Super Smash Bros. Ultimate

Joker (SSBU)/Side special

Hitbox visualization showing Joker's side special, Eiha.
Hitbox visualization showing Joker's side special, with Arsene, Eigaon.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Eigaon's burst hits connect more reliably. The angle direction for the early portion of the burst is reversed (forward → backward), which changes the launch angle for grounded opponents from 80° to 100°. This makes grounded opponents at the far edge of the burst more likely to be hit by the rest of the move.
    •   This conversely makes grounded opponents at the near edge of the burst more likely to fall out of the rest of the move, although this positioning occurs comparatively rarely in gameplay.

  11.0.0

  •   Eiha has increased endlag (FAF 50 → 53).

HitboxesEdit

EihaEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Eiha
0 0 0 1.0% 0   Speed-based 35 20 0   1.2 top 0.0 -0.7 1.5 0.6× 1.0× 0%               Fire   All All            
1 0 0 1.0% 0   Speed-based 35 20 0   1.2 top 2.4 -0.7 1.5 0.6× 1.0× 0%               Fire   All All            
1 0 0 1.0% 0   Speed-based 35 20 0   1.2 top -2.4 -0.7 1.5 0.6× 1.0× 0%               Fire   All All            
Burst
0 0 0 2.0% 0   Forward 20 210 0   8.5 top 0.0 1.5 to 3.5 0.0 0.6× 1.0× 0%               Fire   All All            

EigaonEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Eigaon
0 0 0 1.0% 0   Speed-based 35 20 0   1.5 top 0.0 -0.5 0.7 0.8× 1.0× 0%               Fire   All All            
1 0 0 1.0% 0   Speed-based 35 20 0   1.5 top 3.0 -0.5 0.7 0.8× 1.0× 0%               Fire   All All            
1 0 0 1.0% 0   Speed-based 35 20 0   1.5 top -3.0 -0.5 0.7 0.8× 1.0× 0%               Fire   All All            
Burst (early multihits)
0 0 5 0.5% 0   Backward 5 100 0   4.0 top 0.0 1.5 to 8.0 0.0 0.3× 1.0× 0%               Fire   All All            
Burst (late multihits)
0 0 5 0.5% 0   Forward 5 100 0   4.0 top 0.0 1.5 to 8.0 0.0 0.3× 1.0× 0%               Fire   All All            
Burst (final hit)
0 0 0 2.5% 0   Forward 105 105 0   4.0 top 0.0 1.5 to 8.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

EihaEdit

Eiha 16-42
Interruptible 53
Animation length 63
                                                                                                                             
                                                                                                                             

EigaonEdit

Eigaon 16-32
Interruptible 58
Animation length 72
                                                                                                                                               
                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible