OverviewEdit
Update HistoryEdit
- Megavitamin has received negative shield damage (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.
HitboxesEdit
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier. Unlike Dr. Mario's other attacks, the knockback formula only considers this damage multiplier for the final percentage factor, and not damage dealt, resulting in a considerably smaller knockback increase.
TimingEdit
Clean hit | 17-21 |
---|---|
Mid hit | 22-46 |
Late hit | 47-86 |
Interruptible | 50 |
Animation length | 63 |
Lag time |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Megavitamin parametersEdit
Lifetime | 70 frames |
---|---|
Initial speed | 1.4 |
Initial angle | -10° |
Gravity | 0.1 |
Speed multiplier after bounce | 1 |
Minimum vertical speed after bounce | 1.65 |
Maximum vertical speed after bounce | 2 |
Number of bounces before disappearing | 7 |
Maximum wall angle to bounce off | 60° |
Can pierce opponents? | No |
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