Super Smash Bros. Ultimate

Corrin (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Corrin's first jab.
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OverviewEdit

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but they also apply to the ID 3 hitbox due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 2.0% 0   Forward 25 25 0   4.5 top 0.0 9.0 5.5 1.5× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Forward 25 25 0   2.2 top 0.0 10.5 10.5 1.5× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Forward 20 20 0   1.8 arml 8.0 0.0 0.4 1.6× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.5% 0   Forward 20 20 0   1.8 arml 8.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All            
Late hit
0 0 0 2.0% 0   Forward 25 25 0   4.5 top 0.0 9.0 5.5 1.5× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Forward 25 25 0   2.2 top 0.0 10.5 10.5 1.5× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Forward 25 20 0   1.8 arml 13.0 0.0 0.4 1.6× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.5% 0   Forward 25 20 0   1.8 arml 13.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes (early, late) 5, 6
Continuability window 9-30
Interruptible 28
Animation length 37
                                                                         
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible