OverviewEdit
Each of the duo gets up and swings their mallet side to side. With the help of a partner, it can hit several times for high damage and even break shields.
With good timing, the climbers can be desynced while prone, allowing them to pick two different getup options and making them difficult to tech chase. It largely invalidates moves such as Flame Choke and Silent Takedown because the climber made prone can use their getup attack while counting on their teammate to cover for them with a variety of other moves.
Without a partner, it seems to be your average back floor attack.
HitboxesEdit
LeaderEdit
PartnerEdit
The hitboxes have two possible X offsets depending on whether the partner is facing right or left (respectively), preventing issues with the Z-axis.
TimingEdit
Intangibility | 1-25 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 24-25 |
Interruptible | 46 |
Animation length | 54 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|