Hitbox visualization showing Ivysaur's grounded up special, Vine Whip.
Hitbox visualization showing Ivysaur's Aerial up special, Vine Whip.

OverviewEdit

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HitboxesEdit

GroundedEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0   50 80 0 4.5 49 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 8% 0   50 80 0 4.2 50 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 9% 0   50 80 0 3.8 51 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 10% 0   50 80 0 3.5 52 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
4 0 13% 0   70 80 0 5.5 52 -8.0 0.0 0.0 1.0x 0.5x 0%               Shock  

AerialEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0   40 80 0 5.0 49 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 11% 0   40 80 0 4.5 50 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 11% 0   40 80 0 4.0 51 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 11% 0   40 80 0 3.5 52 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
4 0 13% 0   80 80 0 5.5 52 -8.0 0.0 0.0 1.0x 0.5x 0%               Shock  

TimingEdit

Grounded hitboxes 22-24
Aerial hitboxes 21-25
Animation length 47
Ground                                                                                               
Air                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox