OverviewEdit
Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.
Throw and Hitbox DataEdit
ThrowEdit
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | Forwards | 80 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
LaserEdit
TimingEdit
Invincibility | 1-18 |
---|---|
Throw Release | 9 |
Laser | 18 |
Interruptible | 42 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
|