Castlevania (universe)/Elements appearing in the Super Smash Bros. series

The following content are media from the Castlevania universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Castlevania: Grimoire of Souls, released on September 20, 2019.

CastlevaniaEdit

  • Playable characters:
    •   Simon Belmont debuts in this game as the main playable character.
    •   Axe, Cross, and Holy Water debut as items that occasionally spawn from whipped candle sticks or from defeated enemies.
    •   Simon's right victory pose resembles the animation for when the player grabs a Magic Crystal and holds both the NES controller's A and B buttons at the same time.
  • Stage:
  • Stage elements:
  • Boss:
    •   Dracula first appears in this game as the final boss.
    •   Dracula's Hellfire attack originates here.
  • Item:
  • Spirits:
    •   Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits.
  • Music:
    •   "Vampire Killer (Remix)": An arrangement of the first level theme in the game, and a recurring theme in the franchise.
    •   "Vampire Killer": Simon's theme, sourced from Castlevania Judgment, which itself is a remix of the first stage theme from this game. Heard in Simon's character trailer.
    •   "Starker / Wicked Child": A medley of the game’s second level theme, which also plays in the later parts of the fourth level, and its third level theme.
    •   "Out of Time": The theme of the Clock Tower stage, the final level of the game.
    •   "Nothing to Lose": Dracula's first phase boss theme from the game.
    •   "Black Night": Dracula's second phase boss theme from the game.
    •   "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of both the final stage theme from Haunted Castle and "Heart of Fire" from fifth level of the original Castlevania.
    •   "Victory! Castlevania Series": A remix of the stage clear theme from the game.
  • Misc:

Castlevania II: Simon's QuestEdit

  • Stage elements:
  • Spirits:
    •   Carmilla and Werewolf appear as spirits
  • Music:
    •   "Bloody Tears / Monster Dance": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement.
    •   "Dwelling of Doom": The theme played inside mansions, sourced from the Famicom Disk System version of the game.

Haunted CastleEdit

  • Music:
    •   "Cross Your Heart": A remix of the theme of the first stage of the game, an arcade remake of the original Castlevania.
    •   "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from this game as well as "Heart of Fire" from the original Castlevania.

Castlevania: The AdventureEdit

  • Boss:
    •   The straight version of Dracula’s Dark Inferno (Diffusion) attack comes from this game.

Castlevania III: Dracula's CurseEdit

  • Boss:
    •   Dracula's Pillar of Fire attack originates here.
  • Assist Trophy:
    •   Alucard debuts in this game as a playable character.
  • Spirits:
  • Music:
    •   "Beginning": A remix of the theme for the first stage of the game.
    •   "Aquarius": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game.
    •   "Mad Forest": Sypha Belnandes's theme, sourced from Castlevania Judgment, which itself is a remix of the forest area theme from the game.

Kid Dracula (Famicom)Edit

  • Stage elements:
    •   Kid Dracula appears as a background character in Dracula's Castle in the form of a silhouette on its walls.
  • Spirits:
    •   Kid Dracula appears as a spirit.

Super Castlevania IVEdit

  • Playable characters:
    •   The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo retelling of the original Castlevania. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game.
  • Music:

Castlevania ChroniclesEdit

  • Playable characters:
    •   Simon's appearance in Ultimate is most prominently based on his appearance in the original release of this game.
  • Boss:
    •   Dracula's entrance has him throw away his glass, which he first did in this game.

Castlevania: Rondo of BloodEdit

  • Playable characters:
    •   Richter Belmont originates from this game, and his appearance in Ultimate is largely based on this appearance.
    •   Grand Cross debuts in this game, as the item crash for the Cross sub-weapon.
  • Stage elements:
    •   The Werewolf's design comes from this game.
  • Boss:
    •   Dracula's Dark Inferno and Shockwave attacks come from here. His transformation is also based on this game.
  • Spirits:
  • Music:
    •   "Divine Bloodlines": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as Castlevania: Portrait of Ruin, Castlevania: Dracula X, "Bloodlines Bequeathed" from Castlevania (N64), and "Blood Relations" from Castlevania: Symphony of the Night. Heard in Richter's character trailer.
    •   "Slash": The theme of stage 4' from the game.
    •   "Dance of Illusions": Dracula's theme from Castlevania Judgement, which itself is a remix of Dracula's boss theme from the game.

Castlevania: Bloodlines / Castlevania: The New GenerationEdit

Castlevania: Dracula X / Castlevania: Vampire’s KissEdit

  • Music:
    •   "Divine Bloodlines": Elements from this game's rendition of the song are used in this remix.

Castlevania: Symphony of the NightEdit

  • Playable characters:
    •   Much of Simon and Richter's moveset originates from Richter's abilities in this game, including their dash attack, down tilt, and up special.
    •   Kiyoyuki Yanada voiced Richter in Japanese for the first time here.
  • Boss:
    •   Dracula uses his design from this game.
  • Assist Trophy:
    •   Alucard uses his design from this game.
    •   Ryotaro Okiayu voiced Alucard in Japanese for the first time here.
  • Spirits:
    •   Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game.
  • Music:
    •   "Dance of Gold": The theme of the Alchemy Laboratory from the game.
    •   "Lost Painting": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game.
    •   "Dracula's Castle": Alucard's theme from Castlevania Judgement, which itself is a remix of the theme of the first area of Dracula's Castle in the game.
    •   "The Tragic Prince": The Clock Tower theme from the game.
    •   "Divine Bloodlines": Elements from the song "Blood Relations" first appearing in this game are used in this remix.

Castlevania (Nintendo 64)Edit

Castlevania: Circle of the Moon / Castlevania (Game Boy Advance)Edit

Castlevania: Harmony of DissonanceEdit

Castlevania: Aria of SorrowEdit

  • Boss:
    •   The revolving version of Dracula's Dark Inferno (Diffusion) attack comes from this game, where it was originally used by Graham Jones.
  • Spirits:
  • Music:
    •   "Ruined Castle Gallery": A remix of the Castle Corridor from the game.
    •   "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which plays during the battle against him, as well as in the Castle Corridor during Julius Mode. This song is itself is a remix of the final stage theme of the same name from Haunted Castle and "Heart of Fire" from the fifth level of the original Castlevania.

Castlevania: Lament of Innocence / Castlevania (PlayStation 2)Edit

  • Stage elements:
    •   Death's design comes from this game.
  • Items:
    •   The design of Death's Scythe comes from this game.
  • Spirits:
  • Music:
    •   "Lament of Innocence": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from Super Castlevania IV.

Castlevania: Dawn of SorrowEdit

Castlevania: Curse of DarknessEdit

  • Spirits:
    •   Hector appears as a spirit. Trevor Belmont's artwork is sourced from this game.

Castlevania: Portrait of RuinEdit

Castlevania: The Dracula X ChroniclesEdit

  • Playable characters:
    •   David Vincent first voiced Richter in English here.
  • Assist Trophy:
    •   Yuri Lowenthal first voiced Alucard in English here.
  • Spirits:
    •   Richter's artwork is sourced from this game.

Castlevania: Order of EcclesiaEdit

  • Spirits:
  • Music:
    •   "Twilight Stigmata": The theme played in the opening movie, as well as in the Castle Entrance and Library areas in this game.
    •   "Jet Black Wings": The theme played in the Arms Depot and Barracks areas in this game.

Castlevania: The ArcadeEdit

  • Music:
    •   "Black Night": A remix of Dracula's second phase boss theme from Castlevania, sourced from this game.
    •   "Simon Belmont Theme (The Arcade)": A remix of the theme played during the first stage and the final boss from Super Castlevania IV, sourced from this game.

Castlevania JudgmentEdit

  • Playable characters:
    •   Keith Silverstein first voiced Simon in English here.
  • Music:
    •   "Vampire Killer": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original Castlevania.
    •   "Mad Forest": Sypha's theme, sourced from this game, which itself is a remix of the forest area theme from Castlevania III: Dracula's Curse.
    •   "Dance of Illusions": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from Castlevaia: Rondo of Blood.
    •   "Dracula's Castle": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in Castlevania: Symphony of the Night.

Castlevania: Lords of ShadowEdit

  • Playable characters:
    •   The crossguard on the Smash version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series.
  • Spirits:

Castlevania: Harmony of DespairEdit

  • Playable characters:
    •   The dive kick move originates from this game.
  • Spirits:
    •   The artwork for Maria, Jonathan, Charlotte, Soma, Yoko and Julius use artwork from this game.
  • Music:
    •   "Nothing to Lose": A remix of Dracula's first phase boss theme from Castlevania, sourced from this game.
    •   "Can't Wait Until Night": A remix of Julius Belmont's theme from Castlevania: Aria of Sorrow, which itself is a remix of the final stage theme from Haunted Castle; it also contains "Heart of Fire" from the original Castlevania. Sourced from this game.
    •   "Slash": A remix of the theme of stage 4' from Castlevania: Rondo of Blood, sourced from this game.
    •   "The Tragic Prince": A remix of the Clock Tower theme from Castlevania: Symphony of the Night, sourced from this game.
    •   "Ruined Castle Gallery": A remix of the Castle Corridor from Castlevania: Aria of Shadow, sourced from this game.
    •   "Crash in the Dark Night": A remix of a boss theme from Castlevania: Dawn of Sorrow, sourced from this game.
    •   "Ripped Silence": A remix of a boss theme from Castlevania: Portrait of Ruin, sourced from this game.
    •   "Twilight Stigmata": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from Castlevania: Order of Ecclesia, sourced from this game.
    •   "Jet Black Wings": A remix theme played in certain parts of Dracula's Castle in Castlevania: Order of Ecclesia, sourced from this game.
    •   "Go! Getsu Fuma": A remix of a theme from Getsu Fuma Den, sourced from this game.

Castlevania: Grimoire of SoulsEdit

  • Spirits:
    •   Simon's artwork is sourced from this game.