Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Captain Falcon's second jab.

OverviewEdit

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The second hit of Captain Falcon's jab comes after the first hit. Additionally, this move can transition to the infinite jab if the button is pressed between frames 7 through 9. Otherwise it will initiate the third hit (known as the Gentleman). The move deals 1.5% if connected.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 20 25 0   2.5 top 0.0 10.0 6.5 1.2× 1.0× 0%               Punch   All All             +3 frames
1 0 0 1.5% 0   Forward 20 25 0   3.0 top 0.0 10.0 10.0 1.2× 1.0× 0%               Punch   All All             +3 frames
2 0 0 1.5% 0   Forward 20 20 0   3.6 top 0.0 10.0 14.0 1.2× 1.0× 0%               Punch   All All             +3 frames

TimingEdit

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.

Hitboxes 5
Continuability Rapid jab 7-9
Jab 3 8-30
Interruptible 19
Animation length 36
Hitboxes                                                                         
Rapid jab                                                                         
Jab 3                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible