Super Smash Bros. Ultimate

Falco (SSBU)/Forward smash

Hitbox visualization showing Falco's forward smash.
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OverviewEdit

Update historyEdit

  13.0.1

  •   Forward smash's hitboxes have been moved forward on frame 17, moving back again on frame 18. This makes it better match the move's animation and gives it better hit detection.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit (frame 17)
0 0 0 16.0% 0   Forward 42 89 0   2.2 shoulderl 0.0 1.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 16.0% 0   Forward 42 91 0   3.0 shoulderl 5.0 1.8 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 16.0% 0   Forward 42 93 0   4.0 shoulderl 10.0 2.2 -1.0 1.0× 1.0× 0%               Slash   All All            
Clean hit (frames 18-19)
0 0 0 16.0% 0   Forward 42 89 0   2.2 shoulderl 0.0 1.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 16.0% 0   Forward 42 91 0   3.0 shoulderl 4.0 1.8 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 16.0% 0   Forward 42 93 0   4.0 shoulderl 8.0 2.2 -1.0 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 12.0% 0   Forward 20 89 0   6.0 top 0.0 5.0 12.0 to 6.0 0.5× 0.3× 0%               Slash   All All            

TimingEdit

Charges between 9-10
Clean hit 17, 18-19
Late hit 20
Interruptible 49
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible