Super Smash Bros. 4

Diddy Kong (SSB4)/Side special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Monkey Flip.
Hitbox visualization showing Diddy Kong's Monkey Flip's Grab.
Hitbox visualization showing Diddy Kong's Monkey Flip's Kick.
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HitboxesEdit

KickEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0   80 50 0 3.5 4 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 12% 0   80 50 0 4.0 5 1.0 0.0 0.0 1.0x 1.0x 30%               Kick  
Late hit
0 0 12% 0   80 50 0 3.5 4 0.0 0.0 0.0 1.0x 1.0x 30%               Kick  
1 0 10% 0   80 50 0 4.0 5 1.0 0.0 0.0 1.0x 1.0x 30%               Kick  

Grab (pummel)Edit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   0 0 0 4.0 23 2.5 2.0 0.0 1.0x 1.0x 0%               Kick  

Grab (up attack)Edit

ThrowEdit

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 5% 361 0 50 0 No

CollateralEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0   60 150 0 6.0 23 2.5 2.0 0.0 1.0x 1.5x 0%               Kick  
1 0 3% 0   60 150 0 3.0 0 0.0 1.5 -7.0 1.0x 1.5x 0%               Kick  

Grab (forward attack)Edit

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 3% 361 0 50 0 No
Throw 7% 361 50 100 0 No