OverviewEdit
A rising and falling slash split into two parts. The first part is designed to weakly launch opponents up to connect into the falling portion. While completely immune to SDI, light characters can DI the first hit, and all characters can DI the second hit; if the opponent is hit near max range and DIs away, they will often be able to escape subsequent hits.
Cloud can either simply fall after the first part, or transition into the second part, which has hitboxes but more landing lag. If both parts of the move fully connect, it will inflict hefty damage (15% base/18% with 1v1 multiplier).
The Limit Break version of the move has more active frames and drastically increases the power and air speed of the first part; it can still transition into Climhazzard 2 at a later window, but no longer reliably links opponents into it, instead becoming a potent vertical finisher on its own. It loses its SDI multipliers, which with its increased hitlag makes the Limit Break version notably susceptible to SDI.
HitboxesEdit
Climhazzard 1Edit
Limit Break Climhazzard 1Edit
Climhazzard 2Edit
TimingEdit
Climhazzard (quickest loop)Edit
Assumes Cloud starts and lands at the same level.
Hit 1 | 7 |
---|---|
Hit 2 (early, mid, late) | 10, 11, 12-15 |
Hit 3 | 31-44 |
Hit 4 | 45-47 |
Interruptible | 71 |
Animation length | 84 |
Rising | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Falling | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Landing |
Climhazzard 1Edit
Hit 1 | 7 |
---|---|
Hit 2 (early, mid, late) | 10, 11, 12-15 |
Continuable | 20-26 |
Animation length | 57 |
Limit Break Climhazzard 1Edit
Hit 1 | 7-9 |
---|---|
Hit 2 (clean, late) | 10, 11-16 |
Intangibility | 5-12 |
Continuable | 33-39 |
Animation length | 69 |
Climhazzard 1 (landing)Edit
Animation length | 20 |
---|
Climhazzard 2Edit
Hitboxes | 12-61 |
---|---|
Animation length | 61 |
Climhazzard 2 (landing)Edit
Hitbox | 1-3 |
---|---|
Interruptible | 27 |
Animation length | 40 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
ParametersEdit
Climhazzard 1Edit
Horizontal speed multiplier on startup | 0.6 |
---|---|
Grounded height multiplier | 1 |
Aerial height multiplier | 1.1 |
Air speed multiplier during special fall | 0.6 |
Landing lag | 20 frames |
Climhazzard 2Edit
Fall speed | 4.2 |
---|---|
Landing lag frames | 40 |
Limit BreakEdit
Horizontal speed multiplier on startup | 0.67 |
---|---|
Grounded height multiplier | 1.6 |
Aerial height multiplier | 1.85 |
Air speed multiplier during special fall | 0.8 |
Landing lag | 20 frames |
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