Super Smash Bros. Ultimate

Incineroar (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Incineroar's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack's hits connect more reliably.

HitboxesEdit

The scripts only specify a hitstun modifier for the ID 2 hitbox, but it applies to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.8% 0   Forward 30 30 0   3.2 top 0.0 7.0 2.0 1.3× 1.0× 0%               Kick   All All            
1 0 0 2.8% 0   Forward 30 10 0   3.6 top 0.0 8.5 7.0 1.3× 1.0× 0%               Kick   Fighter only All             +2 frames
2 0 0 2.8% 0   Forward 30 30 0   3.6 top 0.0 8.5 7.0 1.3× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 4-5
Continuability window 13-32
Interruptible 32
Animation length 51
                                                                                                     
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible