Super Smash Bros. Melee

Ganondorf (SSBM)/Up special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Dark Dive.
Hitbox visualization showing Ganondorf's Dark Dive.
Dark Dive's extended grabbox.

OverviewEdit

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Hitboxes, Grabboxes and throwEdit

GrabboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 0   0 100 0 3.331818 0 0.0 8.663508 5.999616             Kick
1 0 1% 0   0 100 0 4.99968 0 0.0 8.663508 13.331178             Kick
ID 1 is only active on frame 13.

LatchEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 0   60 100 0 8.5932 3 0.0 0.0 11.3274             Kick

ThrowEdit

Damage Angle BK KS FKV Effect
Throw 15%   40 82 0  
Release 8%   100 10 0  

TimingEdit

RisingEdit

Early grabboxes 13
Late grabbox 14-33
Animation length 64
                                                                                                                               

ThrowEdit

Hitboxes 3, 7, 11, 15
Throw release 17
Animation length 76
                                                                                                                                                     

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Grab
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point

Similar movesEdit