Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral aerial

Hitbox visualization showing Captain Falcon's neutral aerial.

OverviewEdit

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Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in SSB4. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 50 25 0   6.0 legr 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Forward 65 75 0   6.0 legr 3.2 0.0 0.0 1.0× 1.4× 0%               Kick   All All            
2 0 0 4.0% 0   Forward 50 25 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 4.0% 0   Forward 65 75 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.4× 0%               Kick   All All            
4 0 0 4.0% 0   Forward 50 25 0   3.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Forward 45 120 0   5.2 kneel 4.4 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Forward 45 120 0   6.0 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Forward 45 120 0   3.8 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Hit 1 7-8
Hit 2 13-15
Ending autocancel 32-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Interruptible 8
Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible