Hitbox visualization showing Ivysaur's down tilt.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   0 100 30 3.0 49 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
1 0 2% 0   0 100 30 4.0 50 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
2 0 2% 0   0 100 30 4.0 51 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
3 0 2% 0   0 100 30 3.0 52 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
Hit 2
0 0 5% 0   60 100 0 3.0 42 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
1 0 5% 0   60 100 0 4.0 43 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
2 0 5% 0   60 100 0 4.0 44 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  
3 0 5% 0   60 100 0 3.0 45 1.0 0.0 0.0 1.0x 1.0x 40%               Punch  

TimingEdit

Hit 1 4-5
Hit 2 9-10
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox