Hitbox visualization showing Joker's back aerial.
Hitbox visualization showing Joker's back aerial, with Arsene.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

Without ArseneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 9.0% 0   Backward 54 90 0   2.5 top 0.0 3.3 to 10.7 -6.0 to -8.4 0.8× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Backward 54 90 0   2.5 top 0.0 4.7 to 11.1 -11.1 to -14.2 0.8× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Backward 54 90 0   3.0 top 0.0 4.0 to 8.5 -3.0 to 5.0 0.8× 1.0× 0%               Slash   All All            
Late hit
0 0 0 9.0% 0   Backward 54 90 0   2.5 knife -1.0 to -3.0 2.5 to -0.5 1.0 to 8.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Backward 54 90 0   2.5 knife 0.0 to -4.5 -3.0 to -6.0 2.5 to 10.5 0.8× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Backward 54 90 0   3.5 top 0.0 4.5 to 7.5 -6.5 to 5.5 0.8× 1.0× 0%               Slash   All All            

With ArseneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Backward 51 102 0   5.0 top 0.0 10.5 to 15.0 -12.5 1.3× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Backward 51 102 0   5.0 top 0.0 7.5 to 5.5 -10.0 to -8.5 1.3× 1.0× 0%               Slash   All All            
2 1 0 7.0% 0   Backward 58 114 0   5.0 top 0.0 7.5 to 5.5 -10.0 to -8.5 1.4× 1.0× 0%               Heavy   All All            
3 1 0 7.0% 0   Backward 58 114 0   5.0 top 0.0 10.5 to 15.0 -12.5 1.4× 1.0× 0%               Heavy   All All            
4 1 0 7.0% 0   Backward 76 98 0   5.0 top 0.0 16.5 to 20.5 -12.0 to -9.0 1.4× 1.0× 0%               Heavy   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hitboxes (without Arsene) 7, 8
Hitboxes (with Arsene) 7-8
Ending autocancel 30-
Interruptible 32
Animation length 45
Hitboxes (without Arsene)                                                                                           
Hitboxes (with Arsene)                                                                                           
Autocancel                                                                                           

Landing lagEdit

Interruptible 10
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible