Hitbox visualization showing Falco's back throw.

OverviewEdit

Throws the opponent back then fires a laser. At higher percents, the throw can be DI'd to the point where the laser is unable to hit the opponent, thus reducing damage and knockback. Without DI, it makes for a relatively weak kill throw. Mostly used to simply get an opponent offstage, as the throw itself still has decent knockback to put the opponent in a dangerous position offstage.

Throw and Hitbox DataEdit

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 80 60 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

LaserEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0   Forwards 60 80 0 9.6 0 0 0 4.0 1.0x 0.25x 0%               Falco Blaster   63              

TimingEdit

Invincibility 1-18
Throw Release 9
Laser 18
Interruptible 42
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point