Super Smash Bros. Ultimate

Cloud (SSBU)/Neutral special

Hitbox visualization showing Blade Beam when grounded.
Hitbox visualization showing Blade Beam when aerial.
Hitbox visualization showing Limit Break Blade Beam when grounded.
Hitbox visualization showing Limit Break Blade Beam when aerial.
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OverviewEdit

Update historyEdit

  3.0.0

  •   Blade Beam deals less shield damage (0 (all) → -4 (grounded clean)/-3 (grounded late)/-3.2 (aerial clean)/-2.4 (aerial late)).

HitboxesEdit

GroundedEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Body windbox
0 0 0 0.0% 0   Forward 0 100 40   3.0 top 0.0 6.5 5.5 to 4.5 0%               None   Fighter only All            
Beam (clean)
0 0 0 8.0% -4   Speed-based 38 60 0   3.0 top 0.0 11.0 to 5.0 -2.1 to 0.0 0.5× 1.0× 0%               Slash   No floor All            
1 0 0 8.0% -4   Speed-based 38 60 0   3.0 top 0.0 1.7 to 5.0 -0.8 to 0.0 0.5× 1.0× 0%               Slash   No floor All            
Beam (late)
0 0 0 6.0% -3   Speed-based 38 60 0   2.7 top 0.0 11.0 to 5.0 -2.1 to 0.0 0.5× 1.0× 0%               Slash   No floor All            
1 0 0 6.0% -3   Speed-based 38 60 0   2.7 top 0.0 1.7 to 5.0 -0.8 to 0.0 0.5× 1.0× 0%               Slash   No floor All            

AerialEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Body windbox
0 0 0 0.0% 0   Forward 0 100 40   3.0 top 0.0 6.5 5.5 to 4.5 0%               None   Fighter only All            
Beam (clean)
0 0 0 6.4% -3.2   Speed-based 38 60 0   3.0 top 0.0 11.0 to 5.0 -2.1 to 0.0 0.5× 1.0× 0%               Slash   No floor All            
1 0 0 6.4% -3.2   Speed-based 38 60 0   3.0 top 0.0 1.7 to 5.0 -0.8 to 0.0 0.5× 1.0× 0%               Slash   No floor All            
Beam (late)
0 0 0 4.8% -2.4   Speed-based 38 60 0   2.7 top 0.0 11.0 to 5.0 -2.1 to 0.0 0.5× 1.0× 0%               Slash   No floor All            
1 0 0 4.8% -2.4   Speed-based 38 60 0   2.7 top 0.0 1.7 to 5.0 -0.8 to 0.0 0.5× 1.0× 0%               Slash   No floor All            

Limit Break (grounded)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Beam
0 0 0 6.0% 0   Speed-based 38 60 0   5.5 top 0.0 13.5 to 5.0 -7.2 to -3.0 1.0× 1.0× 0%               Slash   No floor All            
1 0 0 6.0% 0   Speed-based 38 60 0   5.5 top 0.0 0.0 to 5.0 -5.7 to -3.0 1.0× 1.0× 0%               Slash   No floor All            
Burst (looping hits)
0 0 6 2.0% 0   Forward 0 100 40   14.0 top 0.0 6.0 0.0 0.5× 1.0× 0%               Slash   All All            
Burst (final hit)
0 1 0 3.0% 0   Forward 50 226 0   14.0 top 0.0 6.0 0.0 1.0× 1.0× 0%               Slash   All All            

Limit Break (aerial)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Beam
0 0 0 4.8% 0   Speed-based 38 60 0   5.5 top 0.0 13.5 to 5.0 -7.2 to -3.0 1.0× 1.0× 0%               Slash   No floor All            
1 0 0 4.8% 0   Speed-based 38 60 0   5.5 top 0.0 0.0 to 5.0 -5.7 to -3.0 1.0× 1.0× 0%               Slash   No floor All            
Burst (looping hits)
0 0 6 1.6% 0   Forward 0 100 40   14.0 top 0.0 6.0 0.0 0.5× 1.0× 0%               Slash   All All            
Burst (final hit)
0 1 0 2.4% 0   Forward 50 226 0   14.0 top 0.0 6.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

NormalEdit

Windbox 16-17
Beam (clean, late) 18-35, 36-68
Interruptible (grounded) 54
Interruptible (aerial) 61
Animation length (grounded) 70
Animation length (aerial) 82
Beam                                                                                                                                                                     
Grounded                                                                                                                                                                     
Aerial                                                                                                                                                                     

Limit BreakEdit

Beam (clean, late) 16-63
Intangible 10-17
Interruptible 61
Animation length 82
Beam                                                                                                                                                                     
Cloud                                                                                                                                                                     
Hurtboxes                                                                                                                                                                     

Limit Break (beam burst)Edit

Looping hits 1-28
Final hit 29-30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Flinchless hitbox
  
Prop event
 
Interruptible

ParametersEdit

MoveEdit

The Limit Break version shares the same values.

Grounded speed multiplier 0.2
Air speed multiplier 0.4
Vertical speed multiplier 0.65
Gravity 0.06
Projectile generation offset ([x,y]) [12, 2]

ProjectileEdit

Grounded speed 2
Aerial speed 1.6
Lifetime 50 frames

Projectile (Limit Break)Edit

Grounded speed 2.95
Aerial speed 2.4
Lifetime 47 frames