Early 20
Late 21-25
Interruptible 45
Animation length 67
                                                                                                                                     

Wings of RebellionEdit

Intangibility (ground, air) 1-25, 3-25
Animation length 98
Grounded                                                                                                                                                                                                     
Aerial                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
  
Throw point
 
Interruptible
 
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